project-navigation
Personal tools

Poll

Should I start working on a modding application with a good GUI?

Yes
24 (85.7%)
No
1 (3.6%)
Why?
3 (10.7%)

Total Members Voted: 23

Author Topic: Modding Application  (Read 34917 times)

Offline evilhamburger

  • Rookie
  • ***
  • Posts: 31
  • It's not a bug, It's just an unexpected "feature"
    • View Profile
Modding Application
« on: April 27, 2010, 10:49:05 am »
Just asking, is there a program out there that allows users to mod with a GUI?

If not, I'm more than interested in making one (Provided people want one)

Basically it would allow faster editing, and would come with a "mod switcher" that would allow users to flick through mods quickly without having to modify their directory whenever they want to play a different mod.



FYI, I have too much time on my hands :)

Offline evilhamburger

  • Rookie
  • ***
  • Posts: 31
  • It's not a bug, It's just an unexpected "feature"
    • View Profile
Re: Modding Application
« Reply #1 on: April 27, 2010, 10:53:20 am »
Please note that there probably is one, I just don't know about...
In which case please point me to the download page.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Modding Application
« Reply #2 on: April 27, 2010, 11:08:23 am »
I do not understand what exactly you want to do ?!  ::)

Offline evilhamburger

  • Rookie
  • ***
  • Posts: 31
  • It's not a bug, It's just an unexpected "feature"
    • View Profile
Re: Modding Application
« Reply #3 on: April 27, 2010, 11:32:37 am »
I'm just wondering if there is a modding application out there, and if not would anyone like me to make one?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Modding Application
« Reply #4 on: April 27, 2010, 01:06:00 pm »
we are currently evaluating different things with the eclipse framework. writing editors for some of the ufo scripts is a first task rudolfowood is already working on.

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Modding Application
« Reply #5 on: April 27, 2010, 01:08:58 pm »
Now I understand... :o

                           & yes I want that !!!  8)

Offline Legendman3

  • Sergeant
  • *****
  • Posts: 306
    • View Profile
Re: Modding Application
« Reply #6 on: April 27, 2010, 10:33:02 pm »
Make a poll ill vote yes i want to easily mod this game

Offline evilhamburger

  • Rookie
  • ***
  • Posts: 31
  • It's not a bug, It's just an unexpected "feature"
    • View Profile
Re: Modding Application
« Reply #7 on: April 29, 2010, 08:24:00 am »
Added...
I'll start working on the parsing part of it now...
I'll save the hard work for once I know people want it.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Modding Application
« Reply #8 on: April 29, 2010, 09:51:00 am »
but please on an eclipse base.

Offline Legendman3

  • Sergeant
  • *****
  • Posts: 306
    • View Profile
Re: Modding Application
« Reply #9 on: April 29, 2010, 10:31:56 pm »
rofl i love when people follow my advice... but not all the time like go kill yourself then the next day their body is found with a note saying fuck me.............

Offline evilhamburger

  • Rookie
  • ***
  • Posts: 31
  • It's not a bug, It's just an unexpected "feature"
    • View Profile
Re: Modding Application
« Reply #10 on: May 01, 2010, 06:51:27 am »
I have started work...
Atm I am at a measly ~300 lines of code, and I have designed 1 interface of about 8-9.

By the end of today I should have 1000 lines of code
By the end of Monday I should have 3-4 interfaces built and ~2000 lines of code.

I don't have much time during the week, so expect a prototype early release by next Sunday at the earliest, Saturday the 15th at the latest.

:)

Offline Legendman3

  • Sergeant
  • *****
  • Posts: 306
    • View Profile
Re: Modding Application
« Reply #11 on: May 01, 2010, 12:21:53 pm »
I have started work...
Atm I am at a measly ~300 lines of code, and I have designed 1 interface of about 8-9.

By the end of today I should have 1000 lines of code
By the end of Monday I should have 3-4 interfaces built and ~2000 lines of code.

That sounds good and how many lines of code do you think it will take to make this? Just guess mine in 16,000 but i dont know anything about coding so oh well...

Offline evilhamburger

  • Rookie
  • ***
  • Posts: 31
  • It's not a bug, It's just an unexpected "feature"
    • View Profile
Re: Modding Application
« Reply #12 on: May 01, 2010, 12:34:02 pm »
Well a fully working program will probably be at least 10k lines in the Modding Program
And at least another 1.5k in the Mod Switching program

Those estimates do not take into account interface designs. (Which are normally about 100-800 lines of generated code)

At current I am at ~830 Lines (Plus 100 lines of normal text describing file formats)
I have at least another 2 hours of coding before I decide to go to sleep so chances are I can get alot more done.

Although roughly half of that written code is shared between the Mod Manager and the Modder, so I will probs finish the Mod Manager first.


Also... How do I create a .zip file at runtime? Seems that's the one thing I have never dealt with...
Basically I'm looking for a nice windows API method that I can give a list of files I want zipped up to. Either that or I can use command switches on something like winRAR (But that would require an installation of winRAR on every single computer...)

Offline MCR

  • PHALANX veteran
  • ******
  • Posts: 1244
    • View Profile
Re: Modding Application
« Reply #13 on: May 01, 2010, 01:19:22 pm »
You could use 7zip & the commandline version of it. This is freeware under GPL & it should be no problem to include it.

Here you can find more info on that: http://www.7-zip.org/faq.html

I would think that this problem is solved.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Modding Application
« Reply #14 on: May 01, 2010, 02:01:32 pm »
windows api? i thought you were coding java classes? use common compress (apache). please do not develop any none-portable stuff as we won't use it for sure ;)