UFO:Alien Invasion

Technical support => Mac => Topic started by: Mattn on January 14, 2010, 07:49:51 am

Title: OSX installers
Post by: Mattn on January 14, 2010, 07:49:51 am
I will try to upload updated installers from time to time to http://ufoai.ninex.info/snapshots

These installers are not tested and i need your feedback.

Intel version (http://ufoai.ninex.info/snapshots/ufoai-2.4-dev-macosx-intel.dmg)
PowerPC version (http://ufoai.ninex.info/snapshots/ufoai-2.4-dev-macosx-ppc.dmg)
Title: Re: OSX i386 installers
Post by: 3fps on January 14, 2010, 04:31:43 pm
Yo the file is now stuck at 695 Mb. This is awesome btw.
Title: Re: OSX i386 installers
Post by: Mattn on January 14, 2010, 07:03:17 pm
upload is done - please don't forget to add feedback here  ;)
Title: Re: OSX i386 installers
Post by: 3fps on January 14, 2010, 09:35:47 pm
I'm on OS X 10.5 on a macbook (not pro). No problems with stable version. This one works like a charm until I enter a mission, when game crashes. Ideas?
Title: Re: OSX i386 installers
Post by: Kildor on January 15, 2010, 03:15:17 am
no ideas. We need your logs (game and trace)
Title: Re: OSX installers
Post by: kilder on January 16, 2010, 11:19:27 am
Hi!

I downloaded the dev version yesterday and it feels quite well. However, there are some loose ends:
- The first battle I played had all my characters replaced by “blobs”, and even some of them had alien heads! Curiously enough, the only soldier that I had well displayed hadn't any armor on; all the others had armor on and were “blobs”. All the other characters —aliens, civilians— had their correct textures. Unfortunately, I didn't take a screenshot.
- When I tried to play a second battle to reproduce the error —and to kill some more aliens!—, the game crashed —it was an Africa map—.

- Today I tried to play again that Africa map: the first time, surprinsingly enough, it worked and all my soldiers had their correct textures! However, I reloaded to give an armor to that soldier who didn't wear one and this second time the game crashed when loaded the same map. Here's the console log:

Code: [Select]
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] Connecting to localhost...
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] connection attempt from loopback connection
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] load material file: 'materials/africa.mat'
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Could not find sound file: 'ambience/alien_engine'
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] S_LoadSound: Could not find sound file: 'ambience/alien_engine'
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] Starting the game...
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] ~~ has joined team 1
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] music change to dawn (from karlmacklin_geoscape)
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] Bad texnum (0) in: src/client/renderer/r_mesh.c (298): R_DrawModelDirect
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 0   ufo                                 0x0015a191 Sys_Backtrace + 31
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 3   ???                                 0xffffffff 0x0 + 4294967295
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 4   libSystem.B.dylib                   0x957b423a raise + 26
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 6   libSystem.B.dylib                   0x957b53db __assert_rtn + 101
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 7   ufo                                 0x00152737 R_SelectTexture + 242
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 8   ufo                                 0x001527cc R_BindTextureDebug + 72
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 10  ufo                                 0x000d6c41 MN_DrawModelNode + 1367
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 12  ufo                                 0x000bb635 MN_CaptureDrawOver + 3775
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 13  ufo                                 0x000bb719 MN_CaptureDrawOver + 4003
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 15  ufo                                 0x000bbb23 MN_Draw + 309
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 17  ufo                                 0x00013b10 CL_Frame + 289
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 19  ufo                                 0x000fb03b Qcommon_Frame + 140
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 20  ufo                                 0x0015a640 main + 307
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 0   ufo                                 0x0015a191 Sys_Backtrace + 31
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 2   ufo                                 0x0015a1f3 Sys_Backtrace + 129
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 3   libSystem.B.dylib                   0x957402bb _sigtramp + 43
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 5   libSystem.B.dylib                   0x957b423a raise + 26
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 6   libSystem.B.dylib                   0x957c0679 abort + 73
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 8   ufo                                 0x00152737 R_SelectTexture + 242
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 9   ufo                                 0x001527cc R_BindTextureDebug + 72
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 11  ufo                                 0x000d6c41 MN_DrawModelNode + 1367
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 13  ufo                                 0x000bb635 MN_CaptureDrawOver + 3775
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 15  ufo                                 0x000bb719 MN_CaptureDrawOver + 4003
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 16  ufo                                 0x000bbb23 MN_Draw + 309
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 18  ufo                                 0x00013b10 CL_Frame + 289
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 20  ufo                                 0x000fb03b Qcommon_Frame + 140
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 20  ufo                                 0x000fb03b Qcommon_Frame + 140
16/01/10 11:02:48 [0x0-0x15015].net.sourceforge.UFOAI[146] 22  ufo                                 0x00002866 start + 54
16/01/10 11:02:48 com.apple.launchd[69] ([0x0-0x15015].net.sourceforge.UFOAI[146]) Exited with exit code: 1  

I didn't have any problem with the other functions of the game, it all worked pretty well. BTW, how does reaction fire work in this version? The game didn't reserve any TUs for reaction fire even when I selected it. However, the soldiers shot the alien, although I think that's because I manually reserved.

I hope this feedback is of some use and, above all, thanks for all the work!

See you!

[10.5.8, MacBook]

EDIT: I replayed that map and I again had those display problems. This time I took some screenshots, however I'm dismayed to see that the game saves them in Users/~~/.ufoai/2.3-dev/base. Anyway I could make the game save them in another place that it wasn't an invisible folder? I don't think that's particularly bright :(
Title: Re: OSX installers
Post by: Mattn on January 16, 2010, 11:50:40 am
thanks for the detailed feedback - that's exactly what we need

tu reservation was a bug that is fixed in more recent builds already

i will have a look at the other issues you told us about. hope to have them fixed soon (though the texnum issue is a hard one)
Title: Re: OSX installers
Post by: emclar on January 16, 2010, 10:12:29 pm
Using a MacBook Pro, 10.5.8. 

I installed the r28016 version, and it ran ok, although with the texture and TU reservation problems people mentioned, and some instability in missions.

The r28057 version, though, crashes before startup with the following output:

Code: [Select]
2010-01-16 13:06:47.930 ufo[10716:10b] Can't open input server /Library/InputManagers/MultiClutchInputManager.bundle

---- filesystem initialization -----
Adding game dir: /usr/local/lib/ufoai/base
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (512 files)
Added packfile ./base/0materials.pk3 (41 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1652 files)
Added packfile ./base/0music.pk3 (48 files)
Added packfile ./base/0pics.pk3 (2541 files)
Added packfile ./base/0shaders.pk3 (12 files)
Added packfile ./base/0snd.pk3 (214 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: /Users/michael/.ufoai/2.3-dev/base
using /Users/michael/.ufoai/2.3-dev/base for writing
executing default.cfg
executing config.cfg

----- network initialization -------
libcurl/7.16.3 OpenSSL/0.9.7l zlib/1.2.3 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.13
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: Quartz
I: setting mode 6
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: NVIDIA Corporation
GL_RENDERER: NVIDIA GeForce 9400M OpenGL Engine
GL_VERSION: 2.0 NVIDIA-1.5.48
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_EXT_compiled_vertex_array GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_depth_bounds_test GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_draw_buffers2 GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_point_sprite GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_blend_square GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_fog_distance GL_NV_depth_clamp GL_NV_multisample_filter_hint GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_ATI_texture_mirror_once GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
max texture units: 4
max texture size: detected 8192
but using 2048 as requested
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'mesh' loaded.
R_LoadProgram: 'warp' loaded.
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.8
... driver: 'coreaudio'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
Assertion failed: (memory != NULL), function Com_AlignPtr, file src/common/scripts.c, line 348.
0   ufo                                 0x0015f0d1 Sys_Backtrace + 31
1   ufo                                 0x0015f11e Sys_Backtrace + 108
2   libSystem.B.dylib                   0x948962bb _sigtramp + 43
3   ???                                 0xffffffff 0x0 + 4294967295
4   libSystem.B.dylib                   0x9490a23a raise + 26
5   libSystem.B.dylib                   0x94916679 abort + 73
6   libSystem.B.dylib                   0x9490b3db __assert_rtn + 101
7   ufo                                 0x0010b096 Com_AlignPtr + 84
8   ufo                                 0x000c2461 MN_AllocStaticAction + 5646
9   ufo                                 0x000c3862 MN_ParseIcon + 251
10  ufo                                 0x0001276a CL_ParseClientData + 325
11  ufo                                 0x0011248b Com_ParseScripts + 1063
12  ufo                                 0x000fa88c Qcommon_Init + 1560
13  ufo                                 0x0015f544 main + 247
14  ufo                                 0x00002226 start + 54
0   ufo                                 0x0015f0d1 Sys_Backtrace + 31
1   ufo                                 0x0015e083 Sys_Error + 21
2   ufo                                 0x0015f133 Sys_Backtrace + 129
3   libSystem.B.dylib                   0x948962bb _sigtramp + 43
4   ???                                 0xffffffff 0x0 + 4294967295
5   libSystem.B.dylib                   0x9490a23a raise + 26
6   libSystem.B.dylib                   0x94916679 abort + 73
7   libSystem.B.dylib                   0x9490b3db __assert_rtn + 101
8   ufo                                 0x0010b096 Com_AlignPtr + 84
9   ufo                                 0x000c2461 MN_AllocStaticAction + 5646
10  ufo                                 0x000c3862 MN_ParseIcon + 251
11  ufo                                 0x0001276a CL_ParseClientData + 325
12  ufo                                 0x0011248b Com_ParseScripts + 1063
13  ufo                                 0x000fa88c Qcommon_Init + 1560
14  ufo                                 0x0015f544 main + 247
15  ufo                                 0x00002226 start + 54
Error: Received signal 6.

Hope that's useful, and thanks so much for providing these installers!
Title: Re: OSX installers
Post by: Dorzak on January 18, 2010, 08:35:59 am
r28057 is crashing during launch (bounces in the dock and crashes) on 10.6.2, same errors as above.

Title: Re: OSX installers
Post by: Boaal on January 20, 2010, 12:49:11 am
Yeah, same deal. r28057bounces and dies, same logs.

By the way - thanks for uploading these!
Title: Re: OSX installers
Post by: Mattn on January 20, 2010, 08:08:37 am
looks like it's universal related - i will try to upload i386 dmgs until i looked into the build chain of the universal again
Title: Re: OSX installers
Post by: Mattn on January 23, 2010, 07:53:44 am
new i386 dmg is online

we are interested about reports for these bugs:
https://sourceforge.net/tracker/?func=detail&aid=2933253&group_id=157793&atid=805242
https://sourceforge.net/tracker/?func=detail&aid=2926418&group_id=157793&atid=805242

did you still encounter them with this revision? if yes, please be as detailed as possible when describing what your last actions were in the battlescape, which map (attach ufoconsole.log - see FAQ (http://ufoai.ninex.info/wiki/index.php/FAQ#General) for the path to it), were your actors crouched, got something visible before that crash occured - everything might be important.
Title: Re: OSX installers
Post by: Mattn on January 24, 2010, 10:56:01 am
hm. is nobody using the dmgs?
Title: Re: OSX installers
Post by: ovvldc on January 24, 2010, 11:33:38 am
hm. is nobody using the dmgs?

Well, I tried it. First, my Saracan interceptors seems to not get any missile ammo, causing them to be shot down instantly :(. Please fix that, or have the 'crafts' screen make clear they are still reloading.

Second, I entered a frozen terror mission and the battlescape crashed. I am pasting a truncated ufoconsole.log below, and my console log in a new message (because they exceed maximum message size), stripped of lines with my name and absolute paths in it (like xxx took control of team 1).

I can at least see that the libvorbisfile.dylib is missing. The crash did not leave anything in the ufoconsole.log, but did leave something in the normal console.log (see next message).

