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Author Topic: No Music in SVN-3490 (Windows)  (Read 3044 times)

Jonny

  • Guest
No Music in SVN-3490 (Windows)
« on: September 11, 2006, 06:25:36 pm »
Hi,

i installed the SVN-3490 Patch, started a new game and had no music anymore (before it worked fine in the geoscape and missions). Here the ufoconsole.log entries:

Code: [Select]
Winsock Initialized
Console initialized.
------- Loading ref_gl.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 7: 1152 864 FS
...attempting fullscreen
...using desktop frequency: 85 hz
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
Desktop resolution: 1152:864
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 GTS/AGP/3DNOW!
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
...enabling GL_EXT_compiled_vertex_array
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic [ 2 max] [ 1 selected]
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......detected 2048
...SDL_ttf inited
------------------------------------
------- Loading ref_gl.dll -------
ref_gl version: GL 0.12
Initializing OpenGL display
...setting mode 7: 1152 864 FS
...attempting fullscreen
...using desktop frequency: 85 hz
...using desktop display depth of 32
...calling CDS: ok
GL PFD: color(32-bits) Z(24-bit)
Desktop resolution: 1152:864
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: GeForce2 GTS/AGP/3DNOW!
GL_VERSION: 1.4.1
GL_EXTENSIONS: GL_ARB_imaging GL_ARB_multitexture GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_window_pos GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_paletted_texture GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shared_texture_palette GL_EXT_stencil_wrap GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_fence GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_register_combiners GL_NV_texgen_reflection GL_NV_texture_env_combine4 GL_NV_texture_rectangle GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NVX_ycrcb GL_SGIS_generate_mipmap GL_SGIS_multitexture GL_SGIS_texture_lod GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
...enabling GL_EXT_compiled_vertex_array
...enabling WGL_EXT_swap_control
...using GL_EXT_point_parameters
...using GL_ARB_multitexture
...using GL_EXT_texture_env_combine
...GL_SGIS_multitexture deprecated in favor of ARB_multitexture
...ignoring GL_ARB_texture_compression
...using GL_EXT_texture_filter_anisotropic [ 2 max] [ 1 selected]
...using GL_EXT_texture_lod_bias
...using GL_EXT_stencil_wrap
...using GL_EXT_fog_coord
...GL_ARB_fragment_program not found
...GL_ATI_separate_stencil not found
...max texture size:
......detected 2048
...SDL_ttf inited
...registering 0 fonts
------------------------------------

------- sound initialization -------
Loading snd_sdl sound driver
Soundsystem: SDL.
SDL version: 1.2.9
SDL audio driver is "dsound".
Bits: 16
Frequency: 48000
Samples: 4096
Channels: 2
sound sampling rate: 48000
CD Audio Initialized
execing autoexec.cfg
"version" is "UFO: Alien Invasion 2.1-dev x86 Sep  9 2006 Win32 DEBUG"
...could not set to language:
...could not set to system language
Shared Client/Server Info loaded
FindFile: can't find music/theme.ogg
Couldn't open 'music/theme.ogg'
...precaching 49 menus
Can't find pics/
====== UFO Initialized ======

Changing to Singleplayer
CL_ParseResearchedCampaignItems: equipment def "{" without body ignored
Global data loaded - size 5542292 bytes
Activate stage intro
...aircraft inited
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
Team './base/save/team.mpt' saved.
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
==== InitGame ====
------- Server Initialization -------
Created AI player (team 0)
Created AI player (team 7)
-------------------------------------
loopback: client_connect
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
farm08d
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
Map: farm08d
                                     
pics
                                     
civilians/female/body02
                                     
civilians/female/head01a
                                     
civilians/female/body01
                                     
civilians/female/head01b
                                     
civilians/male/body01
                                     
civilians/male/head01
                                     
aliens/blue/body01
                                     
aliens/blue/head01
                                     
images
                                     
You are already on team 1
Unnamed has taken control over team 1.
(player 0) It's team 1's round
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
FindFile: can't find music/mission.ogg
Couldn't open 'music/mission.ogg'
Can't perform action - not enough TUs!
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
G_ActorDie: kill actor on team 7
G_ActorDie: kill actor on team 7
Com_EmptyContainer: Emptying temp container floor.
Team 1 ended round, team 7's round started!
G_ActorDie: kill actor on team 7
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
Can't perform action - not enough TUs!
Can't perform action - not enough TUs!
Can't perform action - not enough TUs!
Can't perform action - not enough TUs!
Com_EmptyContainer: Emptying temp container floor.
Com_EmptyContainer: Emptying temp container floor.
Com_EmptyContainer: Emptying temp container floor.
Team 1 ended round, team 7's round started!
Team 7 ended round, team 0's round started!
Team 0 ended round, team 1's round started!
G_ActorDie: kill actor on team 7
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
==== ShutdownGame ====
FindFile: can't find music/geoscape.ogg
Couldn't open 'music/geoscape.ogg'
Campaign 'slot0' saved.
FindFile: can't find music/theme.ogg
Couldn't open 'music/theme.ogg'
SDL audio device shut down.


Btw: Surprisingly in RC4 the standart language was german, now not anymore.


/edit: I copied the files from the RC4 folder. Seems to be a patch problem?

Offline Mattn

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No Music in SVN-3490 (Windows)
« Reply #1 on: September 11, 2006, 08:24:24 pm »
not every track is in svn - because most of them are not under gpl oder cc

grab them from sf.net

Jonny

  • Guest
No Music in SVN-3490 (Windows)
« Reply #2 on: September 11, 2006, 09:58:43 pm »
Ah ok. I should do a course in this license stuff, its a closed book to me ...

I found some other (small) errors:

  • At geoscape this message pops up: "Alien activity has been reported "TODO"". The mapname is "transport06d".
  • If a soldier falls down from a buidling it doesn't cost him hp, not even when its from the 2nd floor.

v29a

  • Guest
No Music in SVN-3490 (Windows)
« Reply #3 on: September 11, 2006, 10:53:49 pm »
could you please enter those bugs in the bugtracker on sf (if they are not already there)

thank you (for using my patch and bughunting) ;-)

Jonny

  • Guest
No Music in SVN-3490 (Windows)
« Reply #4 on: September 12, 2006, 12:35:57 am »
ok boss, done.

 :)