Thanks!
So what kind of paint job do we want on this thing?
A cool glossy black? Or just a boring olive drab green?Phalanx operates in every environment, so camouflage colorations are probably more or less irrelevant.
Finally, we need think about lighting for this model/textures. You folks have shaders now. While you're legacy models have faked static lighting painted (or baked) into their diffuse textures.
If the model is still going to be lit by ambient lighting on your maps, come version 2.4, then you would need the lighting baked into the diffuse texture for this model.
If your battlescape environment(s) will have realtime lighting though, in version 2.4, then you probably
don't want fake lighting in your diffuse texture. Because you want your normal, specular and roughness maps to be doing all the reflection from those realtime lights, dynamically.
So how do you want me to do this?