Code: [Select]
2010/01/24 10:32:52 Shared Client/Server Info loaded
2010/01/24 10:32:52 ...118 items parsed
2010/01/24 10:32:52 ... 32 damage types parsed
2010/01/24 10:32:52 ... 73 map definitions parsed
2010/01/24 10:32:52 ... 29 equipment definitions parsed
2010/01/24 10:32:52 ... 10 inventory definitions parsed
2010/01/24 10:32:52 ... 22 team definitions parsed
2010/01/24 10:32:52 executing keys.cfg
2010/01/24 10:32:52 music change to van_theme (from PsymongN3)
2010/01/24 10:32:52 M_Start: Could not load music: 'music/van_theme' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 10:32:53 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/01/24 10:32:53 S_LoadSound: Could not find sound file: 'footsteps/water_in'
2010/01/24 10:32:53 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/01/24 10:32:53 S_LoadSound: Could not find sound file: 'footsteps/water_out'
2010/01/24 10:32:53 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/01/24 10:32:53 S_LoadSound: Could not find sound file: 'footsteps/water_under'
2010/01/24 10:33:10 CL_LanguageInit: language settings are stored in configuration: en
2010/01/24 10:33:10 ...using language: en_US.UTF-8
2010/01/24 10:33:10 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/01/24 10:33:10 ...registering 10 fonts
2010/01/24 10:33:10 130 static models loaded
2010/01/24 10:33:11 ====== UFO Initialized ======
2010/01/24 10:33:11 =============================
2010/01/24 10:33:11 Switch grab input off
2010/01/24 10:33:18 Change gametype to 'Campaign mode'
2010/01/24 10:33:18 --- save subsystem initialization --
2010/01/24 10:33:18 added base subsystem
2010/01/24 10:33:18 added research subsystem
2010/01/24 10:33:18 added campaign subsystem
2010/01/24 10:33:18 added hospital subsystem
2010/01/24 10:33:18 added market subsystem
2010/01/24 10:33:18 added employee subsystem
2010/01/24 10:33:18 added aliencont subsystem
2010/01/24 10:33:18 added aircraft subsystem
2010/01/24 10:33:18 added installation subsystem
2010/01/24 10:33:18 added ufostores subsystem
2010/01/24 10:33:18 added production subsystem
2010/01/24 10:33:18 added messagesystem subsystem
2010/01/24 10:33:18 added stats subsystem
2010/01/24 10:33:18 added nations subsystem
2010/01/24 10:33:18 added transfer subsystem
2010/01/24 10:33:18 added alien base subsystem
2010/01/24 10:33:18 added xvirate subsystem
2010/01/24 10:33:18 added messageoptions subsystem
2010/01/24 10:33:18 Campaign data loaded - size 4467036 bytes
2010/01/24 10:33:18 ...techs: 203
2010/01/24 10:33:18 ...buildings: 23
2010/01/24 10:33:18 ...ranks: 16
2010/01/24 10:33:18 ...nations: 8
2010/01/24 10:33:18 ...cities: 457
2010/01/24 10:33:18 2010/01/24 10:34:30 Sanity check for script data
2010/01/24 10:34:30 ...buildings ok
2010/01/24 10:34:30 ...tech ok
2010/01/24 10:34:30 ...aircraft ok
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_scout has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_fighter has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_harvester has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_bomber has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_ripper has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_mothership has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_gunboat has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_corrupter has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_carrier has zero size set.
2010/01/24 10:34:30 CP_ItemsSanityCheck: Item craft_ufo_supply has zero size set.
2010/01/24 10:34:30 ...items failed
2010/01/24 10:34:30 ...items ok
2010/01/24 10:34:30 NAT_ScriptSanityCheck Errors: 0
2010/01/24 10:34:30 ...nations ok
2010/01/24 10:34:30 music change to karlmacklin_geoscape (from van_theme)
2010/01/24 10:34:31 M_Start: Could not load music: 'music/karlmacklin_geoscape' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 10:34:31 M_Start: Could not load music: 'music/PsymongN5' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 10:34:47 M_Start: Could not load music: 'music/AlexSullencity' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 10:35:36 M_Start: Could not load music: 'music/space' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 11:11:07 Calling subsystems
2010/01/24 11:11:08 ...subsystem 'base' - saved
2010/01/24 11:11:08 ...subsystem 'research' - saved
2010/01/24 11:11:08 ...subsystem 'campaign' - saved
2010/01/24 11:11:08 ...subsystem 'hospital' - saved
2010/01/24 11:11:08 ...subsystem 'market' - saved
2010/01/24 11:11:08 ...subsystem 'employee' - saved
2010/01/24 11:11:08 ...subsystem 'aliencont' - saved
2010/01/24 11:11:08 ...subsystem 'aircraft' - saved
2010/01/24 11:11:08 ...subsystem 'installation' - saved
2010/01/24 11:11:08 ...subsystem 'ufostores' - saved
2010/01/24 11:11:08 ...subsystem 'production' - saved
2010/01/24 11:11:08 ...subsystem 'messagesystem' - saved
2010/01/24 11:11:08 ...subsystem 'stats' - saved
2010/01/24 11:11:08 ...subsystem 'nations' - saved
2010/01/24 11:11:08 ...subsystem 'transfer' - saved
2010/01/24 11:11:08 ...subsystem 'alien base' - saved
2010/01/24 11:11:08 ...subsystem 'xvirate' - saved
2010/01/24 11:11:08 ...subsystem 'messageoptions' - saved
2010/01/24 11:11:08 XML Written to buffer (580881 Bytes)
2010/01/24 11:11:10 Shutdown gametype 'Campaign mode'
2010/01/24 11:11:10 music change to van_theme (from space)
2010/01/24 11:11:10 M_Start: Could not load music: 'music/van_theme' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 11:11:14 Change gametype to 'Campaign mode'
2010/01/24 11:11:14 --- save subsystem initialization --
2010/01/24 11:11:14 added base subsystem
2010/01/24 11:11:14 added research subsystem
2010/01/24 11:11:14 added campaign subsystem
2010/01/24 11:11:14 added hospital subsystem
2010/01/24 11:11:14 added market subsystem
2010/01/24 11:11:14 added employee subsystem
2010/01/24 11:11:14 added aliencont subsystem
2010/01/24 11:11:14 added aircraft subsystem
2010/01/24 11:11:14 added installation subsystem
2010/01/24 11:11:14 added ufostores subsystem
2010/01/24 11:11:14 added production subsystem
2010/01/24 11:11:14 added messagesystem subsystem
2010/01/24 11:11:14 added stats subsystem
2010/01/24 11:11:14 added nations subsystem
2010/01/24 11:11:14 added transfer subsystem
2010/01/24 11:11:14 added alien base subsystem
2010/01/24 11:11:14 added xvirate subsystem
2010/01/24 11:11:14 added messageoptions subsystem
2010/01/24 11:11:14 Campaign data loaded - size 4467036 bytes
2010/01/24 11:11:14 ...techs: 203
2010/01/24 11:11:14 ...buildings: 23
2010/01/24 11:11:14 ...ranks: 16
2010/01/24 11:11:14 ...nations: 8
2010/01/24 11:11:14 ...cities: 457
2010/01/24 11:11:14 2010/01/24 11:11:16 Loading savegame xml (size 39482)
2010/01/24 11:11:16 Loading savegame
...version: 3
...game version: 2.3-dev
...xml Size: 580881, compressed? y
2010/01/24 11:11:16 Shutdown gametype 'Campaign mode'
2010/01/24 11:11:16 Change gametype to 'Campaign mode'
2010/01/24 11:11:16 --- save subsystem initialization --
2010/01/24 11:11:16 added base subsystem
2010/01/24 11:11:16 added research subsystem
2010/01/24 11:11:16 added campaign subsystem
2010/01/24 11:11:16 added hospital subsystem
2010/01/24 11:11:16 added market subsystem
2010/01/24 11:11:16 added employee subsystem
2010/01/24 11:11:16 added aliencont subsystem
2010/01/24 11:11:16 added aircraft subsystem
2010/01/24 11:11:16 added installation subsystem
2010/01/24 11:11:16 added ufostores subsystem
2010/01/24 11:11:16 added production subsystem
2010/01/24 11:11:16 added messagesystem subsystem
2010/01/24 11:11:16 added stats subsystem
2010/01/24 11:11:16 added nations subsystem
2010/01/24 11:11:16 added transfer subsystem
2010/01/24 11:11:16 added alien base subsystem
2010/01/24 11:11:16 added xvirate subsystem
2010/01/24 11:11:16 added messageoptions subsystem
2010/01/24 11:11:16 Campaign data loaded - size 4467036 bytes
2010/01/24 11:11:16 ...techs: 203
2010/01/24 11:11:16 ...buildings: 23
2010/01/24 11:11:16 ...ranks: 16
2010/01/24 11:11:16 ...nations: 8
2010/01/24 11:11:16 ...cities: 457
2010/01/24 11:11:16 2010/01/24 11:11:16 Load 'slot2' 18 subsystems
2010/01/24 11:11:16 ...Running subsystem 'base'
2010/01/24 11:11:16 ...subsystem 'base' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'research'
2010/01/24 11:11:16 ...subsystem 'research' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'campaign'
2010/01/24 11:11:16 ...subsystem 'campaign' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'hospital'
2010/01/24 11:11:16 ...subsystem 'hospital' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'market'
2010/01/24 11:11:16 ...subsystem 'market' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'employee'
2010/01/24 11:11:16 ...subsystem 'employee' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'aliencont'
2010/01/24 11:11:16 ...subsystem 'aliencont' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'aircraft'
2010/01/24 11:11:16 ...subsystem 'aircraft' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'installation'
2010/01/24 11:11:16 ...subsystem 'installation' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'ufostores'
2010/01/24 11:11:16 ...subsystem 'ufostores' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'production'
2010/01/24 11:11:16 ...subsystem 'production' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'messagesystem'
2010/01/24 11:11:16 ...subsystem 'messagesystem' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'stats'
2010/01/24 11:11:16 ...subsystem 'stats' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'nations'
2010/01/24 11:11:16 ...subsystem 'nations' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'transfer'
2010/01/24 11:11:16 ...subsystem 'transfer' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'alien base'
2010/01/24 11:11:16 ...subsystem 'alien base' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'xvirate'
2010/01/24 11:11:16 ...subsystem 'xvirate' - loaded.
2010/01/24 11:11:16 ...Running subsystem 'messageoptions'
2010/01/24 11:11:16 ...subsystem 'messageoptions' - loaded.
2010/01/24 11:11:16 File 'slot2' successfully loaded from compressed xml savegame.
2010/01/24 11:11:16 music change to van_geoscape (from van_theme)
2010/01/24 11:11:16 music change to karlmacklin_geoscape (from van_geoscape)
2010/01/24 11:11:16 M_Start: Could not load music: 'music/karlmacklin_geoscape' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 11:11:41 Calling subsystems
2010/01/24 11:11:41 ...subsystem 'base' - saved
2010/01/24 11:11:41 ...subsystem 'research' - saved
2010/01/24 11:11:41 ...subsystem 'campaign' - saved
2010/01/24 11:11:41 ...subsystem 'hospital' - saved
2010/01/24 11:11:41 ...subsystem 'market' - saved
2010/01/24 11:11:41 ...subsystem 'employee' - saved
2010/01/24 11:11:41 ...subsystem 'aliencont' - saved
2010/01/24 11:11:41 ...subsystem 'aircraft' - saved
2010/01/24 11:11:41 ...subsystem 'installation' - saved
2010/01/24 11:11:41 ...subsystem 'ufostores' - saved
2010/01/24 11:11:41 ...subsystem 'production' - saved
2010/01/24 11:11:41 ...subsystem 'messagesystem' - saved
2010/01/24 11:11:41 ...subsystem 'stats' - saved
2010/01/24 11:11:41 ...subsystem 'nations' - saved
2010/01/24 11:11:41 ...subsystem 'transfer' - saved
2010/01/24 11:11:41 ...subsystem 'alien base' - saved
2010/01/24 11:11:41 ...subsystem 'xvirate' - saved
2010/01/24 11:11:41 ...subsystem 'messageoptions' - saved
2010/01/24 11:11:41 XML Written to buffer (576669 Bytes)
2010/01/24 11:11:42 ------- Loading game.dylib -------
2010/01/24 11:11:42 LoadLibrary (./base/game.dylib)
2010/01/24 11:11:42 ==== InitGame ====
2010/01/24 11:11:42 SV_AssembleMap: Sequential map assembly in 3 ms
2010/01/24 11:11:42 CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +n04 +n02 +i04 +i02 +i05 +n01 +i04 +i06 +n01 +n04 +n04 +n04" "-16 -32 0 0 16 0 -24 16 0 -32 -8 0 -8 -16 0 -8 16 0 -32 8 0 8 16 0 24 16 0 -16 8 0 16 -24 0 -32 -32 0 16 -32 0 -32 -16 0 -16 -16 0 -8 24 0 -32 24 0"
2010/01/24 11:11:44 Rerouted for RMA in   0.0s
2010/01/24 11:11:44 checksum for the map '+frozen': 2092800649
2010/01/24 11:11:44 ufo script checksum 2362418053
2010/01/24 11:11:44 Created AI player (team 0)
2010/01/24 11:11:44 Created AI player (team 7)
2010/01/24 11:11:44 -------------------------------------
2010/01/24 11:11:44 Connecting to localhost...
2010/01/24 11:11:44 connection attempt from loopback connection
2010/01/24 11:11:52 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/01/24 11:11:52 S_LoadSound: Could not find sound file: 'ambience/alien_engine'
2010/01/24 11:11:52 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/01/24 11:11:52 S_LoadSound: Could not find sound file: 'ambience/alien_engine'
2010/01/24 11:11:58 Starting the game...
2010/01/24 11:11:58 music change to PsymongN5 (from karlmacklin_geoscape)
2010/01/24 11:11:59 M_Start: Could not load music: 'music/PsymongN5' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 11:12:01 music change to defeatfear (from PsymongN5)
2010/01/24 11:12:02 M_Start: Could not load music: 'music/defeatfear' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/01/24 11:12:02 (player 0) It's team 1's round
Title: Re: OSX installers
Post by: ovvldc on January 24, 2010, 11:35:51 am
as promised, console.log:

Code: [Select]
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Loading savegame
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...version: 3
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...game version: 2.3-dev
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...xml Size: 580881, compressed? y
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Shutdown gametype 'Campaign mode'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Change gametype to 'Campaign mode'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] --- save subsystem initialization --
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added base subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added research subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added campaign subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added hospital subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added market subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added employee subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added aliencont subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added aircraft subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added installation subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added ufostores subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added production subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added messagesystem subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added stats subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added nations subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added transfer subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added alien base subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added xvirate subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] added messageoptions subsystem
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Campaign data loaded - size 4467036 bytes
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...techs: 203
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...buildings: 23
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...ranks: 16
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...nations: 8
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...cities: 457
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Load 'slot2' 18 subsystems
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'base'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'base' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'research'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'research' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'campaign'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'campaign' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'hospital'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'hospital' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'market'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'market' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'employee'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'employee' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'aliencont'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'aliencont' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'aircraft'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'aircraft' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'installation'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'installation' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'ufostores'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'ufostores' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'production'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'production' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'messagesystem'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'messagesystem' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'stats'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'stats' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'nations'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'nations' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'transfer'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'transfer' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'alien base'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'alien base' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'xvirate'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'xvirate' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...Running subsystem 'messageoptions'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'messageoptions' - loaded.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] File 'slot2' successfully loaded from compressed xml savegame.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] music change to van_geoscape (from van_theme)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] music change to karlmacklin_geoscape (from van_geoscape)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] M_Start: Could not load music: 'music/karlmacklin_geoscape' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Calling subsystems
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'base' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'research' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'campaign' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'hospital' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'market' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'employee' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'aliencont' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'aircraft' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'installation' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'ufostores' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'production' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'messagesystem' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'stats' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'nations' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'transfer' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'alien base' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'xvirate' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ...subsystem 'messageoptions' - saved
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] XML Written to buffer (576669 Bytes)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ------- Loading game.dylib -------
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] LoadLibrary (./base/game.dylib)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ==== InitGame ====
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] SV_AssembleMap: Sequential map assembly in 3 ms
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] CM_LoadMap: "-frozen/st_ +i01 +i02 +i04 +craft_drop_firebird +craft_ufo_harvester +n04 +n02 +i04 +i02 +i05 +n01 +i04 +i06 +n01 +n04 +n04 +n04" "-16 -32 0 0 16 0 -24 16 0 -32 -8 0 -8 -16 0 -8 16 0 -32 8 0 8 16 0 24 16 0 -16 8 0 16 -24 0 -32 -32 0 16 -32 0 -32 -16 0 -16 -16 0 -8 24 0 -32 24 0"
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Rerouted for RMA in   0.0s
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] checksum for the map '+frozen': 2092800649
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] ufo script checksum 2362418053
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Created AI player (team 0)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Created AI player (team 7)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] -------------------------------------
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Connecting to localhost...
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] connection attempt from loopback connection
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] S_LoadSound: Could not find sound file: 'ambience/alien_engine'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] S_LoadSound: Could not find sound file: 'ambience/alien_engine'
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] Starting the game...
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] music change to PsymongN5 (from karlmacklin_geoscape)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] M_Start: Could not load music: 'music/PsymongN5' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] music change to defeatfear (from PsymongN5)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] M_Start: Could not load music: 'music/defeatfear' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] (player 0) It's team 1's round
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] 0   ufo                                 0x0015ffe1 Sys_Backtrace + 31
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] 2   libSystem.B.dylib                   0x944d19bb _sigtramp + 43
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] 4   libSystem.B.dylib                   0x9455f98d raise + 26
24-01-10 11:12:59 [0x0-0x12b12b].net.sourceforge.UFOAI[8556] 6   libSystem.B.dylib                   0x945625ec __pthread_markcancel + 0
24-01-10 11:12:59 com.apple.launchd.peruser.501[220] ([0x0-0x12b12b].net.sourceforge.UFOAI[8556]) Exited with exit code: 1
Title: Re: OSX installers
Post by: ovvldc on January 24, 2010, 11:38:20 am
BTW, it would be good Mac citizenship to put the logs files and data somewhere else. Either in ~/documents/ or ~/library/application support.

Best wishes,
 Oscar
Title: Re: OSX installers
Post by: Mattn on January 24, 2010, 11:53:59 am
either? what is the expected behaviour for mac users?
Title: Re: OSX installers
Post by: ovvldc on January 25, 2010, 12:17:45 am
~/documents/ is pretty common for games (Halo, KOTOR, NWN2, Oolite, Spore, ScummVM, SixtyForce).
~/library/application support is pretty common for productivity applications (Adobe, Mozilla, Microsoft, Handbrake, Skype, Vuze) and other games (Fallout, Porrasturvat, DEFCON, Myst V, American McGee's Alice, Prey)

I don't mind either way. ~/documents is easier to find and more often used by newer commercial games, and ~/library/application support doesn't get in the way of other documents.. I'm sure Apple recommends something, but I can't be sure what.

So take your pick ;).

Best wishes,
 Oscar

P.S. Still others put their save games in ~/library/preferences (Bioshock, Fable, Need for Speed), but that is the wrong place if you have more than config files to store..
Title: Re: OSX installers
Post by: Mattn on January 25, 2010, 08:00:24 am
ok, Documents/ sounds fine - done in r28270
Title: Re: OSX installers
Post by: ovvldc on January 25, 2010, 08:56:29 am
OK, sounds good :).

BTW, the version I tested was r28212.
Good luck with the missing lib, missing ammo and the crash.

Best wishes,
 Oscar
Title: Re: OSX installers
Post by: Mattn on January 25, 2010, 09:02:25 am
looks like sdl is trying to load the libvorbis dylib. i will check whether it's included in the dmg and what we can do to let sdl load the one from the dmg.
Title: Re: OSX installers
Post by: ovvldc on January 25, 2010, 12:20:58 pm
Apple refuses to bundle Vorbis or Theora with Mac OS X, presumably to favour and standardise to their AAC and H264 codecs..:(

I have Xiph components for QT and VLC installed, which may have that library, but UFO:AI apparently can't use those.
Title: Re: OSX installers
Post by: Mattn on January 25, 2010, 09:34:49 pm
maybe we should have a look at http://macdylibbundler.sourceforge.net/ to ensure that we've added all dependencies to the bundle. but i'm not sure whether this approach will also tell sdl_mixer to load the libvorbis.dylib from the bundle path.
Title: Re: OSX installers
Post by: ovvldc on February 01, 2010, 11:24:29 pm
Looks promising. It is something for the developer who packages the mac version of UFO:AI to try out, so as a player I doubt my input is of any use ;).

