Hi, i was wondering how to add secondary ammo for rocket launcher, but how to do it? I made the rpg_ammo2 and firemodes for rpg2 from the grenade laucher... Anyone knows what is wrong?
LOOL!! We have a real cheater-lame here:
aircraft craft_drop_firebird
{
param {
- speed 7
- maxspeed 10
- shield 0
- ecm 70
- damage 200
- accuracy 70
- range 240
+ speed 700
+ maxspeed 1000
+ shield 100
+ ecm 100
+ damage 500
+ accuracy 100
+ range 1000
}
name "_Firebird-class Dropship"
defaultname "_Firebird D"
type transporter
model "geoscape/drop_firebird"
- price 20000
+ price 2
building building_hangar
numteam 8
size 2
Super dropship for 2c! The diff is full with such silly changes. Sorry I can hardly take you seriously after that. You should have noticed the
Com_EParseValue: a V_RELABS (relative) value should only be between 0.00..1 and 2.0 (file: 'src/common/scripts.c', line: 1699)
warnings they mean you gave invalid values to some params. V_RELABS used for
damage, accuracy, ecm, speed, maxspeed and
fuelsize parameters as I see.
back to your problem: It is that you made an
rpg_ammo2 ammunition which works with
rpg2 weapon that doesn't exist. On a sidenote: you'll need a tech definition to use the weapon in game (campaign), otherwise will probably get errors.
-geever