General > Discussion
Feedback 2.3
geever:
--- Quote from: tomcatmwi on August 05, 2010, 08:57:42 pm ---Now I just got so upset I deleted the entire game. For what fun it used to be when started, the utter disappointment it turned into.
More than often it happens that one or two aliens get hidden behind a piece of rock on certain maps. It is impossible to get closer to the rock because it lies in open terrain, with even a river in the way (seriously, why can't
--- End quote ---
So it was little bit harder than you expected and you don't wanna take the challenge. :P
Fine.
-geever
GPS51:
I don't get it. You're playing 2.3? These aliens don't sound like the critters I face off with. I do have hundreds of hours in 2.3 (currently playing 2.4). Often times you can find relatively safe places and sometimes you have to spread out your troops and rush for a house/ rock etc.
Thrashard96:
That is the tactic i use, but ai are kind of lame: instead of walking, they shoot and hit the spot, where is hiding my soldier (one of 3 shots usually hit) to save for rf. They usually use rf, unless i crash their ship (except harvesters)...
H-Hour:
Sounds like you should look into using explosives and flanking tactics.
nagy.m.bear:
Its great that you guys made this game happen. The least I could do is to give some feedback:
- frequency of UFOs, and game difficulty: like previous comments suggested, I also found that there are a lot of UFOs and terror missions. In game time I am in September 2084 now having ignored a lot of them for 3 month reacting on 2-3 a week, and all factions are happy, if not exuberant. I also used auto mission lots of times, but after a while it ends with the mission being lost (which does not include any losses in personnel, or equipment - strange). Oh yeah, how is it decided if I can automission a mission or not??? My first base is on the "corner" of Europe, Russia, and the Middle East. The second is in Alaska, but first I only used it for research. It is a bit strange for me, if I were any of the factions, I would be pissed that UFOs are flying around, and terrorizing people. I play at standard difficulty, but I don't think thats the issue here. And I am not suggesting making the game more difficult. :)
- lights: on some missions at night places are just too dark, I can't see if the house I'm approaching has a door, or which side it is on. I tried turning up brightness, but there was not much improvement. In a terror mission, where there is a casino, the stairs above the enterance were pitch black, but there were lights in the staircases in the back. The 2nd, and 3rd floors were also pitch black. I know that the aliens have no problem with that, but I would have thought that by 2084 this will not be an issue. I am not sure whether the problem is with the maps, or maybe flares would be too difficult to programme, but it is really annoying for me.
- visuals: it seems to me that the game starts to lag (not sure if it is the right word) when I raise the camera to 3rd level or above. There are also some issues with dead civillians, but I guess this is nothing new. Or sould I change the settings somewhere, or download some new drivers?
- saving on tactical missions: I know it is on purpose that one can not save during mission, but one can before. ;) From what I read about difficulty, and mission frequency, I would guess that this will change in future versions. If you guys reconsider things, please add some saving options. It could be related to difficulty, and there could be a limit to saves per mission when the maps become larger. Some people save much, and some don't. I think it should be up to the player (I read somewhere that it would take the fear away, maybe "0" saves on harder difficulty will keep them from sleeping through nights ;)). Or maybe it is a technical issue? Also I find the save slots on geoscape not enough (I am one of those who saves much :)).
- For those of you who find the game difficult, concentrate on scout UFOs (the slowest smallest ones) in the beginning (recovery is a bit less complicated as aliens start out in the open), sell everything you don't research currently, take cover as much as you can, and crouch for precise shooting. It is also good to keep medkits in your holster instead of your backpack, to save time.
Keep up the good work!
bear.
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