Best wishes,
 Oscar
Title: Re: OSX installers
Post by: Mattn on February 24, 2010, 08:29:27 am
new dmg is uploading...
Title: Re: OSX installers
Post by: Mattn on February 24, 2010, 05:44:59 pm
upload ready - http://destructavator.com/mattn/ufoai-2.3-dev-macosx-i386_r28688.dmg
Title: Re: OSX installers
Post by: Dorzak on March 12, 2010, 09:04:23 am
upload ready - http://destructavator.com/mattn/ufoai-2.3-dev-macosx-i386_r28688.dmg

Haven't checked in for a bit, downloading now to test.

As for ~/Documents vs ~/Library/Application Support/

If they are files you expect the end user to edit or delete and have visible to them ~/Documents/

If they are files that are "in the background", then ~/Library/Application Support/

Title: Re: OSX installers
Post by: A Dancin Dog on April 04, 2010, 01:12:39 pm
Cool, thanks. I've been looking for a while for this, guess I didn't look hard enough. I'll download that sometime soon. Cheers.
Title: Re: OSX installers
Post by: Mattn on April 08, 2010, 10:31:28 pm
uploading a new dmg.. will keep you informed - might take some time.
Title: Re: OSX installers
Post by: Mattn on April 09, 2010, 07:04:08 am
upload finished
Title: Re: OSX installers
Post by: Dorzak on April 10, 2010, 11:48:33 pm
upload finished

Will try later when I get a chance to see if it is still crashing on 10.6.3 or not.  Last time I tried the previous uploads it still was crashing on startup.
Title: Re: OSX installers
Post by: Mattn on April 11, 2010, 08:22:03 am
if it isn't working, please try to start from commandline and attach the console output as well as a stacktrace (gdb, see debugging section of the wiki) - that would hopefully help to fix the crash.
Title: Re: OSX installers
Post by: Mattn on April 12, 2010, 07:23:17 am
there are dozens of readers and maybe also some who download the dmg - why isn't there anyone who's giving me feedback? we have to know whether the ogg issues are wiped out. do you hear music and sounds?
Title: Re: OSX installers
Post by: Destructavator on April 12, 2010, 08:32:47 am
there are dozens of readers and maybe also some who download the dmg - why isn't there anyone who's giving me feedback? we have to know whether the ogg issues are wiped out. do you hear music and sounds?

Yeah, people do things like that...

Perhaps you could update the initial post with the links, and also put a small announcement on the project's news page about how important feedback is and that you really need it.
Title: Re: OSX installers
Post by: Dorzak on April 12, 2010, 08:59:30 am
there are dozens of readers and maybe also some who download the dmg - why isn't there anyone who's giving me feedback? we have to know whether the ogg issues are wiped out. do you hear music and sounds?

Downloaded, finally working on 10.6.3.

However noticed an odd bug.

If a soldier dies, on a retry of the same battle they should be alive, but they are there, but not movable.  The number for them is greyed out like they are dead.
Title: Re: OSX installers
Post by: Mattn on April 12, 2010, 09:06:54 am
that's not osx specific. afair we have a bugreport for this bug already.
Title: Re: OSX installers
Post by: kilder on April 12, 2010, 08:19:35 pm
Hi!

I downloaded the latest version and I think it works quite well (10.5.8). However, there are some issues I think I must comment:

- First of all, I can't hear any music and only some sounds, but not all. The behaviour seems erratic and I can't see any report on the console that gives me any clue

- Seeing the latest answer, this bug could be known/related also: in a mission (urban map, IIRC), one of my soldiers died but I decided to finish with the mission. When I killed all those little blue-ish guys —it showed me all the civilians and that—, the game jumped out to the geoscape without any endgame screen, the mission wasn't done AND my soldier wasn't dead —think about a second chance in live—; I could replay the mission normally, however I didn't finished it. Nevertheless, all the other missions which I have finished —so far with 0 KIA— have not given me any problems with the endgame screens and such.

- The geoscape doesn't display the day/night cycle at all. The map is illuminated —perhaps a little too much—, the lights —as if it was nighttime— of the cities appear on the map but it's always even brighter than daytime. A minor problem, anyway.

- This one is more of a “usability problem” than a bug ;) In my second battle, I picked an alien plasma weapon. Obviously, I didn't have the tech researched, so I couldn't fire it, but I could reserve TU for reaction fire with it! I didn't check extensively if it could shoot or not —I think it couldn't—, but I believe that in the first place the option shouldn't be there.

- TU reservation for reaction fire is at this point quite glitchy, and for whatever reasons the game doesn't accept the shortcut (when I press 'x', it displays: “player: togglereaction” fire on the screen, but it does not activate anything). However, RF itself seems to work ok.

If there's anything more I could do in order to be more helpful/accurate, say it to me and I'll try to do it if I can :)


I'm glad to see the game is slowly getting better and better, and it's quite a pleasant feeling :) And a lot of thanks for letting us play with the dev-versions.

See you!
Title: Re: OSX installers
Post by: Mattn on April 12, 2010, 08:29:11 pm
Quote
- First of all, I can't hear any music and only some sounds, but not all. The behaviour seems erratic and I can't see any report on the console that gives me any clue

aren't there any messages on the console about missing vorbis/ogg dylib?

Quote
- Seeing the latest answer, this bug could be known/related also: in a mission (urban map, IIRC), one of my soldiers died but I decided to finish with the mission. When I killed all those little blue-ish guys —it showed me all the civilians and that—, the game jumped out to the geoscape without any endgame screen, the mission wasn't done AND my soldier wasn't dead —think about a second chance in live—; I could replay the mission normally, however I didn't finished it. Nevertheless, all the other missions which I have finished —so far with 0 KIA— have not given me any problems with the endgame screens and such.

there should be a message on the game console (and in ufoconsole.log) - see console (http://ufoai.ninex.info/wiki/index.php/Console) and faq (http://ufoai.ninex.info/wiki/index.php/FAQ). please post that message the next time this happens to you.

Quote
- The geoscape doesn't display the day/night cycle at all. The map is illuminated —perhaps a little too much—, the lights —as if it was nighttime— of the cities appear on the map but it's always even brighter than daytime. A minor problem, anyway.

screenshot and ufoconsole.log please.

Quote
- This one is more of a “usability problem” than a bug ;) In my second battle, I picked an alien plasma weapon. Obviously, I didn't have the tech researched, so I couldn't fire it, but I could reserve TU for reaction fire with it! I didn't check extensively if it could shoot or not —I think it couldn't—, but I believe that in the first place the option shouldn't be there.

thanks - fixed in svn now.

Quote
- TU reservation for reaction fire is at this point quite glitchy, and for whatever reasons the game doesn't accept the shortcut (when I press 'x', it displays: “player: togglereaction” fire on the screen, but it does not activate anything). However, RF itself seems to work ok.

delete your keys.cfg please (see wiki faq to get the path to your userdata)
Title: Re: OSX installers
Post by: Dorzak on April 12, 2010, 09:15:09 pm
I noticed the lighting issue as well when in 3D Geoscape, but since I play with 2D all the time, I just turned off 3D and let it go.

Title: Re: OSX installers
Post by: Mattn on April 12, 2010, 09:40:34 pm
please post a screenshot
Title: Re: OSX installers
Post by: kilder on April 12, 2010, 10:58:20 pm
Hi!

I was consulting the “normal” console log. Here's ufoconsole.log abput music:

Quote
2010/04/12 22:39:33 load material file: 'materials/industrial.mat'
2010/04/12 22:39:47 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/04/12 22:39:47 S_LoadSound: Could not find sound file: 'ambience/alien_engine'
2010/04/12 22:39:47 S_LoadSound: Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found.
2010/04/12 22:39:47 S_LoadSound: Could not find sound file: 'ambience/alien_engine'
2010/04/12 22:39:52 Starting the game...
2010/04/12 22:39:52 jose has joined team 1
2010/04/12 22:39:52 music change to PsymongN5 (from karlmacklin_geoscape)
2010/04/12 22:39:52 M_Start: Could not load music: 'music/PsymongN5' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)
2010/04/12 22:39:53 music change to AlexForest (from PsymongN5)
2010/04/12 22:39:54 M_Start: Could not load music: 'music/AlexForest' (Failed loading /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dylib, 2): image not found)

The geoscape error doesn't seem to leave any comments on ufoconsole. Down is a screenshot

The key problem continues even though I have deleted keys.cfg file. Only happens with 'x' - reserve TU —all the others (rotate map, change actor, crouch, etc...)— work well

I'll try to post more information the next days.

See you!
Title: Re: OSX installers
Post by: Mattn on April 13, 2010, 08:02:03 am
about the sounds issue: are you running ufo from the commandline? then please have a look here: http://ufoai.ninex.info/wiki/index.php/Compile_for_Mac#If_OGG.2FVorbis_Is_Broken_.28Some_Sounds_Won.27t_Play.29
Title: Re: OSX installers
Post by: kilder on April 17, 2010, 11:10:58 am
Hi!

I was playing a game this morning. I haven't tried yet the solution you gave for the music problem —I'll try it later— but I want to report a problem I had in the last battle: I was moving a soldier from one point to another —I didn't do anything strange— and the game moved out to geoscape. Here's the console log:

Quote
2010/04/17 10:53:36 ********************
2010/04/17 10:53:36 ERROR: LE_DoEndPathMove: Actor movement is out of sync: 140:111:0 should be 140:110:0 (step 11 of 11) (team 1)
2010/04/17 10:53:36 ********************
2010/04/17 10:53:36 Shutdown server: Server crashed.
2010/04/17 10:53:36 ==== ShutdownGame ====

I don't know if it's a known bug or not. It was a jungle map, but it's a strange occurence.

BTW, how do I play from commandline? I searched the wiki but I couldn't find it. Thanks in advance!

See you later!
Title: Re: OSX installers
Post by: Mattn on April 17, 2010, 11:58:31 am
cd into the ufo directory and run ./ufo

also note this: http://ufoai.ninex.info/wiki/index.php/Compile_for_Mac#If_OGG.2FVorbis_Is_Broken_.28Some_Sounds_Won.27t_Play.29
Title: Re: OSX installers
Post by: eliterrell on April 18, 2010, 05:15:58 pm
Hi

I downloaded this the other day. I played the previous public release when it came out and I wanted to see how things were going. So thanks for making a build for someone with casual interest like me. Grateful though I am, I probably wouldn't bother posting if I didn't have problems.

First off, sound is largely not working. My ufoconsole.log is littered with "Could not find sound file:" and so on. I know others have posted about this but I might as well mentioning it since I went through the ordeal of registering.

More importantly, I am getting kicked out of battles. Sometimes the entire game crashes when I load the incident map. Twice, I was partway through a battle when the game kicked me back to the world map without explaining. The first time that happened I tried to get back to the battle and the game crashed when the map loaded. The second time, I just waited around and eventually my drop ship headed back home. Sadly, I seem to have overwritten the ufoconsole.log for that occurrence. The events.log just shows me playing, if that helps.

2010/04/16 15:40:00 - +farm:    3343405 EV_ACTOR_STATS
2010/04/16 15:40:02 - +farm:    3345397 EV_ACTOR_MOVE
2010/04/16 15:40:05 - +farm:    3348161 EV_ACTOR_STATS
2010/04/16 15:40:07 - +farm:    3350590 EV_ACTOR_MOVE
2010/04/18 10:29:58 - +farm:      91091 EV_START

The last entry is from me trying to reproduce the bug this morning. It played through fine though. Let me know if there is anything you guys want me to try.

On the plus side, it looks like a lot of work has gone in since the last time I played, especially variety and quality of the maps.
Title: Re: OSX installers
Post by: mkpalos on April 21, 2010, 08:41:50 pm
Hi all, I just downloaded this and the geoscape seems to run fine. Like the poster above, I've run into two issues:


On a minor note, I see some UGV equipment but no UGVs for sale anywhere. If I've read the TODOs right, though, that's to be expected.
Title: Re: OSX installers
Post by: Mattn on April 21, 2010, 09:01:54 pm
this looks like a segfault, it would be nice if you could try to run it from commandline and post the xterm output. and in case you get the crash again and it's reproducible, please let us know which map, which team and so on (attaching a savegame might help).

the most useful information in case of a crash would be the debugger backtrace - see the wiki debugging article.
Title: Re: OSX installers
Post by: mkpalos on April 21, 2010, 09:46:29 pm
Okay, I'll try running it from the command line. I saw the debugging article on the but there wasn't any mention of Mac debugging--are Mac backtrace instructions posted anywhere else?

The specific map doesn't seem to matter; it seems to happen on every map. The most recent one was Africa.

I've attached a zip file with a saved game.
Title: Re: OSX installers
Post by: Mattn on April 21, 2010, 10:45:26 pm
it the same on all plattforms, you just need gdb installed
Title: Re: OSX installers
Post by: eliterrell on April 21, 2010, 10:52:00 pm
Hi all. I posted a few days back, haven't heard anything but I have played with it a bit since then. I was having trouble with the game crashing when it loads a mission map. Sounds a bit like what mkpalos reports, except sometimes I could play and it kicked me out of the map mid-mission. Anyway, I've found I don't have those problems at all if I leave the resolution at the default of 1024x768. I get crashes at 1920x1200, my preferred setting. If I try to set it to 1600x1200, it changes resolution several time then bumps me back to the menu at the original, low resolution. Hope that helps.
Title: Re: OSX installers
Post by: mkpalos on April 22, 2010, 01:37:39 am
Interesting. I've been playing at 1024x768 as well.

Forgot to mention it last time, but I just had a bog standard team, nothing unusual.

I've downloaded a gdb package, but the link (http://www.dirac.org/linux/gdb/index.php) to the tutorial on our wiki is down. I tried figuring it out myself, but it looks to be beyond me for now. Sorry about that--if there's any other information I can provide, let me know.
Title: Re: OSX installers
Post by: eliterrell on April 23, 2010, 11:57:39 pm
Hi again. As I said in my last post, I manage to avoid the game crashes by playing at the default resolution. I still periodically have it kick me out of a mission in the middle though. This is what the log file looks like when that happens:
Code: [Select]
2010/04/23 17:46:07 ********************
2010/04/23 17:46:07 ERROR: LE_DoEndPathMove: Actor movement is out of sync: 96:123:0 should be 97:124:0 (step 1 of 1) (team 1)
2010/04/23 17:46:07 ********************
2010/04/23 17:46:07 Shutdown server: Server crashed.
2010/04/23 17:46:07 ==== ShutdownGame ====
2010/04/23 17:46:08 music change to karlmacklin_geoscape (from PsymongR5)
2010/04/23 17:46:08 M_Start: Could not load music: 'music/karlmacklin_geoscape' (Failed loading /opt/local/lib/libvorbisfile.dylib:

So I guess that tells you what is happening to me, if not why. It only happens maybe one in 20 missions. Let me know if you want me to try anything.
Title: Re: OSX installers
Post by: Mattn on May 11, 2010, 08:47:35 pm
uploading new installer - will take about 7 hours
Title: Re: OSX installers
Post by: Dorzak on May 12, 2010, 09:04:43 am
uploading new installer - will take about 7 hours

Does this have the save game break in it?
Title: Re: OSX installers
Post by: geever on May 12, 2010, 01:50:58 pm
Does this have the save game break in it?


Not yet.

-geever
Title: Re: OSX installers
Post by: Dorzak on May 13, 2010, 09:39:28 am
The May 11 upload is crashing on startup for me.

I deleted my old UFOAI 2.3-dev folder from Documentes to see if it was a conflict.   

Here is the errors when launched via Terminal:
Code: [Select]
Aluminum-Contention-4:Applications dorzak$ ./UFOAI.app/Contents/MacOS/ufo

---- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Added packfile /usr/local/share/ufoai/base/0base.pk3 (8 files)
Added packfile /usr/local/share/ufoai/base/0maps.pk3 (408 files)
Added packfile /usr/local/share/ufoai/base/0materials.pk3 (38 files)
Added packfile /usr/local/share/ufoai/base/0media.pk3 (10 files)
Added packfile /usr/local/share/ufoai/base/0models.pk3 (1505 files)
Added packfile /usr/local/share/ufoai/base/0music.pk3 (40 files)
Added packfile /usr/local/share/ufoai/base/0pics.pk3 (2361 files)
Added packfile /usr/local/share/ufoai/base/0shaders.pk3 (12 files)
Added packfile /usr/local/share/ufoai/base/0snd.pk3 (211 files)
Added packfile /usr/local/share/ufoai/base/0ufos.pk3 (96 files)
Added packfile /usr/local/share/ufoai/base/0videos.pk3 (1 files)
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (534 files)
Added packfile ./base/0materials.pk3 (45 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (2505 files)
Added packfile ./base/0music.pk3 (50 files)
Added packfile ./base/0pics.pk3 (2874 files)
Added packfile ./base/0shaders.pk3 (26 files)
Added packfile ./base/0snd.pk3 (266 files)
Added packfile ./base/0ufos.pk3 (98 files)
Added packfile ./base/0videos.pk3 (1 files)
Adding game dir: /Users/dorzak/Documents/UFOAI-2.3-dev/base
using /Users/dorzak/Documents/UFOAI-2.3-dev/base for writing
executing default.cfg
couldn't execute config.cfg

----- network initialization -------
libcurl/7.16.4 OpenSSL/0.9.7l zlib/1.2.3 initialized.

