General > Discussion
Feedback 2.3
keybounce:
--- Quote from: tomcatmwi on August 03, 2010, 02:35:01 am ---- For the technical side, I still can't get any sound on my Mac, but I barely get a thing of how to recompile the game. Should I really start learning a new profession just to play a game properly?
--- End quote ---
Mac sound is a known issue. It has to do with how the sound support is linked in. It will get fixed at some point.
My question: Are you PPC mac, i386, or x86_64? Which binary did you download? It sounds like you've got working graphics, and I'm still having problems getting my PPC machine to build working graphics for either PPC or i386.
geever:
--- Quote from: TallTroll on August 04, 2010, 06:23:36 pm ---Ah, right. I was merely a bit confused due to having seen several references to them in various places. Having a more limited equipment set that works is clearly preferable to cluttering everything up with broken equipment. I suppose smoke / concussion rounds for the GL / RL are absent for the same reasons?
--- End quote ---
No, there were no smoke-rounds for them (yet?).
--- Quote from: TallTroll on August 04, 2010, 06:23:36 pm ---Ideally, I'd like my "assault" role troopers (at least) to carry smoke / flashbangs for making long dashes and room clearance easier. Also, although the AI seems to be quite good at finding cover, having them being able to pop smoke to cover an advance / retreat would be even more awesome.
--- End quote ---
That's not easy, we need to implement the proposed visibility system for such features.
-geever
TallTroll:
>> No, there were no smoke-rounds for them
>> we need to implement the proposed visibility system for such features
Yep, understood. Please, don't think I'm critiscising or anything. I've just been reading around and have seen references to various things, and was vaguely wondering why they didn't appear in 2.3. I do have a notion of how much effort has gone into producing what is there, and considering it's been done by volunteers, it's little short of a miracle that it works as well as it does.
I have very fond memories of the XCOM games, and I've spent many an hour hunting down sectoids (Autocannon, HE rounds - pew pew pew), a similar number on TFTD, and even as far back as Laser Squad (Android Barker was just awesome), and even Rebelstar 2 (which accused me of cheating, because I had that map down *cold*, and knew just how to burn the foliage so the rats ended turn in front of my heavy lasers, where to position my troops to avoid Terminator fire, and how to steal all the eggs before the reinforcements got too into the fight). Happy days...
geever:
--- Quote from: TallTroll on August 05, 2010, 06:43:49 pm ---Yep, understood. Please, don't think I'm critiscising or anything. I've just been reading around and have seen references to
--- End quote ---
No problem.
-geever
tomcatmwi:
Now I just got so upset I deleted the entire game. For what fun it used to be when started, the utter disappointment it turned into.
More than often it happens that one or two aliens get hidden behind a piece of rock on certain maps. It is impossible to get closer to the rock because it lies in open terrain, with even a river in the way (seriously, why can't my soldiers cross a two steps wide creek?) In each turn they come out of cover, fire a few rounds with deadly precisity (the usual thing: wielding plasma pistols they hit my soldiers kilometers away, despite they are behind a cover, crouched) and immediately step back behind the rock. There's no chance even to fire at them because they never come out. My soldiers don't fire back with reaction fire regardless I turned it on. Hence it is mission impossible. And it is happening again and again in a row.
Besides of the aliens becoming the best snipers in the world, they seem to have endless TUs compared to my soldiers. They just run across half of the map in a single round, and still have time for multiple well-aimed shots. Their speed is also an unmatched advantage which especially turns out in close quarter combat.
Also the rate of terror missions get unbearable. Every day there are at least two or three landings and half a dozen flying UFOs which I can't handle. All the nations gradually lose their faith in me. This is a serious game balance problem. The game is simply no fun at all after a point.
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