project-navigation
Personal tools

Author Topic: OSX installers  (Read 159606 times)

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: OSX installers
« Reply #135 on: October 15, 2011, 07:47:51 pm »
i'm just uploading a ppc version to the snapshots dir, too

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: OSX installers
« Reply #136 on: October 16, 2011, 04:04:38 pm »

Offline leftishut

  • Rookie
  • ***
  • Posts: 11
    • View Profile
Re: OSX installers
« Reply #137 on: January 01, 2012, 07:02:33 pm »
I have downloaded the latest version on my mac mini running Leopard 10.5.8 with 2.26 GHz Intel Core Duo, 4gb 1067 MHz DDR3 RAM and NVIDIA GeForce 9400.

I have no Idea where to get logs, as the game never runs just crashes. I would love to be more helpful, I really am trying to understand how to be helpful but don't really understand much of the terms or way of thinking used by developers. I miss the game. I hope mac users can play in the future. May be a section in dumbed down language on how to help written by a person who overcame the language/thinking barrier.

I consider myself as getting a free horse, so will wait as long as it takes. Thank for your hard work.

Process:         ufo [27001]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [66]

Interval Since Last Report:          486248 sec
Crashes Since Last Report:           12
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   9

Date/Time:       2012-01-01 19:07:11.662 +0100
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  CF5D379A-DBE9-414B-B4FB-FF3FF5F9E08A

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  unknown required load command 0x80000022

Model: Macmini3,1, BootROM MM31.0081.B06, 2 processors, Intel Core 2 Duo, 2.26 GHz, 4 GB
Graphics: kHW_NVidiaGeForce9400Item, NVIDIA GeForce 9400, sppci_pci_device, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x90), Broadcom BCM43xx 1.0 (5.10.91.21)
Bluetooth: Version 2.1.9f10, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MHZ2120BH G1, 111.79 GB
Serial ATA Device: PIONEER DVD-RW  DVRTS08
USB Device: Keyboard Hub, (null) mA
USB Device: Apple Keyboard, (null) mA
USB Device: PRO-PGA, (null) mA
USB Device: USB-PS/2 Optical Mouse, (null) mA
USB Device: IR Receiver, (null) mA
USB Device: BRCM2046 Hub, (null) mA
USB Device: Bluetooth USB Host Controller, (null) mA
FireWire Device: unknown_device, Iomega HDD, 800mbit_speed
« Last Edit: January 01, 2012, 07:08:17 pm by leftishut »

Offline dp

  • Rookie
  • ***
  • Posts: 38
    • View Profile
Re: OSX installers
« Reply #138 on: January 20, 2012, 10:55:58 pm »
Downloaded the Intel installer posted here 16-Oct-11 twice yesterday. OSX 10.7.2 gives an error when I try to mount: "ufoai-2.40-dev-macosx-intel.dmg not recognized."

So I compiled Intel 2.4-dev from source last night, which I assume is at least as up-to-date as the installer posted here. It crashes on launch, after starting to play the music.

UFOAI console log looks much the same as the one posted here 26-Sep-11, but ends:

2012/01/20 15:07:01 Haven't found a video stream in ogm-file (videos/intro.ogm)
2012/01/20 15:07:01 Could not load cinematic 'videos/intro'

~/ufoai/base/videos does contain an intro.ogm, so I gather there's something wrong with that file?




Offline PazAmericano

  • Cannon Fodder
  • **
  • Posts: 1
    • View Profile
Re: OSX installers
« Reply #139 on: January 22, 2012, 07:33:22 pm »
I got a similar Problem on OS x Lion (10.7.2)
The intro sound I can hear, but its black and after a while its all gone and error message:


2012/01/22 19:14:46
----- network initialization -------
2012/01/22 19:14:46 libcurl/7.23.1 OpenSSL/1.0.0f zlib/1.2.5 libidn/1.22 initialized.
2012/01/22 19:14:46
------ server initialization -------
2012/01/22 19:14:46 added 8 maps to the mapcycle
2012/01/22 19:14:46
----- console initialization -------
2012/01/22 19:14:46 Console initialized.
2012/01/22 19:14:46
------- video initialization -------
2012/01/22 19:14:46 SDL version: 1.2.14
2012/01/22 19:14:46 I: desktop depth: 32bpp
2012/01/22 19:14:46 I: video memory: 0
2012/01/22 19:14:46 I: Available resolutions: 2560x1440 1920x1440 2048x1152 1920x1080 1600x1200 1600x900 1344x1008 1280x1024 1280x960 1360x768 1152x870 1280x720 1024x768 1024x576 832x624 800x600 848x480 640x480 (18)
2012/01/22 19:14:46 I: video driver: Quartz
2012/01/22 19:14:46 I: setting mode -1
2012/01/22 19:14:46 I: set multisample buffers to 0
2012/01/22 19:14:46 I: set swap control to 0
2012/01/22 19:14:48 SDL SetVideoMode failed: Error setting OpenGL fullscreen: invalid fullscreen drawable
2012/01/22 19:14:48 Failed to set video mode 1024x768 fullscreen.
2012/01/22 19:14:48 I: set multisample buffers to 0
2012/01/22 19:14:48 I: set swap control to 0
2012/01/22 19:14:48 I: 0x0 (fullscreen: no)
2012/01/22 19:14:48 I: got 8 bits of stencil
2012/01/22 19:14:48 I: got 24 bits of depth buffer
2012/01/22 19:14:48 I: got double buffer
2012/01/22 19:14:48 I: got 8 bits for red
2012/01/22 19:14:48 I: got 8 bits for green
2012/01/22 19:14:48 I: got 8 bits for blue
2012/01/22 19:14:48 I: got 8 bits for alpha
2012/01/22 19:14:48 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2012/01/22 19:14:48
GL_RENDERER: ATI Radeon HD 5870 OpenGL Engine2012/01/22 19:14:48
GL_VERSION: 2.1 ATI-7.12.92012/01/22 19:14:48
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2012/01/22 19:14:48
2012/01/22 19:14:48 found GL_ARB_multitexture
2012/01/22 19:14:48 found GL_ARB_texture_compression
2012/01/22 19:14:48 found GL_ARB_texture_non_power_of_two
2012/01/22 19:14:48 using GL_ARB_texture_non_power_of_two
2012/01/22 19:14:48 found GL_EXT_texture_filter_anisotropic
2012/01/22 19:14:48 found GL_EXT_texture_lod_bias
2012/01/22 19:14:48 found GL_ARB_vertex_buffer_object
2012/01/22 19:14:48 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048575
2012/01/22 19:14:48 found GL_ARB_fragment_shader
2012/01/22 19:14:48 found GL_ARB_shading_language_100
2012/01/22 19:14:48 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2012/01/22 19:14:48 found GL_###_framebuffer_object
2012/01/22 19:14:48 using GL_ARB_framebuffer_object
2012/01/22 19:14:48 max draw buffers: 8
2012/01/22 19:14:48 max render buffer size: 16384
2012/01/22 19:14:48 max color attachments: 8
2012/01/22 19:14:48 found GL_###_draw_buffers
2012/01/22 19:14:48 using GL_ARB_draw_buffers
2012/01/22 19:14:48 max supported vertex texture units: 16
2012/01/22 19:14:48 max supported lights: 8
2012/01/22 19:14:48 max texture units: 8
2012/01/22 19:14:48 max texture coords: 8
2012/01/22 19:14:48 max vertex attributes: 16
2012/01/22 19:14:48 max varying floats: 128
2012/01/22 19:14:48 max fragment uniform components: 4096
2012/01/22 19:14:48 max vertex uniform components: 4096
2012/01/22 19:14:48 max texture size: detected 16384
2012/01/22 19:14:48 ...but using 2048 as requested
2012/01/22 19:14:48 Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter ROUGHMAP in program world.
2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter SPECULARMAP in program world.
2012/01/22 19:14:48 R_LoadProgram: 'world' loaded.
R_LoadShader: model_vs.glsl: R_LoadShader: model_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'model' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'simple_glow' loaded.
2012/01/22 19:14:48 SDL_image version 1.2.10
2012/01/22 19:14:48 SDL_ttf version 2.0.10 - we need at least 2.0.7
2012/01/22 19:14:48 Modified render related cvars
2012/01/22 19:14:48 glsl restart to a version of v1.10
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter ROUGHMAP in program world.
2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter SPECULARMAP in program world.
2012/01/22 19:14:48 R_LoadProgram: 'world' loaded.
R_LoadShader: model_vs.glsl: R_LoadShader: model_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'model' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'simple_glow' loaded.
2012/01/22 19:14:48
------- sound initialization -------
2012/01/22 19:14:48 SDL_mixer version: 1.2.11
2012/01/22 19:14:48 ... requested audio rate: 44100
2012/01/22 19:14:48 ... driver: 'coreaudio'
2012/01/22 19:14:48 ... audio rate: 44100
2012/01/22 19:14:48 ... audio channels: 2
2012/01/22 19:14:48 ... loaded ogg vorbis support
2012/01/22 19:14:48
------- input initialization -------
2012/01/22 19:14:49 0 possible joysticks
2012/01/22 19:14:49 no joystick found.
2012/01/22 19:14:49 Allocate 3 megabytes for the ui hunk
2012/01/22 19:14:49
----------- parse scripts ----------
2012/01/22 19:14:49 54 script files
2012/01/22 19:14:50 ...  0: extension
2012/01/22 19:14:50 ...  1: headgear
2012/01/22 19:14:50 ...  2: right
2012/01/22 19:14:50 ...  3: left
2012/01/22 19:14:50 ...  4: backpack
2012/01/22 19:14:50 ...  5: belt
2012/01/22 19:14:50 ...  6: holster
2012/01/22 19:14:50 ...  7: armour
2012/01/22 19:14:50 ...  8: floor
2012/01/22 19:14:50 ...  9: equip
2012/01/22 19:14:51 51 ui script files
2012/01/22 19:14:52 Shared Client/Server Info loaded
2012/01/22 19:14:52 ...109 items parsed
2012/01/22 19:14:52 ... 28 damage types parsed
2012/01/22 19:14:52 ... 32 equipment definitions parsed
2012/01/22 19:14:52 ... 10 inventory definitions parsed
2012/01/22 19:14:52 ... 22 team definitions parsed
2012/01/22 19:14:52 executing keys.cfg
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2012/01/22 19:14:52 UI_SetKeyBinding: node "sequence.next" not found.
2012/01/22 19:14:52 music change to van_theme (from PsymongN3)
2012/01/22 19:14:52 s_language has no value
2012/01/22 19:15:07 150 static models loaded
2012/01/22 19:15:07 Could not find locale with id ''
2012/01/22 19:15:07 ----------- game modes -------------
2012/01/22 19:15:07 added _Multiplayer
2012/01/22 19:15:07 added _Campaign
2012/01/22 19:15:07 added _Skirmish
2012/01/22 19:15:07 added 3 game modes
2012/01/22 19:15:07 ====== UFO Initialized ======
2012/01/22 19:15:07 =============================
2012/01/22 19:15:07 Switch grab input off
2012/01/22 19:15:07 Haven't found a video stream in ogm-file (videos/intro.ogm)
2012/01/22 19:15:07 Could not load cinematic 'videos/intro'