------ server initialization -------
added 7 maps to the mapcycle

----- console initialization -------
Console initialized.

------- video initialization -------
SDL version: 1.2.14
I: desktop depth: 32bpp
I: video memory: 0
I: video driver: Quartz
I: setting mode 6
I: set swap control to 0
I: 1024x768 (fullscreen: no)
I: got 8 bits of stencil
I: got 24 bits of depth buffer
I: got double buffer
I: got 8 bits for red
I: got 8 bits for green
I: got 8 bits for blue
I: got 8 bits for alpha
I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.
GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Radeon HD 2400 XT OpenGL Engine
GL_VERSION: 2.1 ATI-1.6.10
GL_EXTENSIONS: GL_ARB_transpose_matrix GL_ARB_vertex_program GL_ARB_vertex_blend GL_ARB_window_pos GL_ARB_shader_objects GL_ARB_vertex_shader GL_ARB_shading_language_100 GL_EXT_multi_draw_arrays GL_EXT_clip_volume_hint GL_EXT_rescale_normal GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_gpu_program_parameters GL_EXT_geometry_shader4 GL_EXT_transform_feedback GL_APPLE_client_storage GL_APPLE_specular_vector GL_APPLE_transform_hint GL_APPLE_packed_pixels GL_APPLE_fence GL_APPLE_vertex_array_object GL_APPLE_vertex_program_evaluators GL_APPLE_element_array GL_APPLE_flush_render GL_APPLE_aux_depth_stencil GL_NV_texgen_reflection GL_NV_light_max_exponent GL_IBM_rasterpos_clip GL_SGIS_generate_mipmap GL_ARB_imaging GL_ARB_point_parameters GL_ARB_texture_env_crossbar GL_ARB_texture_border_clamp GL_ARB_multitexture GL_ARB_texture_env_add GL_ARB_texture_cube_map GL_ARB_texture_env_dot3 GL_ARB_multisample GL_ARB_texture_env_combine GL_ARB_texture_compression GL_ARB_texture_mirrored_repeat GL_ARB_shadow GL_ARB_depth_texture GL_ARB_shadow_ambient GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_occlusion_query GL_ARB_point_sprite GL_ARB_texture_non_power_of_two GL_ARB_vertex_buffer_object GL_ARB_pixel_buffer_object GL_ARB_draw_buffers GL_ARB_shader_texture_lod GL_ARB_color_buffer_float GL_ARB_half_float_vertex GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_ARB_framebuffer_object GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_framebuffer_object GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_texture_rectangle GL_ARB_texture_rectangle GL_EXT_texture_env_add GL_EXT_blend_color GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_texture_lod_bias GL_EXT_abgr GL_EXT_bgra GL_EXT_stencil_wrap GL_EXT_texture_filter_anisotropic GL_EXT_separate_specular_color GL_EXT_secondary_color GL_EXT_blend_func_separate GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_texture_compression_s3tc GL_EXT_texture_compression_dxt1 GL_EXT_texture_sRGB GL_EXT_blend_equation_separate GL_EXT_texture_mirror_clamp GL_EXT_packed_depth_stencil GL_EXT_bindable_uniform GL_EXT_texture_integer GL_EXT_gpu_shader4 GL_EXT_framebuffer_sRGB GL_EXT_provoking_vertex GL_APPLE_flush_buffer_range GL_APPLE_ycbcr_422 GL_APPLE_rgb_422 GL_APPLE_vertex_array_range GL_APPLE_texture_range GL_APPLE_float_pixels GL_ATI_texture_float GL_ARB_texture_float GL_ARB_half_float_pixel GL_APPLE_pixel_buffer GL_APPLE_object_purgeable GL_NV_blend_square GL_NV_fog_distance GL_NV_conditional_render GL_ATI_texture_mirror_once GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_texture_env_combine3 GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SGI_color_matrix GL_EXT_texture_array GL_EXT_vertex_array_bgra GL_ARB_depth_buffer_float GL_EXT_packed_float GL_EXT_texture_shared_exponent
using GL_ARB_texture_non_power_of_two
using GL_ARB_shading_language_100
GLSL Version: 1.20
using GL_ARB_framebuffer_object
max draw buffers: 8
max render buffer size: 8192
max color attachments: 8
using GL_ARB_draw_buffers
max supported lights: 8
max texture units: 8
max texture coords: 8
max vertex attributes: 16
max texture size: detected 8192
...but using 2048 as requested
Using low resolution globe textures as requested.
R_LoadProgram: 'world' loaded.
R_LoadProgram: 'warp' loaded.
R_LoadProgram: 'geoscape' loaded.
R_LoadProgram: 'combine2' loaded.
R_LoadProgram: 'convolve3' loaded.
R_LoadProgram: 'atmosphere' loaded.
R_LoadProgram: 'simple_glow' loaded.
SDL_image version 1.2.10
SDL_ttf version 2.0.9 - we need at least 2.0.7

------- sound initialization -------
SDL_mixer version: 1.2.11
... driver: 'coreaudio'
... audio rate: 44100
... audio channels: 2

------- input initialization -------
0 possible joysticks
no joystick found.

----------- parse scripts ----------
51 script files
49 ui script files
MN_ParseWindow: window "ahud" with same name found, second ignored
MN_ParseNodeBody: Command name for confunc 'ahud.unhide_chatscreen' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_disable' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_clear' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.crouch_checkbox_check' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_clear' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_check' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.reserve_shot_disable' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactionmany' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactionmany_impos' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactiononce' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startreactiononce_impos' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.startround' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.endround' already registered
MN_ParseNodeBody: Command name for confunc 'ahud.openradar' already registered
MN_ParseWindow: window "radarwindow" with same name found, second ignored
MN_ParseNodeBody: Command name for confunc 'radarwindow.closeradar' already registered
MN_ParseWindow: window "firemode_left" with same name found, second ignored
MN_ParseSetAction: Assign sign '=' expected between variable and value. 'hud/firemode_hover' found in node firemode_left.bt_left_fm0.
MN_ParseNodeProperties: Problem with parsing of node property 'firemode_left.bt_left_fm0@onmouseenter'. See upper
MN_ParseWindow: menu "firemode_left" has a bad body

FS_RemoveFile: remove /Users/dorzak/Documents/UFOAI-2.3-dev/base/keys.cfg
0   ufo                                 0x0016a1e1 Sys_Backtrace + 31
1   ufo                                 0x00168f2f Sys_Error + 21
2   ufo                                 0x000f91b9 Com_Drop + 0
3   ufo                                 0x000c34ca MN_ParseWindow + 586
4   ufo                                 0x000135c8 CL_ParseClientData + 920
5   ufo                                 0x00112e29 Com_ParseScripts + 1419
6   ufo                                 0x000fa9f9 Qcommon_Init + 1560
7   ufo                                 0x0016a537 main + 247
8   ufo                                 0x00002646 start + 54
9   ???                                 0x00000001 0x0 + 1
Error: Shutdown
Title: Re: OSX installers
Post by: Dorzak on May 13, 2010, 09:41:49 am
Got past the crash by removing this folder:
/usr/local/share/ufoai/, had to use sudo to do so.

Now that it is loading, some other issues.  Seem to be missing some things.  For example Firebird D dropships don't have an icon on the map in 3D or 2D landscape.

Soldiers and other employees don't have bodies, just heads.
Title: Re: OSX installers
Post by: geever on May 13, 2010, 11:31:57 am
Soldiers and other employees don't have bodies, just heads.

This bug was fixed yesterday(?) IIRC.

-geever
Title: Re: OSX installers
Post by: Mattn on May 13, 2010, 05:12:41 pm
uploading a new dmg (r29895)
Title: Re: OSX installers
Post by: Mattn on May 15, 2010, 08:33:16 am
upload finished - this is the last version that allows you to load your old savegames.
Title: Re: OSX installers
Post by: Rowanas on May 15, 2010, 10:38:37 am
Hmm.. I've been having the exact opposite problem from one of the other users here. It's the geoscape... it... it's dark. not just nighttime dark, but so dark that I can't see the outlines of the countries without turning on the illumination, and then I can't see anything but masses of obscuring colour where the countries should be, making it impossible to find my base or UFOs or anything. This pops up whether it's day or night, in act, daytime doesn't really seem to make a difference at all.

I've fiddled with gammas, contrast, screen brightness, but nothing lifts it from the ever-present gloom. I'm going to go away and try the new version before sending in all the complex details. Here's hoping it doesn't happen.
Title: Re: OSX installers
Post by: Mattn on May 15, 2010, 10:43:58 am
try to disable shaders - what is your graphic card?
Title: Re: OSX installers
Post by: Rowanas on May 15, 2010, 12:49:01 pm
 Chipset Model:   GMA X3100
  Type:   Display
  Bus:   Built-In
  VRAM (Total):   144 MB
  Vendor:   Intel (0x8086)
  Device ID:   0x2a02
  Revision ID:   0x0003

When I turned off the shaders I got even less. No lights, nothing. On the bright side, 2d geoscape works beautifully, just like it used to.
Title: Re: OSX installers
Post by: Mattn on May 15, 2010, 01:36:06 pm
can you maybe attach your ufoconsole.log?
Title: Re: OSX installers
Post by: smlacc on May 15, 2010, 11:05:51 pm
I have the same problem - no light on the 3d worldscape, have tried turning off shaders etc but its still dark.  I have a macbook pro with a geforce 8600M GT gpu.

Also, I have no sound at all, anywhere in the game. 

And also, the game dies every time I go into a battle with a segfault.  Console log from startup of game to the crash plus some console output not captured by my "afoai > ufoai.txt" output redirect, plus the apple crash report are all attached.

Smlacc.
Title: Re: OSX installers
Post by: Mattn on May 15, 2010, 11:31:04 pm
do you have gdb installed? if yes, please run ufo in a debugger session and post a full backtrace (see wiki -> debugging)
Title: Re: OSX installers
Post by: smlacc on May 16, 2010, 04:52:54 am
strangely, it doesnt seem to crash when i run it via gdb, but it crashes every single time I run it without.  Go figure. :)

Also, when I do get into the mission, I hear one sound, and one sound only - the sound of glass breaking.

Do you want me to send you the output of gdb without the crash to trace the dark world map and lack of most music/sounds problems?

Smlacc.
Title: Re: OSX installers
Post by: smlacc on May 16, 2010, 08:10:23 pm
OK I have an update. I've tried playing with the startup of ufoai, and am able to produce a crash 100% of the time given certain conditions.  Common elements in all methods are:

- 3d world map is always dark, in night and in day.  It is basically useless in this lighting, as you cant see anything at all.
- no sound at all either in the menus or on missions, except for the sound of glass breaking.  So sound is working (othewise I wouldent hear the breaking glass sound) but there is a problem with playing all sounds except for breaking glass.

Specific cases:
1. start up the game without gdb, play in windowed mode = works ok.
2. start up the game in windowed mode, switch to full screen = game crashed back to the os at start of mission with an apple crash report.
3. start up the game in gdb in windowed mode, play in windowed mode(run +set vid_fullscreen 0 +set vid_grabmouse) game runs fine
4. start up the game in gdb in windowed mode, switch to fullscreen, game crashes on mission startup, locking up OS requiring a hard reset - resulting in no gdb log.
5. start up the game in gdb in fullscreen mode (run +set vid_fullscreen 1 +set vid_grabmouse), game runs fine without crashing.
6. start up the game in gdb in fullscreen mode, switch to windowed mode, game crashes with following message seen in gdb console:
-----------
Program received signal EXC_BAD_ACCESS, Could not access memory.
Reason: KERN_INVALID_ADDRESS at address: 0x254a602c
0x0014c4fe in R_FillArrayData ()
-----------

These crashes are 100% reproducible on my laptop, they happen every time.  I have attached a backtrace for the only mode I still had access to the OS after a crash, which was (6).  I used "force quit" to kill ufoi, then ran bt full in the gdb console to get this output.

Smlacc.
Title: Re: OSX installers
Post by: Mattn on May 16, 2010, 09:41:08 pm
did you compile the game yourself? or are you using my uploaded dmg? i'm asking because the binary you are using there was compiled without full debugging symbols. so we don't get a line number and stuff like that.
Title: Re: OSX installers
Post by: smlacc on May 16, 2010, 11:06:20 pm
No, I used the most recently uploaded .dmg.  When i run "gdb ufo", I get a ton of messages like this:

warning: Could not find object file "/Users/mattn/dev/ufoai/trunk/debug-darwin-i386/client/ports/macosx/osx_main.o" - no debug information available for "src/ports/macosx/osx_main.m".

Smlacc
Title: Re: OSX installers
Post by: Mattn on May 17, 2010, 07:26:36 am
ok, i will upload a new installer with debugging symbols in the evening.
Title: Re: OSX installers
Post by: keybounce on May 18, 2010, 02:54:24 am
Will map-get work properly now on a PPC mac?
Title: Re: OSX installers
Post by: Mattn on May 18, 2010, 08:19:03 am
you are invited to try it and report back ;)
Title: Re: OSX installers
Post by: keybounce on May 18, 2010, 08:44:50 am
Alright, a stock, unmodified version of 2.3

stbmac:trunk Michael$ svn info
Path: .
URL: https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/ufoai_2.3
Repository Root: https://ufoai.svn.sourceforge.net/svnroot/ufoai
Repository UUID: 39b98707-f80d-0410-bc7e-c6b02f5409da
Revision: 30045
Node Kind: directory
Schedule: normal
Last Changed Author: bayo-fr
Last Changed Rev: 30035
Last Changed Date: 2010-05-17 00:26:15 -0700 (Mon, 17 May 2010)


Configure run as
stbmac:trunk Michael$ ./configure --enable-universal --disable-uforadiant

"make" ran without error.
"make macinstaller" then gave this (at the end):

downloading http://static.ufo.ludwigf.org/maps/base/maps/village/vil_s07.bsp.gz
base/maps/village/vil_s07.bsp - updated
downloading http://static.ufo.ludwigf.org/maps/base/maps/village/vil_s08.bsp.gz
base/maps/village/vil_s08.bsp - updated
downloading http://static.ufo.ludwigf.org/maps/base/maps/village/vil_s15.bsp.gz
base/maps/village/vil_s15.bsp - updated
downloading http://static.ufo.ludwigf.org/maps/base/maps/wilderness.bsp.gz
base/maps/wilderness.bsp - updated
493 upgraded, 10 version mismatched, 0 already up to date
./ufomodel -mdx -overwrite -v  -s 0.5 -f models/aircraft/craft_arm_plate/plating.md2
---- ufomodel 0.2 ----

---- filesystem initialization -----
Adding game dir: /usr/local/share/ufoai/base
Adding game dir: /Users/Michael/Documents/UFOAI-2.3-dev/base
Adding game dir: ./base
Added packfile ./base/0base.pk3 (8 files)
Added packfile ./base/0maps.pk3 (428 files)
Added packfile ./base/0materials.pk3 (39 files)
Added packfile ./base/0media.pk3 (10 files)
Added packfile ./base/0models.pk3 (1560 files)
Added packfile ./base/0music.pk3 (40 files)
Added packfile ./base/0pics.pk3 (2364 files)
Added packfile ./base/0shaders.pk3 (12 files)
Added packfile ./base/0snd.pk3 (212 files)
Added packfile ./base/0ufos.pk3 (96 files)
Added packfile ./base/0videos.pk3 (1 files)
using ./base for writing
- model 'models/aircraft/craft_arm_plate/plating.md2'
Error: R_ModForName: unknown fileid for models/aircraft/craft_arm_plate/plating.md2
make: *** [base/models/aircraft/craft_arm_plate/plating.mdx] Error 1
stbmac:trunk Michael$

No idea where to start looking.
Title: Re: OSX installers
Post by: Excalibolg on June 19, 2010, 07:04:41 pm
Im getting the same no sound or music problem as smlacc. Im using the 2.3 release version on a mbp.
Title: Re: OSX installers
Post by: Mattn on June 20, 2010, 08:14:40 am
using ./base for writing
- model 'models/aircraft/craft_arm_plate/plating.md2'
Error: R_ModForName: unknown fileid for models/aircraft/craft_arm_plate/plating.md2
make: *** [base/models/aircraft/craft_arm_plate/plating.mdx] Error 1
stbmac:trunk Michael$

No idea where to start looking.

this only happens when you load a model via ufomodel?
try to call ./ufo2model -mdx
big endian system i suppose?
looks like the file magic can't be read correctly - i suppose the endianess is the reason for this.
Title: Re: OSX installers
Post by: keybounce on July 04, 2010, 08:54:02 pm
Currently uploading a ppc/i386 universal of https://ufoai.svn.sourceforge.net/svnroot/ufoai/ufoai/branches/ufoai_2.3 Revision: 30748
Title: Re: OSX installers
Post by: Mattn on July 04, 2010, 11:45:44 pm
cool - you managed to build an universal build? i saw you updated the mac compiling page in the wiki. will try to set it up like yours, too.
Title: Re: OSX installers
Post by: keybounce on July 05, 2010, 04:08:40 am
Universal i386/ppc build of 2.3 release
https://docs.google.com/leaf?id=0B5IJio6EJ3NBNTNhMTliNmMtZTM5Mi00NDkzLTlmY2ItNDM4YzExZjM1MDg0&sort=name&layout=list&num=50

Issues:
1. SDL is broken in macports. This was fixed, as indicated on the wiki, by patching it between the configure and compile stage. Reading the details on the SDL home page of what they have done with some linker tricks, I'm not sure that the macports version is "current". Sadly, the configure script for UfoAi doesn't like SDL as frameworks in /Library/Frameworks.

