the idea of increased damage on aimed shots on researched aliens is logical, though.
what do you mean by unbalancing?
the increased damage does not need to be tenfold, does it?
if it would be 1% increased damage then who would even care?
if it would be something like 20% increased damage i would guess it wouldn't unbalance anything.
also, why bring so much mind stat dependent accuracy into it?
if you have researched alien psychology then you might get some more info out of a visible alien, i think it would be more simple that way, too.
actually the increased damage should depend on how accurately you hit the point you were aiming for.
i mean, if you aim for the center but you hit the leg then that should not give you increased damage.
oh, well, now that i started... if anyone is amused by this, probably very low priority idea, i guess i might as well write all i got to say about the anatomy research generated damage bonus, but it will take a bit longer.
i do not know how damage randomness is handled in the game, and i have not been playing the game for some time.
i hope we know such things like shot distance and the spread (non-accuracy) of a single aimed shot.
then we should be able to calculate how accurately the shot hit whatever the soldier was aiming for (which, afaik, in game is the center of the alien, but assume the "center" is a vital bodypart).
if we do not know what to aim for, or if we are not aiming for any vital parts, the damage could be, say, 50..100% at random.
that is because we might accidentally hit something vital even if we were not aiming for it.
but if we are knowingly aiming for something vital, then the damage would be something like
50+50*(1/(1+miss^2))..100%
where miss is the distance from the center of the alien. a perfect center hit would be miss=0. maybe it should be like miss^4 rather than miss^2.
so, if we hit perfectly accurately (which presently means the shot perfectly hits the center) then we would do 100% damage, dropping very quickly to the non-aimed random 50..100% if we miss the "center".
and some more about the alien health estimations.
i would prefer numerical % estimations rather than words like 'wounded', because the player would need to memorize what % the word 'wounded' corresponds to.
in my opinion, in the most preferred way, there could be 2 additional variables for a non-researched alien that would be maximum and minimum health estimations.
if a shot hits a non-researched alien then we do not know how much it was exactly, but if damage is between 50..100%, then we could know the lower and upper bounds.
so, each time an alien is hit, the two variables would be updated.
btw, this is different from giving randomly inaccurate numbers based on alien's real hitpoints.