Offline Starke

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: OSX installers
« Reply #140 on: January 23, 2012, 09:44:33 am »
I need some help getting through the installation process.  I just discovered the original XCOM a couple days ago, and when I found this I jumped for a chance to try it out.  However, id doesn't seem to be a simple plug-and-play download.  I am running OSX 10.6.8 and and downloaded the corresponding file, version 2.3.1 of the game.  However, simply trying to open the file gets me this:

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

I looked through http://ufoai.ninex.info/wiki/index.php/Compile_for_Mac - however, most of it went far over my head, and I'm not even sure that information is what I need; I don't understand the tech at that level.

Is one of the files available from http://ufoai.ninex.info/snapshots/ what I need?  Am I missing just something stupid?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: OSX installers
« Reply #141 on: January 23, 2012, 02:01:32 pm »
yes, use the one from the snapshots url

Offline Starke

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: OSX installers
« Reply #142 on: January 23, 2012, 08:39:10 pm »
Thanks for pointing me in the right direction.  Just thinking about other new users like me, is there any reason the official download page is not updated with the correct file?

Also, when I looked at the snapshots last night, I saw one titled ufoai-2.3.1-macosx-i386, which is no longer available.  Why was the stable build taken off the page?

EDIT: I just downloaded ufoai-2.4-dev-macosx-intel, and like with the file I downloaded from the normal download page, it says the file can't be opened because the disk image is not recognized.  Do you know the cause of that?
« Last Edit: January 23, 2012, 09:10:55 pm by Starke »

Offline geever

  • Project Coder
  • PHALANX Commander
  • ***
  • Posts: 2561
    • View Profile
Re: OSX installers
« Reply #143 on: January 23, 2012, 10:42:22 pm »
Thanks for pointing me in the right direction.  Just thinking about other new users like me, is there any reason the official download page is not updated with the correct file?