2. At least one change to the mathlib source file was made since 2.3 release. There may have been others. It seems that (and I may have used svn incorrectly) the tag is on a branch rather than on a specific version.

3. Maps are ppc compiled. They probably won't have identical checksums to the i386 compiled maps.

4. Not yet tested since packaging. The change to SDL reduces, but does not eliminate, the graphical issues on ppc.
Title: Re: OSX installers
Post by: keybounce on July 05, 2010, 04:27:16 am
... And there's a problem.

Testing on a second machine, with none of the needed libraries in from MacPorts (oddly, with all of SDL in /Library/Frameworks), yeilds this in the console.log:

...
2010/07/04 19:20:37 Using low resolution globe textures as requested.
2010/07/04 19:20:37 SDL_image version 1.2.10
2010/07/04 19:20:48 SDL_ttf version 2.0.9 - we need at least 2.0.7
2010/07/04 19:20:49 ------- sound initialization -------
2010/07/04 19:20:49 SDL_mixer version: 1.2.11
2010/07/04 19:20:49 ... requested audio rate: 44100
2010/07/04 19:20:50 ... driver: 'coreaudio'
2010/07/04 19:20:50 ... audio rate: 44100
2010/07/04 19:20:50 ... audio channels: 2
2010/07/04 19:20:50 ... could not load ogg vorbis support
...

2010/07/04 19:21:53 M_Start: Could not load music: 'music/van_theme' (Failed loa
ding /opt/local/lib/libvorbisfile.dylib: dlopen(/opt/local/lib/libvorbisfile.dyl
ib, 2): image not found)
...

That error message (a hardcoded library reference) is received on every sound.

2010/07/04 19:22:10 ********************
2010/07/04 19:22:10 ERROR: Invalid version of the mdx file, expected 1, found 16
777216
2010/07/04 19:22:10 ********************

This one I have no clue on.
Title: Re: OSX installers
Post by: Mattn on July 05, 2010, 09:07:38 am
the version thing was another endian bug that is fixed now
Title: Re: OSX installers
Post by: keybounce on July 06, 2010, 07:00:53 am
Trying to figure out the sound issue.

Some debugging output yields
Code: [Select]
Installing contrib/installer/mac/UFOAI.app/Contents/Libraries/libvorbis.0.dylib...done
Installing contrib/installer/mac/UFOAI.app/Contents/Libraries/libz.1.dylib...done
Installing contrib/installer/mac/UFOAI.app/Contents/Libraries/libcurl.4.dylib...done
Installing contrib/installer/mac/UFOAI.app/Contents/Libraries/libintl.8.dylib...done
Installing contrib/installer/mac/UFOAI.app/Contents/Libraries/libSDL_image-1.2.0.dylib...done
Finalizing ufo...
Debug contrib/installer/mac/UFOAI.app/Contents/MacOS/ufo
debug libs /opt/local/lib/libvorbis.0.dylib /opt/local/lib/libogg.0.dylib /opt/local/lib/libz.1.dylib /usr/lib/libcurl.4.dylib /opt/local/lib/libjpeg.8.dylib /opt/local/lib/libpng12.0.dylib /opt/local/lib/libSDL-1.2.0.dylib /opt/local/lib/libSDL_image-1.2.0.dylib /opt/local/lib/libSDL_mixer-1.2.0.dylib /opt/local/lib/libSDL_ttf-2.0.0.dylib /opt/local/lib/libtheora.0.dylib /opt/local/lib/libintl.8.dylib
install_name_tool -change /opt/local/lib/libvorbis.0.dylib @executable_path/../Libraries/libvorbis.0.dylib contrib/installer/mac/UFOAI.app/Contents/MacOS/ufo
install_name_tool -change /opt/local/lib/libogg.0.dylib @executable_path/../Libraries/libogg.0.dylib contrib/installer/mac/UFOAI.app/Contents/MacOS/ufo

So it *IS* changing the location of libvorbis in the executable.

... which makes me wonder if maybe the macports version of SDL_mixer has a hardcoded reference (nothing else I can think of that plays with sound).
Title: Re: OSX installers
Post by: ovvldc on July 26, 2010, 02:24:25 pm
I have finally had some time to play with the Mac release version of UFO 2.3, and I am pretty disappointed.

At some point all the text disappeared and when I tried to go to Battlescape UFO froze. And because it was in front and captured all the input, it took my whole mac with it (I had a pointer but nowhere responsive to click).

Also, it was a debug build. I don't want to be nasty, but putting a debug build as a release installer is not my idea of polishing.

I hope I can get a build somewhere that has these things fixed, and preferably some sound as well. It would be nice to be able to actually play the game.

Best wishes,
 Oscar
Title: Re: OSX installers
Post by: richcop on September 15, 2010, 02:04:45 am
Hello. I have an iMac G5 10.4. I have been succesfully playing 2.2 but I ran out of things to do. I played an entire year without seeing a single ufo or terror site. So I downloaded 2.3. However my 2.2 was universal and 2.3 is i386. For some reason I am not able to play 2.3. It goes to the loading dock and instantly closes. I have also tried downloading the three files on the top of this topic and the same thing happens. Am I missing something? is there a download to convert i386 to universal or do I need an installer? I am not very familiar with my mac yet.
Title: Re: OSX installers
Post by: frogman on October 04, 2010, 09:46:07 pm
I have an i-mac running 10.6  The program runs but I have no sound, no text comes up in the pedia, and the world map always looks like night except at night the lights are a bit brighter. Any hope for some fixes?
Title: Re: OSX installers
Post by: keybounce on October 08, 2010, 02:22:33 pm
Sound is fixed in the next release.

For your dark world map: Do you see a proper battlescape? (fighting battles). You can switch to the flat (2d) world map, and it should look proper.

No text in the pedia: Do you have english (or some other language) explicitly set?
Title: Re: OSX installers
Post by: ideluvian on November 26, 2010, 01:53:04 pm
Hi,

I was wondering if we could get an update on when the 3.1 update might be available for download for Mac (or where I can download it if I'm just missing something obvious)?  I've been checking in 2-3 times a week here on the forums and its killing me to read about all the fixes that have been announced in the forums, but not seeing where I can get ahold of them!

You all have definitely captured my imagination with this game and I can't wait to have sound and a ufopaedia that has content. :-)
Title: Re: OSX installers
Post by: Naftali on December 01, 2010, 08:30:02 pm
The OSX build for 2.3.1 is up now, but it doesn't work on my computer.  I suspect SDL images but I don't know what to make of the error message I get when I run the binary from the command line.  Help anybody?

Code: [Select]
dyld: Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Applications/Games/./UFOAI.app/Contents/MacOS/ufo
  Reason: image not found
Trace/BPT trap
Title: Re: OSX installers
Post by: Mattn on December 01, 2010, 09:32:12 pm
it looks like the sdl_image framework is not part of the dmg... i didn't notice this because i have the sdl_image framework installed here. it looks like we really need someone who works with a mac and knows this kind of stuff... i will try to fix that
Title: Re: OSX installers
Post by: Naftali on December 03, 2010, 01:48:43 pm
Thanks.  I really like UFOAI, I just have yet to figure out how to compile a program for myself which puts me entirely at the mercy of these binaries.ß
Title: Re: OSX installers
Post by: ovvldc on December 04, 2010, 02:01:46 am
it looks like the sdl_image framework is not part of the dmg... i didn't notice this because i have the sdl_image framework installed here. it looks like we really need someone who works with a mac and knows this kind of stuff... i will try to fix that

I will give it a go. I have SDL 1.2.14 runtime installed anyway, so I can try if that is enough. If not, adding them to the package would be nice ;). If that is enough, putting in directions on how to install SDL is not a big inconvenience.
Title: Re: OSX installers
Post by: ovvldc on December 05, 2010, 09:13:39 am
Unfortunately, it crashes to desktop immediately on running due to not having SDL_Image

Code: [Select]
Process:         ufo [9222]
Path:            /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [255]

Date/Time:       2010-12-05 09:10:02.292 +0100
OS Version:      Mac OS X 10.6.5 (10H574)
Report Version:  6

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld
Title: Re: OSX installers
Post by: dawbs on December 17, 2010, 11:12:16 am
I think you will find the answers to your build issues contained here:
http://www.philhassey.com/blog/2009/02/21/bundling-sdl_imageframework-and-sdl_mixerframework/

and in more detail here:
http://overooped.com/post/42240519/properly-bundling-frameworks-in-your-application

Unfortunately I am in the middle of moving and am on a low bandwidth connection at the moment, otherwise I would try and do a build for you. I should have some time to look at it in a few weeks though if there are still problems.

The other short term option is to install libsdl_image-framework from mac ports and that should get you sorted. That has a quite a few dependencies though (it requires chunks of x.org so expect a fair bit of downloading and a fair bit more compiling) so I can't download and test it at the moment !

Good luck - I will check in when I am near a better connection :-)
Title: Re: OSX installers
Post by: McToki on December 26, 2010, 06:21:03 am
I was able to load UFO:AI once on my MBP (2.4Ghz).  But since then it mainly just hangs after I try to open it.  Application goes non-responsive.  I don't think it's like the crash above about SDL frameworks stuff.  I checked /Library/Frameworks/SDL_image.framework/Versions/A/SDL_image and I have that on my computer.  I've also tried to open it on my MacBook 2.26 GHz and the same thing happens.  Any ideas?

I'm anxious to try this game, I looooved the old X-com games.

Thanks,

McToki
Title: Re: OSX installers
Post by: marathonman on January 04, 2011, 10:13:48 pm
Game won't launch for me either. libsdl_image-framework was not present.

after I installed it with macports, it still crashes, though now I get a message that while it can find the library, it is of the wrong architecture

Code: [Select]
Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Applications/Games/UFOAI.app/Contents/MacOS/ufo
  Reason: no suitable image found.  Did find:
/opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image: mach-o, but wrong architecture

I'm kinda perplexed by this, since it seems like macports installs a universal binary. Am I missing something?
Title: Re: OSX installers
Post by: Boaal on January 09, 2011, 02:27:32 am
I managed to the game to run, much to my surprise but I entered the battlescape in fullscreen and it crashed.
Console said segmentation fault, but I've uploaded a log file, I don't know what to cut out and what not to, so it was too long to post in a code (over 2k characters).

Edit: Further testing reveals that it HATES the 'country' maps and crashes without fail on them. I'd assume the same problem. Both with and without fullscreen.
Title: Re: OSX installers
Post by: nonofthatk on February 24, 2011, 06:24:35 am
i installed UFO: alien invasion for my mac from this website and when i tried to open the game it failed to open

i skimmed down the details list and it said something about image not found
Title: Re: OSX installers
Post by: ComDiver on March 01, 2011, 01:47:59 pm
I cant seem to be abel to boot it at all :s


Process:         ufo [561]
Path:            /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [159]

Date/Time:       2011-03-01 13:46:19.207 +0100
OS Version:      Mac OS X 10.6.6 (10J567)
Report Version:  6

Interval Since Last Report:          687558 sec
Crashes Since Last Report:           3
Per-App Crashes Since Last Report:   3
Anonymous UUID:                      DAFB4FC0-5640-42AC-82C6-FC92AC2330EA

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <749D24EE-54BD-D74B-D305-C13F5E6C95D8> /usr/lib/dyld

Model: MacBookPro6,2, BootROM MBP61.0057.B0C, 2 processors, Intel Core i7, 2.8 GHz, 8 GB, SMC 1.58f16
Graphics: NVIDIA GeForce GT 330M, NVIDIA GeForce GT 330M, PCIe, 512 MB
Graphics: Intel HD Graphics, Intel HD Graphics, Built-In, 288 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x93), Broadcom BCM43xx 1.0 (5.10.131.36.1)
Bluetooth: Version 2.3.8f7, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Network Service: Strong VPN, PPP (PPTP), ppp0
Serial ATA Device: APPLE SSD TS128B, 113 GB
Serial ATA Device: MATSHITADVD-R   UJ-898
USB Device: Hub, 0x0424  (SMSC), 0x2514, 0xfd100000
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0xfd120000
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0xfd110000
USB Device: Hub, 0x0424  (SMSC), 0x2514, 0xfa100000
USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0xfa130000
USB Device: BRCM2070 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0xfa110000
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8218, 0xfa113000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0237, 0xfa120000
Title: Re: OSX installers
Post by: Mattn on March 01, 2011, 05:32:32 pm
please read this topic: http://ufoai.ninex.info/forum/index.php?topic=5797.0

we have fixed that missing framework issue you have - but there is still one problem left on mac - the intro must be skipped

written in that topic i just linked here
Title: Re: OSX installers
Post by: Mattn on March 05, 2011, 02:37:07 pm
a new version is getting uploaded right now - will take ~2h to finish - feedback would be cool. the framework/music issue should be fixed (the game should start now).

there is an issue about the ogm intro. on some macs ufoai freezes after the loading screen. the intro playback freezes it. you can skip the playback of the intro by modifing your config.cfg (resp. creating one) in your home dir (see here (http://ufoai.ninex.info/wiki/index.php/Manual:FAQ#General) for the path). you should add/change the following:

Code: [Select]
cl_introshown 1

setting this cvar to "1" will skip the intro playback and you should be able to run the game. Please only do this if ufoai freezes for you - i would like to know whether this issue is maybe fixed already.

in every case, please report back whether it works for you
Title: Re: OSX installers
Post by: ovvldc on March 06, 2011, 12:56:43 am
Damn forum software says 'the message body was left empty' when I try to post a crash log..
Title: Re: OSX installers
Post by: ovvldc on March 06, 2011, 12:57:30 am
In any case, it didn't work. Application hangs after the bar fill up, and the mouse cursor disappears. Music keeps playing, though.
Title: Re: OSX installers
Post by: ovvldc on March 06, 2011, 12:58:34 am
Also, I was wondering if me using Xquartz 2.6.0 had something to do with it.

