project-navigation
Personal tools

Author Topic: Some glowmaps for the textures/tex_lights folder...  (Read 3295 times)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Some glowmaps for the textures/tex_lights folder...
« on: November 28, 2010, 11:55:06 am »
I will attach some of the mesh-glowmaps for testing here.
The neon_003_gm.png would be used on the 'construction' or 'frozen industrial' or 'frozen alienlanding industrial' maps.

The other 3 glowmaps are for the +city map, where those will @ the moment still shine through the floors of the big parking building.
But maybe those could help to eliminate the remaining glow-shine-through bugs.

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Some glowmaps for the textures/tex_lights folder...
« Reply #1 on: November 28, 2010, 01:48:37 pm »
I'm sorry MCR, but I've already got glowmaps for these textures made. I apparently forgot to commit them but I will do so soon. All the light001 to light008 have _nm, _sm and _gm files now.

(neon003 does not have any _* maps for it, though)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Some glowmaps for the textures/tex_lights folder...
« Reply #2 on: November 28, 2010, 06:11:15 pm »
No problem H-Hour, I just wanted to contribute those for testing purposes.
Maybe you can use neon_003_gm @ least as I'm not able to commit anything via git @ the moment...

Offline H-Hour

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1923
    • View Profile
Re: Some glowmaps for the textures/tex_lights folder...
« Reply #3 on: November 29, 2010, 03:46:29 pm »
Ok, I've pushed it all now. Thanks for your neon003_gm. I put it in there too.