2.4 is not yet released. "-dev" suffix intend to say that.

Also, when I looked at the snapshots last night, I saw one titled ufoai-2.3.1-macosx-i386, which is no longer available.  Why was the stable build taken off the page?

Probably because we got reports about it's not working.

About the snapshot package, well, I don't know Macs, I can't help, maybe mattn..

-geever

Offline Starke

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: OSX installers
« Reply #144 on: January 23, 2012, 10:56:11 pm »
Thanks for the info, that helps clear it up.  I downloaded the -dev version because the stable one was missing, and I assumed the -dev was a 'beta' test build.

Assuming that the problem is with the program, not my computer (although that may be wrong), where can I get the previous stable version of the game?  The download page still lists 2.3.1 as the current release.

(For any other commenters, obviously any info about the disk image/library issue would be welcome.)
« Last Edit: January 23, 2012, 10:58:00 pm by Starke »

Offline dp

  • Rookie
  • ***
  • Posts: 38
    • View Profile
Re: OSX installers
« Reply #145 on: January 24, 2012, 01:04:12 am »
EDIT: I just downloaded ufoai-2.4-dev-macosx-intel, and like with the file I downloaded from the normal download page, it says the file can't be opened because the disk image is not recognized.  Do you know the cause of that?
If you're referring to the latest (16-Oct-11) 2.4-dev Intel install from this thread, I reported the same error on 20-Jan-12, above.

If you mean the latest (21-Jan-12) build in snapshots, OSX 10.7.2 gives me a slightly different error when I try to mount that .dmg: "No mountable file systems."

Looks like the process being used to create these .dmgs is faulty, as far as 10.7.2 is concerned anyway.

Offline Starke

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: OSX installers
« Reply #146 on: January 24, 2012, 01:17:01 am »
Furthering the confusion, if was the latter (21-Jan-2012) file that I downloaded.  But I agree with you completely, the .dmg created is not readable (?).  It's possible there is a workaround from our end, depending on the extent of the problem, but I have no real knowledge of .dmg files, and wouldn't be comfortable manually adjusting the file or whatever mechanism the computer uses to read it.  It looks like Mac users won't have access to new versions for the time being.  Is that an accurate conclusion?

Offline dp

  • Rookie
  • ***
  • Posts: 38
    • View Profile
Re: OSX installers
« Reply #147 on: January 24, 2012, 04:42:03 am »
Quote
I have no real knowledge of .dmg files, and wouldn't be comfortable manually adjusting the file or whatever mechanism the computer uses to read it.

Not possible to fix this ourselves. Furthermore, the current 2.4-dev Intel crashes on launch even if you compile it yourself, anyway. See the posts from PazAmericano and me, 20- and 22-Jan, above.

Quote
It looks like Mac users won't have access to new versions for the time being.  Is that an accurate conclusion?

Right. My guess is that Mattn is looking into all this and will enlighten us shortly.

BTW, suggest you start mentioning what version of OSX you're using and perhaps hardware (as relevant) when reporting problems. Helps them make better-educated guesses about what might be wrong.

Offline Starke

  • Cannon Fodder
  • **
  • Posts: 5
    • View Profile
Re: OSX installers
« Reply #148 on: January 24, 2012, 05:00:19 am »
Already listed my OSX as 10.6.8 above, although it appears this affects multiple/all versions.  For thoroughness, as I'm not sure what specs I should give, here is the automatically generated Apple report created when I tried to open the 2.3.1 files (the stable version, which is no longer available), minus some unnecessary/personally identifying data:

Code: [Select]
Process:         ufo [9862]
Path:            /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [105]

OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld

Model: MacBookPro7,1, BootROM MBP71.0039.B0B, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.62f6
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: global_name

The other -dev version I tried didn't even let me get far enough to create a report.

I'm willing to provide other information, but am honestly not sure what to send, short of every single spec under 'About This Mac.'

Offline dp

  • Rookie
  • ***
  • Posts: 38
    • View Profile
Re: OSX installers
« Reply #149 on: January 24, 2012, 05:31:10 am »
Quote
Already listed my OSX as 10.6.8 above

Sorry -- missed it. Bears repeating for the benefit of the visually challenged.  :-[

Otherwise, I just meant that if you have a graphics problem, for example, it's worth mentioning which card you have.

UFOAI console logs appear in your Documents folder, in folders named according to the UFOAI version. But you have none yet since you can't even open the dmgs.