Good luck,
 Oscar
Title: Re: OSX installers
Post by: Mattn on March 06, 2011, 07:41:02 am
you can also use pastebin.com to share your logs and just post that link here.
Title: Re: OSX installers
Post by: ovvldc on March 06, 2011, 11:00:53 am
Ah, of course :).

log 1 (http://pastebin.com/M5btZ9Zz)
log 2 (http://pastebin.com/5jsNxH8T)

Good luck!
Title: Re: OSX installers
Post by: Mattn on March 06, 2011, 11:51:56 am
thanks - please also upload your ufoconsole.log
Title: Re: OSX installers
Post by: strykerlefty on March 07, 2011, 05:39:54 pm
Hi everyone

I was realy happy to found this website and to join to help upgrade this classical game ''remake''.
I just downloaded the my 2nd version couse I started with the missing frame version and just red after that everybody else already fixed this problem.
So I got the latest today and got the first problem.
Loading screen fully loaded then nothing more happens.......the Mac continues work on nothing.
I attached the report for my post. I hope it will help.
I have a MacBook Pro i5 2.4 GHz with snow leo (OSX 10.6.6)

I wish good luck and passion for further work.....

Yep..and the config.cfg what I just created and modified didn't help at all for me. :(
Title: Re: OSX installers
Post by: ovvldc on March 07, 2011, 06:50:22 pm
thanks - please also upload your ufoconsole.log

http://pastebin.com/U9j5N5YF
Title: Re: OSX installers
Post by: strykerlefty on March 07, 2011, 07:12:59 pm
http://pastebin.com/U9j5N5YF

My Log File have the same end....:(
It shows still the same intro file problem...is it?
Title: Re: OSX installers
Post by: Mattn on March 07, 2011, 08:07:47 pm
yes - the problem is just not reproducible here...
Title: Re: OSX installers
Post by: strykerlefty on March 08, 2011, 04:13:20 am
yes - the problem is just not reproducible here...

What about the intro movie? Is it exist somewhere?
if not the config.cfg scripting the intro then which file?
Title: Re: OSX installers
Post by: ovvldc on March 09, 2011, 07:19:56 pm
yes - the problem is just not reproducible here...

Can we just play without the intro? It isn't like we can't find the story somewhere else..

best wishes,
 Oscar
Title: Re: OSX installers
Post by: liweic on March 21, 2011, 01:43:57 am
the intro issue is still present,
i faced the same problem when compiling on my own

attached are the logs with and without skipping the intro



Title: Re: OSX installers
Post by: derpsperm on April 25, 2011, 05:11:51 pm
Not sure if this is the wright thread. Trying to get this game working on my mac - first link crashed on opening - I see on here that it is a know issue (Why's the link still up then???) I saw there was another version which was supposed to work - 2.4 but just said this - You can’t open the application “UFOAI” because it’s not supported on this type of Mac.

I'm runnning 10.6.6 on an intel macbook.

Does adding that file cif thingy help? if so can someone do a complete idiots guide to doing that as I don't have the first clue where to start doing something like that.

If not any updates?

 - feel that at the very top of the mac forum an announcement / info about current problems might help!?
Title: Re: OSX installers
Post by: parjlarsson on May 02, 2011, 06:26:01 pm
Not sure if this is the wright thread. Trying to get this game working on my mac - first link crashed on opening - I see on here that it is a know issue (Why's the link still up then???) I saw there was another version which was supposed to work - 2.4 but just said this - You can’t open the application “UFOAI” because it’s not supported on this type of Mac.

I'm runnning 10.6.6 on an intel macbook.

Does adding that file cif thingy help? if so can someone do a complete idiots guide to doing that as I don't have the first clue where to start doing something like that.

If not any updates?

 - feel that at the very top of the mac forum an announcement / info about current problems might help!?

http://ufoai.ninex.info/forum/index.php?topic=5821.msg46972#msg46972

that might help you, unless you know more about compiling and disc images and binaries than I do.
Title: Re: OSX installers
Post by: Mattn on July 18, 2011, 11:45:19 pm
just uploading a new installer into the snapshots directory at http://ufoai.ninex.info/snapshots

the upload will take round 3hours to complete and the file is 1027254319 bytes
Title: Re: OSX installers
Post by: derpsperm on July 19, 2011, 09:42:35 am
Still trying to get some kind of X-com game to work on my mac. So if I download the above file thats a working version of the game? I don't get computers. All I have the ability todo is click and play. Is that what the above link does? No compiling or having to save stuff into bin/data folders or edit subfolders etc etc...?
Title: Re: OSX installers
Post by: derpsperm on July 19, 2011, 10:13:39 am
Ok so I downloaded it and ....  You cannot open application UFOAI because it is not supported on this type of mac (intel macbook running snow leopard). And I now have the UFOAI image as one of my places, just under the applications folder, and can't for the life of me remove it. Cheers guys.
Title: Re: OSX installers
Post by: Mattn on August 07, 2011, 02:06:53 pm
@derpsperm more details for your system please

i'm uploading a new installer to snapshots - same procedure as always -feedback is welcome.
Title: Re: OSX installers
Post by: cebro on August 10, 2011, 01:49:27 pm
The new installer works fine on a Macbook Pro Core i7 with OS X 10.6.8. Thanks!
Title: Re: OSX installers
Post by: ovvldc on August 14, 2011, 11:40:36 am
Works for me on unibody MacBook with Snow Leopard 10.6.8.

Much better than any 2.3 version I have seen, as well

Thanks!
Title: Re: OSX installers
Post by: Mattn on September 06, 2011, 08:48:43 pm
uploading a new installer now. (to the snaphots directory)
Title: Re: OSX installers
Post by: Mattn on September 07, 2011, 07:22:35 am
upload is done, fetch it from http://ufoai.ninex.info/snapshots and report back if you encounter any problems (or if it works for you)
Title: Re: OSX installers
Post by: ovvldc on September 12, 2011, 01:13:52 am
Sorry, my deadly crash is still there on SL 10.6.8..

Best wishes,
 Oscar
Title: Re: OSX installers
Post by: kilder on September 14, 2011, 08:41:07 pm
Hello!

I played a few weeks (in game time) and it seems to run quite well on my machine. One problem, however: the world map is always on “night-mode”, even though the battles aren't. Besides this, I haven't got any problem (10.6.8 )

Cheers!
Title: Re: OSX installers
Post by: H-Hour on September 14, 2011, 10:08:11 pm
Try turning GLSL shaders off in your video options. This may be the cause.
Title: Re: OSX installers
Post by: BigAL on September 24, 2011, 04:25:26 pm
Hi !
I´ve got an iMac 24" with Lion 10.7.1
I´ve downloaded the latest online version for Mac OS but unfortunately I can start the game.
I opens with the loading bar and the music.
After the loading is being done, it switches back to my workspace and an error report appears.
Do you already know about the problem ? Is there a trick ?

Have a nice weekend
Title: Re: OSX installers
Post by: ovvldc on September 25, 2011, 02:36:21 pm
You might want to post the log files so that the developers can figure out what is going on, and check if it is a known issue.. ;)
Title: Re: OSX installers
Post by: BigAL on September 25, 2011, 10:23:12 pm
And how do i get the log files ?
Title: Re: OSX installers
Post by: ovvldc on September 26, 2011, 07:57:58 am
Look for ufoconsole.log in /Users/_username_/Documents/UFOAI-_version_/
Title: Re: OSX installers
Post by: BigAL on September 26, 2011, 10:57:32 pm
2011/09/24 16:16:13
----- network initialization -------
2011/09/24 16:16:13 libcurl/7.21.7 OpenSSL/1.0.0d zlib/1.2.5 libidn/1.22 initialized.
2011/09/24 16:16:14
------ server initialization -------
2011/09/24 16:16:14 added 8 maps to the mapcycle
2011/09/24 16:16:14
----- console initialization -------
2011/09/24 16:16:14 Console initialized.
2011/09/24 16:16:14
------- video initialization -------
2011/09/24 16:16:14 SDL version: 1.2.14
2011/09/24 16:16:14 I: desktop depth: 32bpp
2011/09/24 16:16:14 I: video memory: 0
2011/09/24 16:16:14 I: Available resolutions: 1920x1200 1344x840 1280x800 1024x768 1024x640 960x600 800x600 840x524 800x500 640x480 (10)
2011/09/24 16:16:14 I: video driver: Quartz
2011/09/24 16:16:14 I: setting mode -1
2011/09/24 16:16:14 I: set multisample buffers to 0
2011/09/24 16:16:14 I: set swap control to 0
2011/09/24 16:16:15 I: 1024x768 (fullscreen: yes)
2011/09/24 16:16:15 I: got 8 bits of stencil
2011/09/24 16:16:15 I: got 24 bits of depth buffer
2011/09/24 16:16:15 I: got double buffer
2011/09/24 16:16:15 I: got 8 bits for red
2011/09/24 16:16:15 I: got 8 bits for green
2011/09/24 16:16:15 I: got 8 bits for blue
2011/09/24 16:16:15 I: got 8 bits for alpha
2011/09/24 16:16:15 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2011/09/24 16:16:15
GL_RENDERER: ATI Radeon HD 2600 PRO OpenGL Engine2011/09/24 16:16:15
GL_VERSION: 2.1 ATI-7.4.102011/09/24 16:16:15
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2011/09/24 16:16:15
2011/09/24 16:16:15 found GL_ARB_multitexture
2011/09/24 16:16:15 found GL_ARB_texture_compression
2011/09/24 16:16:15 found GL_ARB_texture_non_power_of_two
2011/09/24 16:16:15 using GL_ARB_texture_non_power_of_two
2011/09/24 16:16:15 found GL_EXT_texture_filter_anisotropic
2011/09/24 16:16:15 found GL_EXT_texture_lod_bias
2011/09/24 16:16:15 found GL_ARB_vertex_buffer_object
2011/09/24 16:16:15 found GL_ARB_fragment_shader
2011/09/24 16:16:15 found GL_ARB_shading_language_100
2011/09/24 16:16:15 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2011/09/24 16:16:15 found GL_###_framebuffer_object
2011/09/24 16:16:15 using GL_ARB_framebuffer_object
2011/09/24 16:16:15 max draw buffers: 8
2011/09/24 16:16:15 max render buffer size: 8192
2011/09/24 16:16:15 max color attachments: 8
2011/09/24 16:16:15 found GL_###_draw_buffers
2011/09/24 16:16:15 using GL_ARB_draw_buffers
2011/09/24 16:16:15 max supported vertex texture units: 16
2011/09/24 16:16:15 max supported lights: 8
2011/09/24 16:16:15 max texture units: 8
2011/09/24 16:16:15 max texture coords: 8
2011/09/24 16:16:15 max vertex attributes: 16
2011/09/24 16:16:15 max varying floats: 128
2011/09/24 16:16:15 max fragment uniform components: 4096
2011/09/24 16:16:15 max vertex uniform components: 4096
2011/09/24 16:16:15 max texture size: detected 8192
2011/09/24 16:16:15 ...but using 2048 as requested
2011/09/24 16:16:15 Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'world' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2011/09/24 16:16:15 R_LoadProgram: 'simple_glow' loaded.
2011/09/24 16:16:15 SDL_image version 1.2.10
2011/09/24 16:16:15 SDL_ttf version 2.0.10 - we need at least 2.0.7
2011/09/24 16:16:15
------- sound initialization -------
2011/09/24 16:16:15 SDL_mixer version: 1.2.11
2011/09/24 16:16:15 ... requested audio rate: 44100
2011/09/24 16:16:16 ... driver: 'coreaudio'
2011/09/24 16:16:16 ... audio rate: 44100
2011/09/24 16:16:16 ... audio channels: 2
2011/09/24 16:16:16 ... loaded ogg vorbis support
2011/09/24 16:16:16
------- input initialization -------
2011/09/24 16:16:16 0 possible joysticks
2011/09/24 16:16:16 no joystick found.
2011/09/24 16:16:16
----------- parse scripts ----------
2011/09/24 16:16:16 54 script files
2011/09/24 16:16:16 ...  0: extension
2011/09/24 16:16:16 ...  1: headgear
2011/09/24 16:16:16 ...  2: right
2011/09/24 16:16:16 ...  3: left
2011/09/24 16:16:16 ...  4: backpack
2011/09/24 16:16:16 ...  5: belt
2011/09/24 16:16:16 ...  6: holster
2011/09/24 16:16:16 ...  7: armour
2011/09/24 16:16:16 ...  8: floor
2011/09/24 16:16:16 ...  9: equip
2011/09/24 16:16:17 51 ui script files
2011/09/24 16:16:20 Shared Client/Server Info loaded
2011/09/24 16:16:20 ...109 items parsed
2011/09/24 16:16:20 ... 32 damage types parsed
2011/09/24 16:16:20 ... 30 equipment definitions parsed
2011/09/24 16:16:20 ... 10 inventory definitions parsed
2011/09/24 16:16:20 ... 22 team definitions parsed
2011/09/24 16:16:20 executing keys.cfg
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: hud_default.next.numspotted (SPACE)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2011/09/24 16:16:20 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2011/09/24 16:16:20 UI_SetKeyBinding: node "sequence.next" not found.
2011/09/24 16:16:20 music change to van_theme (from PsymongN3)
2011/09/24 16:16:20 s_language has no value
2011/09/24 16:16:38 150 static models loaded
 
Title: Re: OSX installers
Post by: BigAL on October 04, 2011, 11:04:18 pm
Does nobody else has this problem on Lion ?
Title: Re: OSX installers
Post by: BigAL on October 12, 2011, 10:57:22 pm
is there already a new version coming up ?
Title: Re: OSX installers
Post by: Mattn on October 13, 2011, 07:12:33 am
i will try to do this on the weekend.
Title: Re: OSX installers
Post by: Mattn on October 15, 2011, 06:36:04 pm
there is a new version of the 2.4-dev dmg online - same as always, in the snapshots dir for the nightlies
Title: Re: OSX installers
Post by: Mattn on October 15, 2011, 07:47:51 pm
i'm just uploading a ppc version to the snapshots dir, too
Title: Re: OSX installers
Post by: Mattn on October 16, 2011, 04:04:38 pm
Intel version (http://ufoai.ninex.info/snapshots/ufoai-2.4-dev-macosx-intel.dmg)
PowerPC version (http://ufoai.ninex.info/snapshots/ufoai-2.4-dev-macosx-ppc.dmg)
Title: Re: OSX installers
Post by: leftishut on January 01, 2012, 07:02:33 pm
I have downloaded the latest version on my mac mini running Leopard 10.5.8 with 2.26 GHz Intel Core Duo, 4gb 1067 MHz DDR3 RAM and NVIDIA GeForce 9400.

I have no Idea where to get logs, as the game never runs just crashes. I would love to be more helpful, I really am trying to understand how to be helpful but don't really understand much of the terms or way of thinking used by developers. I miss the game. I hope mac users can play in the future. May be a section in dumbed down language on how to help written by a person who overcame the language/thinking barrier.

I consider myself as getting a free horse, so will wait as long as it takes. Thank for your hard work.

Process:         ufo [27001]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [66]

Interval Since Last Report:          486248 sec
Crashes Since Last Report:           12
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   9

Date/Time:       2012-01-01 19:07:11.662 +0100
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  CF5D379A-DBE9-414B-B4FB-FF3FF5F9E08A

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  unknown required load command 0x80000022

Model: Macmini3,1, BootROM MM31.0081.B06, 2 processors, Intel Core 2 Duo, 2.26 GHz, 4 GB
Graphics: kHW_NVidiaGeForce9400Item, NVIDIA GeForce 9400, sppci_pci_device, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x90), Broadcom BCM43xx 1.0 (5.10.91.21)
Bluetooth: Version 2.1.9f10, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MHZ2120BH G1, 111.79 GB
Serial ATA Device: PIONEER DVD-RW  DVRTS08
USB Device: Keyboard Hub, (null) mA
USB Device: Apple Keyboard, (null) mA
USB Device: PRO-PGA, (null) mA
USB Device: USB-PS/2 Optical Mouse, (null) mA
USB Device: IR Receiver, (null) mA
USB Device: BRCM2046 Hub, (null) mA
USB Device: Bluetooth USB Host Controller, (null) mA
FireWire Device: unknown_device, Iomega HDD, 800mbit_speed
Title: Re: OSX installers
Post by: dp on January 20, 2012, 10:55:58 pm
Downloaded the Intel installer posted here 16-Oct-11 twice yesterday. OSX 10.7.2 gives an error when I try to mount: "ufoai-2.40-dev-macosx-intel.dmg not recognized."

So I compiled Intel 2.4-dev from source last night, which I assume is at least as up-to-date as the installer posted here. It crashes on launch, after starting to play the music.

