Hi!
I downloaded the dev version yesterday and it feels quite well. However, there are some loose ends:
- The first battle I played had all my characters replaced by “blobs”, and even some of them had alien heads! Curiously enough, the only soldier that I had well displayed hadn't any armor on; all the others had armor on and were “blobs”. All the other characters —aliens, civilians— had their correct textures. Unfortunately, I didn't take a screenshot.
- When I tried to play a second battle to reproduce the error —and to kill some more aliens!—, the game crashed —it was an Africa map—.
- Today I tried to play again that Africa map: the first time, surprinsingly enough, it worked and all my soldiers had their correct textures! However, I reloaded to give an armor to that soldier who didn't wear one and this second time the game crashed when loaded the same map. Here's the console log:
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] Connecting to localhost...
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] connection attempt from loopback connection
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] load material file: 'materials/africa.mat'
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Could not find sound file: 'ambience/alien_engine'
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Could not find sound file: 'ambience/alien_engine'
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] Starting the game...
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] ~~ has joined team 1
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] music change to dawn (from karlmacklin_geoscape)
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] Bad texnum (0) in: src/client/renderer/r_mesh.c (298): R_DrawModelDirect
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 0 ufo 0x0015a191 Sys_Backtrace + 31
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 3 ??? 0xffffffff 0x0 + 4294967295
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 4 libSystem.B.dylib 0x957b423a raise + 26
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 6 libSystem.B.dylib 0x957b53db __assert_rtn + 101
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 7 ufo 0x00152737 R_SelectTexture + 242
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 8 ufo 0x001527cc R_BindTextureDebug + 72
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 10 ufo 0x000d6c41 MN_DrawModelNode + 1367
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 12 ufo 0x000bb635 MN_CaptureDrawOver + 3775
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 13 ufo 0x000bb719 MN_CaptureDrawOver + 4003
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 15 ufo 0x000bbb23 MN_Draw + 309
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 17 ufo 0x00013b10 CL_Frame + 289
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 19 ufo 0x000fb03b Qcommon_Frame + 140
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 20 ufo 0x0015a640 main + 307
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 0 ufo 0x0015a191 Sys_Backtrace + 31
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 2 ufo 0x0015a1f3 Sys_Backtrace + 129
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 3 libSystem.B.dylib 0x957402bb _sigtramp + 43
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 5 libSystem.B.dylib 0x957b423a raise + 26
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 6 libSystem.B.dylib 0x957c0679 abort + 73
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 8 ufo 0x00152737 R_SelectTexture + 242
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 9 ufo 0x001527cc R_BindTextureDebug + 72
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 11 ufo 0x000d6c41 MN_DrawModelNode + 1367
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 13 ufo 0x000bb635 MN_CaptureDrawOver + 3775
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 15 ufo 0x000bb719 MN_CaptureDrawOver + 4003
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 16 ufo 0x000bbb23 MN_Draw + 309
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 18 ufo 0x00013b10 CL_Frame + 289
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 20 ufo 0x000fb03b Qcommon_Frame + 140
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 20 ufo 0x000fb03b Qcommon_Frame + 140
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 22 ufo 0x00002866 start + 54
16/01/10 11:02:48 com.apple.launchd[69] ([0x0-0x15015].net.sourceforge.UFOAI[146]) Exited with exit code: 1
I didn't have any problem with the other functions of the game, it all worked pretty well. BTW, how does reaction fire work in this version? The game didn't reserve any TUs for reaction fire even when I selected it. However, the soldiers shot the alien, although I think that's because I manually reserved.
I hope this feedback is of some use and, above all, thanks for all the work!
See you!
[10.5.8, MacBook]
EDIT: I replayed that map and I again had those display problems. This time I took some screenshots, however I'm dismayed to see that the game saves them in Users/~~/.ufoai/2.3-dev/base. Anyway I could make the game save them in another place that it wasn't an invisible folder? I don't think that's particularly bright