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Author Topic: Enable Post-Processing Option  (Read 8776 times)

Offline andyr2005

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Enable Post-Processing Option
« on: July 11, 2010, 07:09:41 pm »
Hi,

Why am I unable to enable the Post-Processing Shader Effects in the latest 2.3 Stable release and also the latest 2.3 Dev release?

Is this is a known bug or something that I am doing wrong?

Offline geever

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Re: Enable Post-Processing Option
« Reply #1 on: July 11, 2010, 08:04:32 pm »
Hi,

Why am I unable to enable the Post-Processing Shader Effects in the latest 2.3 Stable release and also the latest 2.3 Dev release?

Is this is a known bug or something that I am doing wrong?

Your videocard or driver doesn't support features needed for that.

-geever

Offline andyr2005

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Re: Enable Post-Processing Option
« Reply #2 on: July 11, 2010, 08:30:20 pm »
Hi,

Well, I think that might be slightly wrong.

Running Windows Vista Home Premium SP2 x64, NVIDIA Geforce GTX 260 with Driver 258.69.

What features exactly does it have to support, because it is a relatively new generation chipset.

Offline andyr2005

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Re: Enable Post-Processing Option
« Reply #3 on: July 11, 2010, 08:43:53 pm »
Hi,

Just thought I would post the following output from Lavalys Everest about the graphics card and the OpenGL driver and its OpenGL compliance/compatabilities.

Field   Value
OpenGL Properties   
Vendor   NVIDIA Corporation
Renderer   GeForce GTX 260/PCI/SSE2
Version   3.3.0
Shading Language Version   3.30 NVIDIA via Cg compiler
OpenGL DLL   6.0.6000.16386(vista_rtm.061101-2205)
Multitexture Texture Units   4
Occlusion Query Counter Bits   32
Sub-Pixel Precision   8-bit
Max Viewport Size   8192 x 8192
Max Cube Map Texture Size   8192 x 8192
Max Rectangle Texture Size   8192 x 8192
Max 3D Texture Size   2048 x 2048 x 2048
Max Anisotropy   16
Max Clipping Planes   6
Max Display-List Nesting Level   64
Max Draw Buffers   8
Max Evaluator Order   8
Max General Register Combiners   8
Max Light Sources   8
Max Pixel Map Table Size   65536
Min / Max Program Texel Offset   -8 / 7
Max Texture Array Layers   512
Max Texture LOD Bias   15
Max Vertex Array Range Element Size   1048575
   
OpenGL Compliancy   
OpenGL 1.1   Yes  (100%)
OpenGL 1.2   Yes  (100%)
OpenGL 1.3   Yes  (100%)
OpenGL 1.4   Yes  (100%)
OpenGL 1.5   Yes  (100%)
OpenGL 2.0   Yes  (100%)
OpenGL 2.1   Yes  (100%)
OpenGL 3.0   Yes  (100%)
OpenGL 3.1   Yes  (100%)
OpenGL 3.2   Yes  (100%)
OpenGL 3.3   Yes  (100%)
OpenGL 4.0   No  (7%)

Offline andyr2005

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Re: Enable Post-Processing Option
« Reply #4 on: July 12, 2010, 08:46:05 pm »
Hi,

Any update on this because I believe it to be a bug?

Offline geever

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Re: Enable Post-Processing Option
« Reply #5 on: July 13, 2010, 11:21:35 am »
Any update on this because I believe it to be a bug?

You haven't told us anything we could check. Nothing UFO:AI related like ufoconsole.log or so..

-geever

Offline andyr2005

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Re: Enable Post-Processing Option
« Reply #6 on: July 13, 2010, 02:40:58 pm »
Hi,

I will post the ufo log file content later, but I thought just being told the graphics card and driver would be enough to perhaps give reason as to why a check box was not cehckable.

Offline andyr2005

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Re: Enable Post-Processing Option
« Reply #7 on: July 14, 2010, 11:40:06 am »
Hi,

I have resolved the problem now. It appears that the NVIDIA Control Panel was applying the Quake2 or UFO Afrterlight profile to the UFOAI.exe and therefore restricting the OpenGL strings that the driver was reporting to it.

Offline zhex

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Re: Enable Post-Processing Option
« Reply #8 on: July 27, 2010, 05:03:19 pm »
Hi,

I have resolved the problem now. It appears that the NVIDIA Control Panel was applying the Quake2 or UFO Afrterlight profile to the UFOAI.exe and therefore restricting the OpenGL strings that the driver was reporting to it.

Hi! I have the same problem with post-processing and the NVIDIA Control Panel is applying the UFO Afrterlight profile to the UFOAI.exe but I can't remove it. How did you manage to resolve this issue? Thnx!

Z.

Offline andyr2005

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Re: Enable Post-Processing Option
« Reply #9 on: July 29, 2010, 12:03:12 am »
Hi,

Sorry for the delay in replying.

The easiest way around this would just involve you renaming the ufo.exe in the installation folder to something more meaningful like ufo-ai.exe or something or your own taste.

Otherwise, I would need to know which driver version you are using, as the way to change profiles varies considerably per version of the NVIDIA driver.

Offline zhex

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Re: Enable Post-Processing Option
« Reply #10 on: July 29, 2010, 03:45:59 pm »
Hi,

Sorry for the delay in replying.

The easiest way around this would just involve you renaming the ufo.exe in the installation folder to something more meaningful like ufo-ai.exe or something or your own taste.

Otherwise, I would need to know which driver version you are using, as the way to change profiles varies considerably per version of the NVIDIA driver.

No problem, it was fast enough. :)

I'm using 258.96 version drivers.

By the way I found another workaround, in "Adjust image settings with preview" under "3D Settings" I just selected "Let the 3D application decide" and now I can use post-processing in UFO AI. :)

Offline bayo

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Re: Enable Post-Processing Option
« Reply #11 on: August 01, 2010, 10:50:46 pm »
awesome bug...

Offline Mattn

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Re: Enable Post-Processing Option
« Reply #12 on: August 01, 2010, 11:27:24 pm »
i've added this to the faq - might help others

Offline Kobold

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Re: Enable Post-Processing Option
« Reply #13 on: August 02, 2010, 02:08:56 am »
No problem, it was fast enough. :)

I'm using 258.96 version drivers.

By the way I found another workaround, in "Adjust image settings with preview" under "3D Settings" I just selected "Let the 3D application decide" and now I can use post-processing in UFO AI. :)

I use the same driver version, but i dont need to switch to: "Let the 3D application decide" for post processing effect.

Offline MCR

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Re: Enable Post-Processing Option
« Reply #14 on: August 02, 2010, 05:40:42 pm »
You all should be happy, because you are BLESSED with Nvidia compared to ATI @ least regarding UFO:AI :P

You get ALL the graphic features to work, yet there is NO chance to do the same with a modern ATI card !