UFOAI console log looks much the same as the one posted here 26-Sep-11, but ends:

2012/01/20 15:07:01 Haven't found a video stream in ogm-file (videos/intro.ogm)
2012/01/20 15:07:01 Could not load cinematic 'videos/intro'

~/ufoai/base/videos does contain an intro.ogm, so I gather there's something wrong with that file?



Title: Re: OSX installers
Post by: PazAmericano on January 22, 2012, 07:33:22 pm
I got a similar Problem on OS x Lion (10.7.2)
The intro sound I can hear, but its black and after a while its all gone and error message:


2012/01/22 19:14:46
----- network initialization -------
2012/01/22 19:14:46 libcurl/7.23.1 OpenSSL/1.0.0f zlib/1.2.5 libidn/1.22 initialized.
2012/01/22 19:14:46
------ server initialization -------
2012/01/22 19:14:46 added 8 maps to the mapcycle
2012/01/22 19:14:46
----- console initialization -------
2012/01/22 19:14:46 Console initialized.
2012/01/22 19:14:46
------- video initialization -------
2012/01/22 19:14:46 SDL version: 1.2.14
2012/01/22 19:14:46 I: desktop depth: 32bpp
2012/01/22 19:14:46 I: video memory: 0
2012/01/22 19:14:46 I: Available resolutions: 2560x1440 1920x1440 2048x1152 1920x1080 1600x1200 1600x900 1344x1008 1280x1024 1280x960 1360x768 1152x870 1280x720 1024x768 1024x576 832x624 800x600 848x480 640x480 (18)
2012/01/22 19:14:46 I: video driver: Quartz
2012/01/22 19:14:46 I: setting mode -1
2012/01/22 19:14:46 I: set multisample buffers to 0
2012/01/22 19:14:46 I: set swap control to 0
2012/01/22 19:14:48 SDL SetVideoMode failed: Error setting OpenGL fullscreen: invalid fullscreen drawable
2012/01/22 19:14:48 Failed to set video mode 1024x768 fullscreen.
2012/01/22 19:14:48 I: set multisample buffers to 0
2012/01/22 19:14:48 I: set swap control to 0
2012/01/22 19:14:48 I: 0x0 (fullscreen: no)
2012/01/22 19:14:48 I: got 8 bits of stencil
2012/01/22 19:14:48 I: got 24 bits of depth buffer
2012/01/22 19:14:48 I: got double buffer
2012/01/22 19:14:48 I: got 8 bits for red
2012/01/22 19:14:48 I: got 8 bits for green
2012/01/22 19:14:48 I: got 8 bits for blue
2012/01/22 19:14:48 I: got 8 bits for alpha
2012/01/22 19:14:48 I: got 0 multisample buffers
GL_VENDOR: ATI Technologies Inc.2012/01/22 19:14:48
GL_RENDERER: ATI Radeon HD 5870 OpenGL Engine2012/01/22 19:14:48
GL_VERSION: 2.1 ATI-7.12.92012/01/22 19:14:48
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_blend_equation_separate GL_ATI_blend_weighted_minmax GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGI_color_matrix GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2012/01/22 19:14:48
2012/01/22 19:14:48 found GL_ARB_multitexture
2012/01/22 19:14:48 found GL_ARB_texture_compression
2012/01/22 19:14:48 found GL_ARB_texture_non_power_of_two
2012/01/22 19:14:48 using GL_ARB_texture_non_power_of_two
2012/01/22 19:14:48 found GL_EXT_texture_filter_anisotropic
2012/01/22 19:14:48 found GL_EXT_texture_lod_bias
2012/01/22 19:14:48 found GL_ARB_vertex_buffer_object
2012/01/22 19:14:48 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048575
2012/01/22 19:14:48 found GL_ARB_fragment_shader
2012/01/22 19:14:48 found GL_ARB_shading_language_100
2012/01/22 19:14:48 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2012/01/22 19:14:48 found GL_###_framebuffer_object
2012/01/22 19:14:48 using GL_ARB_framebuffer_object
2012/01/22 19:14:48 max draw buffers: 8
2012/01/22 19:14:48 max render buffer size: 16384
2012/01/22 19:14:48 max color attachments: 8
2012/01/22 19:14:48 found GL_###_draw_buffers
2012/01/22 19:14:48 using GL_ARB_draw_buffers
2012/01/22 19:14:48 max supported vertex texture units: 16
2012/01/22 19:14:48 max supported lights: 8
2012/01/22 19:14:48 max texture units: 8
2012/01/22 19:14:48 max texture coords: 8
2012/01/22 19:14:48 max vertex attributes: 16
2012/01/22 19:14:48 max varying floats: 128
2012/01/22 19:14:48 max fragment uniform components: 4096
2012/01/22 19:14:48 max vertex uniform components: 4096
2012/01/22 19:14:48 max texture size: detected 16384
2012/01/22 19:14:48 ...but using 2048 as requested
2012/01/22 19:14:48 Using low resolution globe textures as requested.
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter ROUGHMAP in program world.
2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter SPECULARMAP in program world.
2012/01/22 19:14:48 R_LoadProgram: 'world' loaded.
R_LoadShader: model_vs.glsl: R_LoadShader: model_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'model' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'simple_glow' loaded.
2012/01/22 19:14:48 SDL_image version 1.2.10
2012/01/22 19:14:48 SDL_ttf version 2.0.10 - we need at least 2.0.7
2012/01/22 19:14:48 Modified render related cvars
2012/01/22 19:14:48 glsl restart to a version of v1.10
R_LoadShader: world_vs.glsl: R_LoadShader: world_fs.glsl: 2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter ROUGHMAP in program world.
2012/01/22 19:14:48 R_ProgramVariable: Could not find parameter SPECULARMAP in program world.
2012/01/22 19:14:48 R_LoadProgram: 'world' loaded.
R_LoadShader: model_vs.glsl: R_LoadShader: model_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'model' loaded.
R_LoadShader: warp_vs.glsl: R_LoadShader: warp_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'warp' loaded.
R_LoadShader: geoscape_vs.glsl: R_LoadShader: geoscape_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'geoscape' loaded.
R_LoadShader: combine2_vs.glsl: R_LoadShader: combine2_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'combine2' loaded.
R_LoadShader: convolve3_vs.glsl: R_LoadShader: convolve3_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'convolve3' loaded.
R_LoadShader: atmosphere_vs.glsl: R_LoadShader: atmosphere_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'atmosphere' loaded.
R_LoadShader: simple_glow_vs.glsl: R_LoadShader: simple_glow_fs.glsl: 2012/01/22 19:14:48 R_LoadProgram: 'simple_glow' loaded.
2012/01/22 19:14:48
------- sound initialization -------
2012/01/22 19:14:48 SDL_mixer version: 1.2.11
2012/01/22 19:14:48 ... requested audio rate: 44100
2012/01/22 19:14:48 ... driver: 'coreaudio'
2012/01/22 19:14:48 ... audio rate: 44100
2012/01/22 19:14:48 ... audio channels: 2
2012/01/22 19:14:48 ... loaded ogg vorbis support
2012/01/22 19:14:48
------- input initialization -------
2012/01/22 19:14:49 0 possible joysticks
2012/01/22 19:14:49 no joystick found.
2012/01/22 19:14:49 Allocate 3 megabytes for the ui hunk
2012/01/22 19:14:49
----------- parse scripts ----------
2012/01/22 19:14:49 54 script files
2012/01/22 19:14:50 ...  0: extension
2012/01/22 19:14:50 ...  1: headgear
2012/01/22 19:14:50 ...  2: right
2012/01/22 19:14:50 ...  3: left
2012/01/22 19:14:50 ...  4: backpack
2012/01/22 19:14:50 ...  5: belt
2012/01/22 19:14:50 ...  6: holster
2012/01/22 19:14:50 ...  7: armour
2012/01/22 19:14:50 ...  8: floor
2012/01/22 19:14:50 ...  9: equip
2012/01/22 19:14:51 51 ui script files
2012/01/22 19:14:52 Shared Client/Server Info loaded
2012/01/22 19:14:52 ...109 items parsed
2012/01/22 19:14:52 ... 28 damage types parsed
2012/01/22 19:14:52 ... 32 equipment definitions parsed
2012/01/22 19:14:52 ... 10 inventory definitions parsed
2012/01/22 19:14:52 ... 22 team definitions parsed
2012/01/22 19:14:52 executing keys.cfg
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2012/01/22 19:14:52 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2012/01/22 19:14:52 UI_SetKeyBinding: node "sequence.next" not found.
2012/01/22 19:14:52 music change to van_theme (from PsymongN3)
2012/01/22 19:14:52 s_language has no value
2012/01/22 19:15:07 150 static models loaded
2012/01/22 19:15:07 Could not find locale with id ''
2012/01/22 19:15:07 ----------- game modes -------------
2012/01/22 19:15:07 added _Multiplayer
2012/01/22 19:15:07 added _Campaign
2012/01/22 19:15:07 added _Skirmish
2012/01/22 19:15:07 added 3 game modes
2012/01/22 19:15:07 ====== UFO Initialized ======
2012/01/22 19:15:07 =============================
2012/01/22 19:15:07 Switch grab input off
2012/01/22 19:15:07 Haven't found a video stream in ogm-file (videos/intro.ogm)
2012/01/22 19:15:07 Could not load cinematic 'videos/intro'
Title: Re: OSX installers
Post by: Starke on January 23, 2012, 09:44:33 am
I need some help getting through the installation process.  I just discovered the original XCOM a couple days ago, and when I found this I jumped for a chance to try it out.  However, id doesn't seem to be a simple plug-and-play download.  I am running OSX 10.6.8 and and downloaded the corresponding file, version 2.3.1 of the game.  However, simply trying to open the file gets me this:

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

I looked through http://ufoai.ninex.info/wiki/index.php/Compile_for_Mac - however, most of it went far over my head, and I'm not even sure that information is what I need; I don't understand the tech at that level.

Is one of the files available from http://ufoai.ninex.info/snapshots/ what I need?  Am I missing just something stupid?
Title: Re: OSX installers
Post by: Mattn on January 23, 2012, 02:01:32 pm
yes, use the one from the snapshots url
Title: Re: OSX installers
Post by: Starke on January 23, 2012, 08:39:10 pm
Thanks for pointing me in the right direction.  Just thinking about other new users like me, is there any reason the official download page is not updated with the correct file?

Also, when I looked at the snapshots last night, I saw one titled ufoai-2.3.1-macosx-i386, which is no longer available.  Why was the stable build taken off the page?

EDIT: I just downloaded ufoai-2.4-dev-macosx-intel, and like with the file I downloaded from the normal download page, it says the file can't be opened because the disk image is not recognized.  Do you know the cause of that?
Title: Re: OSX installers
Post by: geever on January 23, 2012, 10:42:22 pm
Thanks for pointing me in the right direction.  Just thinking about other new users like me, is there any reason the official download page is not updated with the correct file?

2.4 is not yet released. "-dev" suffix intend to say that.

Also, when I looked at the snapshots last night, I saw one titled ufoai-2.3.1-macosx-i386, which is no longer available.  Why was the stable build taken off the page?

Probably because we got reports about it's not working.

About the snapshot package, well, I don't know Macs, I can't help, maybe mattn..

-geever
Title: Re: OSX installers
Post by: Starke on January 23, 2012, 10:56:11 pm
Thanks for the info, that helps clear it up.  I downloaded the -dev version because the stable one was missing, and I assumed the -dev was a 'beta' test build.

Assuming that the problem is with the program, not my computer (although that may be wrong), where can I get the previous stable version of the game?  The download page still lists 2.3.1 as the current release.

(For any other commenters, obviously any info about the disk image/library issue would be welcome.)
Title: Re: OSX installers
Post by: dp on January 24, 2012, 01:04:12 am
EDIT: I just downloaded ufoai-2.4-dev-macosx-intel, and like with the file I downloaded from the normal download page, it says the file can't be opened because the disk image is not recognized.  Do you know the cause of that?
If you're referring to the latest (16-Oct-11) 2.4-dev Intel install from this thread, I reported the same error on 20-Jan-12, above.

If you mean the latest (21-Jan-12) build in snapshots, OSX 10.7.2 gives me a slightly different error when I try to mount that .dmg: "No mountable file systems."

Looks like the process being used to create these .dmgs is faulty, as far as 10.7.2 is concerned anyway.
Title: Re: OSX installers
Post by: Starke on January 24, 2012, 01:17:01 am
Furthering the confusion, if was the latter (21-Jan-2012) file that I downloaded.  But I agree with you completely, the .dmg created is not readable (?).  It's possible there is a workaround from our end, depending on the extent of the problem, but I have no real knowledge of .dmg files, and wouldn't be comfortable manually adjusting the file or whatever mechanism the computer uses to read it.  It looks like Mac users won't have access to new versions for the time being.  Is that an accurate conclusion?
Title: Re: OSX installers
Post by: dp on January 24, 2012, 04:42:03 am
Quote
I have no real knowledge of .dmg files, and wouldn't be comfortable manually adjusting the file or whatever mechanism the computer uses to read it.

Not possible to fix this ourselves. Furthermore, the current 2.4-dev Intel crashes on launch even if you compile it yourself, anyway. See the posts from PazAmericano and me, 20- and 22-Jan, above.

Quote
It looks like Mac users won't have access to new versions for the time being.  Is that an accurate conclusion?

Right. My guess is that Mattn is looking into all this and will enlighten us shortly.

BTW, suggest you start mentioning what version of OSX you're using and perhaps hardware (as relevant) when reporting problems. Helps them make better-educated guesses about what might be wrong.
Title: Re: OSX installers
Post by: Starke on January 24, 2012, 05:00:19 am
Already listed my OSX as 10.6.8 above, although it appears this affects multiple/all versions.  For thoroughness, as I'm not sure what specs I should give, here is the automatically generated Apple report created when I tried to open the 2.3.1 files (the stable version, which is no longer available), minus some unnecessary/personally identifying data:

Code: [Select]
Process:         ufo [9862]
Path:            /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [105]

OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld

Model: MacBookPro7,1, BootROM MBP71.0039.B0B, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.62f6
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Memory Module: global_name

The other -dev version I tried didn't even let me get far enough to create a report.

I'm willing to provide other information, but am honestly not sure what to send, short of every single spec under 'About This Mac.'
Title: Re: OSX installers
Post by: dp on January 24, 2012, 05:31:10 am
Quote
Already listed my OSX as 10.6.8 above

Sorry -- missed it. Bears repeating for the benefit of the visually challenged.  :-[

Otherwise, I just meant that if you have a graphics problem, for example, it's worth mentioning which card you have.

UFOAI console logs appear in your Documents folder, in folders named according to the UFOAI version. But you have none yet since you can't even open the dmgs.
Title: Re: OSX installers
Post by: Mattn on January 24, 2012, 07:39:36 am
i used 10.7 to create the dmg, i will have to recheck the build process. but i can for sure run the game locally compiled on my intel mac with 10.7 and my ppc mac with 10.5
Title: Re: OSX installers
Post by: dp on January 24, 2012, 11:16:29 pm
Out of curiosity, I tried the 15-Oct-11 PPC 2.4-dev in snapshots. That dmg opens fine for me in 10.7.2, although I can't run it of course.
Title: Re: OSX installers
Post by: Mattn on January 25, 2012, 08:20:19 am
this is the md5sum of the current dmg that is available for download: 18f22cbde2b241be1a6bb98c6fdd9e21

the problem is the ui_hunksize - it looks like it's too small. so running self-compiled binaries will work with
Code: [Select]
./ufo +set ui_hunksize 4
for running the dmg you have to start a terminal and type:
Code: [Select]
mkdir -p ~/Documents/UFOAI-2.4-dev/base
echo "seta ui_hunksize 4" >> ~/Documents/UFOAI-2.4-dev/base/config.cfg

please let me know whether this works for you. the next version of the dmg will have this fixed.
Title: Re: OSX installers
Post by: dp on January 25, 2012, 08:47:13 pm
Quote from: mattn
the problem is the ui_hunksize - it looks like it's too small. so running self-compiled binaries will work with
Code: [Select]
./ufo +set ui_hunksize 4

Issued this command in Terminal, but still get the same crash on launch and UFOAI console complaints re. intro.cgm:

2012/01/25 13:11:16 Haven't found a video stream in ogm-file (videos/intro.ogm)
2012/01/25 13:11:16 Could not load cinematic 'videos/intro'

Terminal ends with these messages:

music change to van_theme (from PsymongN3)
s_language has no value
executing autoexec.cfg
"version" is "UFO: Alien Invasion 2.4-dev AMD64 Jan 20 2012 MacOSX DEBUG"
150 static models loaded
]Segmentation fault: 11

Also, I discovered 2 things I don't understand:


Both versions crash as described. Can send OSX Console logs via PM, if desired.

Quote
for running the dmg you have to start a terminal and type:
Code: [Select]
mkdir -p ~/Documents/UFOAI-2.4-dev/base
echo "seta ui_hunksize 4" >> ~/Documents/UFOAI-2.4-dev/base/config.cfg

please let me know whether this works for you. the next version of the dmg will have this fixed.
No help. The 2.4-dev Intel installer above and latest snapshot dmgs still say "no mountable file systems" on my 10.7.2.
Title: Re: OSX installers
Post by: Mattn on January 25, 2012, 08:48:32 pm
did you check the md5sum of your download? is it really the same file?
Title: Re: OSX installers
Post by: dp on January 25, 2012, 09:12:13 pm
Quote from: Mattn
did you check the md5sum of your download? is it really the same file?

md5 check of the 2.4-dev Intel installer provided above fails.
Title: Re: OSX installers
Post by: Mattn on January 25, 2012, 10:14:12 pm
then your download is corrupt and you should retry.
Title: Re: OSX installers
Post by: dp on January 26, 2012, 01:00:29 am
Downloaded the 2.4-dev Intel above again. This time, the md5 checks and the dmg opens. Recall that, previously, I downloaded it twice before reporting. Don't understand this inconsistency.

New copy crashes on launch in exactly the same way as the one I compiled myself.

Is it possible that people who download the .dmgs or follow the instructions to git the source for the first time somehow get a damaged intro.ogm?
Title: Re: OSX installers
Post by: Mattn on January 26, 2012, 07:17:17 am
did you try to remove the intro.ogm?
Title: Re: OSX installers
Post by: dp on January 26, 2012, 06:52:25 pm
Produces exactly the same last 2 error messages. (After launching the one I compiled myself.)

Don't understand this -- I'd expect a "file not found" type message.
Title: Re: OSX installers
Post by: rpedropt on January 27, 2012, 01:37:40 pm
Good day to everybody!

Wow, wouldn't think to start without greeting everybody who's working on this project!!! Hope you do great in everything, outstanding idea!

Now, for the issues (by the way, I'm NOT any kind of expert, the most I can do is click and play):

I first tried the ufoai-2.3.1-macosx-i386.dmg, didn't work (returned to Finder immediately). Reading the forum, I've downloaded the ufoai-2.4-dev-macosx-intel.dmg - the game starts, but crashes at the intro screen.

My system:
Model: MacBook7,1, BootROM MB71.0039.B0B, 2 processors, Intel Core 2 Duo, 2.4 GHz, 4 GB, SMC 1.60f5
Graphics: NVIDIA GeForce 320M, NVIDIA GeForce 320M, PCI, 256 MB
Running Leopard 10.6.8

I've also attached the ufoconsole.log.

Sorry if I can't be more helpful, really hoping for the best with this project :)
Title: Re: OSX installers
Post by: Mattn on January 31, 2012, 10:41:16 pm
I'm just uploading (will still take around 3hours to finish) a new mac installer to the snapshots directory. It is compiled with updated sdl libs. Feedback would be more than welcome.

http://ufoai.ninex.info/snapshots

The file size is ~1.1GB and the md5sum is e3808c8ec1e93375e8d6e8c24920c64a
Title: Re: OSX installers
Post by: feenom on February 01, 2012, 12:26:49 am
Is there a way to only download what is different or do I need to download the whole 1.1G file again to test the updated dmg?
Title: Re: OSX installers
Post by: dp on February 01, 2012, 04:21:51 am
MD5 on new upload checks.

This one plays the intro music and shows the splash screen. Progress bar gets to 100%...and then it crashes.

Console log makes no mention of intro.ogm:

2012/01/31 22:16:29
----- network initialization -------
2012/01/31 22:16:29 libcurl/7.23.1 OpenSSL/1.0.0g zlib/1.2.5 libidn/1.22 initialized.
2012/01/31 22:16:29
------ server initialization -------
2012/01/31 22:16:29 added 8 maps to the mapcycle
2012/01/31 22:16:29
----- console initialization -------
2012/01/31 22:16:29 Console initialized.
2012/01/31 22:16:29
------- video initialization -------
2012/01/31 22:16:29 SDL version: 1.2.15
2012/01/31 22:16:29 I: desktop depth: 32bpp
2012/01/31 22:16:29 I: video memory: 0
2012/01/31 22:16:29 I: Available resolutions: 1280x800 1152x720 1024x768 1024x640 800x600 800x500 720x480 640x480 (8)
2012/01/31 22:16:29 I: video driver: Quartz
2012/01/31 22:16:29 I: setting mode -1
2012/01/31 22:16:29 I: set multisample buffers to 0
2012/01/31 22:16:29 I: set swap control to 0
2012/01/31 22:16:30 I: 1024x768 (fullscreen: yes)
2012/01/31 22:16:30 I: got 8 bits of stencil
2012/01/31 22:16:30 I: got 24 bits of depth buffer
2012/01/31 22:16:30 I: got double buffer
2012/01/31 22:16:30 I: got 8 bits for red
2012/01/31 22:16:30 I: got 8 bits for green
2012/01/31 22:16:30 I: got 8 bits for blue
2012/01/31 22:16:30 I: got 8 bits for alpha
2012/01/31 22:16:30 I: got 0 multisample buffers
GL_VENDOR: Intel Inc.2012/01/31 22:16:30
GL_RENDERER: Intel HD Graphics 3000 OpenGL Engine2012/01/31 22:16:30
GL_VERSION: 2.1 APPLE-7.14.52012/01/31 22:16:30
GL_EXTENSIONS: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_light_max_exponent GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod 2012/01/31 22:16:30
2012/01/31 22:16:30 Activate texture compression for Intel chips - see cvar r_intel_hack
2012/01/31 22:16:30 Disabling shaders for Intel chips - see cvar r_intel_hack
2012/01/31 22:16:30 Set max. texture resolution to 1024 - see cvar r_intel_hack
2012/01/31 22:16:30 found GL_ARB_multitexture
2012/01/31 22:16:30 found GL_ARB_texture_compression
2012/01/31 22:16:30 using GL_ARB_texture_compression
2012/01/31 22:16:30 found GL_ARB_texture_non_power_of_two
2012/01/31 22:16:30 using GL_ARB_texture_non_power_of_two
2012/01/31 22:16:30 found GL_EXT_texture_filter_anisotropic
2012/01/31 22:16:30 found GL_EXT_texture_lod_bias
2012/01/31 22:16:30 found GL_ARB_vertex_buffer_object
2012/01/31 22:16:30 using GL_ARB_vertex_buffer_object
max vertex buffer size: 1048575
2012/01/31 22:16:30 found GL_ARB_fragment_shader
2012/01/31 22:16:30 found GL_ARB_shading_language_100
2012/01/31 22:16:30 GLSL version guaranteed to be supported by OpenGL implementation postfixed by vender supplied info: 1.20
2012/01/31 22:16:30 found GL_###_framebuffer_object
2012/01/31 22:16:30 using GL_ARB_framebuffer_object
2012/01/31 22:16:30 max draw buffers: 8
2012/01/31 22:16:30 max render buffer size: 8192
2012/01/31 22:16:30 max color attachments: 8
2012/01/31 22:16:30 found GL_###_draw_buffers
2012/01/31 22:16:30 using GL_ARB_draw_buffers
2012/01/31 22:16:30 max supported vertex texture units: 16
2012/01/31 22:16:30 max supported lights: 8
2012/01/31 22:16:30 max texture units: 8
2012/01/31 22:16:30 max texture coords: 8
2012/01/31 22:16:30 max vertex attributes: 16
2012/01/31 22:16:30 max varying floats: 60
2012/01/31 22:16:30 max fragment uniform components: 4096
2012/01/31 22:16:30 max vertex uniform components: 4096
2012/01/31 22:16:30 max texture size: detected 8192
2012/01/31 22:16:30 ...but using 1024 as requested
2012/01/31 22:16:30 Using low resolution globe textures as requested.
2012/01/31 22:16:30 disabled shaders because they failed to compile
2012/01/31 22:16:30 SDL_image version 1.2.12
2012/01/31 22:16:31 SDL_ttf version 2.0.11 - we need at least 2.0.7
2012/01/31 22:16:31 Modified render related cvars
2012/01/31 22:16:31 glsl shutdown
2012/01/31 22:16:31 disabled shaders because they failed to compile
2012/01/31 22:16:31
------- sound initialization -------
2012/01/31 22:16:31 SDL_mixer version: 1.2.12
2012/01/31 22:16:31 ... requested audio rate: 44100
2012/01/31 22:16:35 ... driver: 'coreaudio'
2012/01/31 22:16:35 ... audio rate: 44100
2012/01/31 22:16:35 ... audio channels: 2
2012/01/31 22:16:35 ... loaded ogg vorbis support
2012/01/31 22:16:35
------- input initialization -------
2012/01/31 22:16:35 0 possible joysticks
2012/01/31 22:16:35 no joystick found.
2012/01/31 22:16:35 Allocate 3 megabytes for the ui hunk
2012/01/31 22:16:35
----------- parse scripts ----------
2012/01/31 22:16:35 54 script files
2012/01/31 22:16:36 ...  0: extension
2012/01/31 22:16:36 ...  1: headgear
2012/01/31 22:16:36 ...  2: right
2012/01/31 22:16:36 ...  3: left
2012/01/31 22:16:36 ...  4: backpack
2012/01/31 22:16:36 ...  5: belt
2012/01/31 22:16:36 ...  6: holster
2012/01/31 22:16:36 ...  7: armour
2012/01/31 22:16:36 ...  8: floor
2012/01/31 22:16:36 ...  9: equip
2012/01/31 22:16:36 51 ui script files
2012/01/31 22:16:40 Shared Client/Server Info loaded
2012/01/31 22:16:40 ...109 items parsed
2012/01/31 22:16:40 ... 28 damage types parsed
2012/01/31 22:16:40 ... 32 equipment definitions parsed
2012/01/31 22:16:40 ... 10 inventory definitions parsed
2012/01/31 22:16:40 ... 22 team definitions parsed
2012/01/31 22:16:40 executing keys.cfg
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hudinv.bt_exit (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hud_alt.showinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hud_mini.showinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: ahudinv.hideinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: hud_nohud.showinventory (i)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (HOME)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (KP_HOME)
2012/01/31 22:16:40 Warning: Empty description for UI keybinding: radarwindow.closeradar (h)
2012/01/31 22:16:40 UI_SetKeyBinding: node "sequence.next" not found.
2012/01/31 22:16:40 music change to van_theme (from PsymongN3)
2012/01/31 22:16:40 s_language has no value
2012/01/31 22:16:59 150 static models loaded
Title: Re: OSX installers
Post by: Credan on February 07, 2012, 10:14:59 am
I tried to download the 2.4 file and got it to work once. I played once and saved a game and then quit to check whether it was possible to make it work again (Didn't want to use time on trying the game if it only worked once).

In the second try it gave me almost exactly the same error log as dp. I tried several things(including deleting the setup files in my documents folder, restarting, closing down various application and so on), but it fucked up the same place in the intro loading.
Title: Re: OSX installers
Post by: felixwilde90 on March 23, 2012, 12:51:27 am
To start I was a huge X-com fan, and was actually looking for a MAME of that game when I found yours, so thank you for the work and the game, which looks great.
I downloaded the Mac version 2.3.1 and after opening it and trying to launch the game it instantly crashed. Any help would be greatly appreciated.

System Details.

Model: MacBook2,1, BootROM MB21.00A5.B07, 2 processors, Intel Core 2 Duo, 2.16 GHz, 1 GB
Graphics: kHW_IntelGMA950Item, GMA 950, spdisplays_builtin, spdisplays_integrated_vram
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x168C, 0x87), 1.4.16.2
Bluetooth: Version 2.1.9f10, 2 service, 0 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en3
Serial ATA Device: ST9120822AS, 111.79 GB
Parallel ATA Device: MATSHITADVD-R   UJ-857E
USB Device: Built-in iSight, (null) mA
USB Device: Bluetooth USB Host Controller, (null) mA
USB Device: Apple Internal Keyboard / Trackpad, (null) mA
USB Device: IR Receiver, (null) mA

Error details.

Process:         ufo [174]
Path:            /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [64]

Interval Since Last Report:          2810 sec
Crashes Since Last Report:           3
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   3

Date/Time:       2012-03-22 16:47:36.008 -0700
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  10EA05F7-6BFC-4020-A601-4BDBEB740C05

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Volumes/UFO: Alien Invasion 2.3.1/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found



Title: Re: OSX installers
Post by: Mattn on March 23, 2012, 02:24:54 pm
try this one please: http://ufoai.org/snapshots/ufoai-2.4-dev-macosx-intel.dmg
Title: Re: OSX installers
Post by: felixwilde90 on March 23, 2012, 05:48:10 pm
Downloaded the new img from your link and installed it. Same crash.  :(
Title: Re: OSX installers
Post by: Mattn on March 24, 2012, 11:17:50 am
exactly the same crash? the same error message? can you please post it here?
Title: Re: OSX installers
Post by: felixwilde90 on March 25, 2012, 05:29:39 am
Process:         ufo [126]
Path:            /Volumes/UFO: Alien Invasion 2.4-dev/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86-64 (Native)
Parent Process:  launchd [60]

Interval Since Last Report:          22084 sec
Crashes Since Last Report:           4
Per-App Interval Since Last Report:  0 sec
Per-App Crashes Since Last Report:   4

Date/Time:       2012-03-23 09:43:35.644 -0700
OS Version:      Mac OS X 10.5.8 (9L31a)
Report Version:  6
Anonymous UUID:  10EA05F7-6BFC-4020-A601-4BDBEB740C05

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  unknown required load command 0x80000022


Title: Re: OSX installers
Post by: felixwilde90 on March 29, 2012, 11:31:05 pm
Was this report any help?
Title: Re: OSX installers
Post by: geever on March 29, 2012, 11:54:14 pm
Was this report any help?

double.

-geever
Title: Re: OSX installers
Post by: puddleduck on March 30, 2012, 07:52:01 pm
2.4 is crashing immediately for me.  Here's the report and my computer's specs.


Process:         ufo [12619]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [83]

Date/Time:       2012-03-30 13:46:28.786 -0400
OS Version:      Mac OS X 10.6 (10A432)
Report Version:  6

Interval Since Last Report:          3014445 sec
Crashes Since Last Report:           9
Per-App Crashes Since Last Report:   2
Anonymous UUID:                      E050DF25-2685-4BC9-954B-A6C4C6BA0510

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Applications/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

Model: MacBookPro5,3, BootROM MBP53.00AC.B03, 2 processors, Intel Core 2 Duo, 2.8 GHz, 4 GB, SMC 1.48f2
Graphics: NVIDIA GeForce 9600M GT, NVIDIA GeForce 9600M GT, PCIe, 512 MB
Graphics: NVIDIA GeForce 9400M, NVIDIA GeForce 9400M, PCI, 256 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x8D), Broadcom BCM43xx 1.0 (5.10.91.19)
Bluetooth: Version 2.2.0f18, 2 service, 1 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: FUJITSU MJA2500BH FFS G1, 465.76 GB
Serial ATA Device: MATSHITADVD-R   UJ-868
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8507, 0x24400000
USB Device: Internal Memory Card Reader, 0x05ac  (Apple Inc.), 0x8403, 0x26500000
USB Device: Apple Internal Keyboard / Trackpad, 0x05ac  (Apple Inc.), 0x0236, 0x04600000
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8242, 0x04500000
USB Device: BRCM2046 Hub, 0x0a5c  (Broadcom Corp.), 0x4500, 0x06100000
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8213, 0x06110000
Title: Re: OSX installers
Post by: puddleduck on March 30, 2012, 07:55:15 pm
Won't let me edit, so replied to correct:

Not version 2.4 ... should read 2.3.1
Title: Re: OSX installers
Post by: puddleduck on April 01, 2012, 11:51:41 pm
Tried again with 2.4.  Crash on launch.

Any ideas?

Title: Re: OSX installers
Post by: eqsmallcakes on April 15, 2012, 09:53:54 pm
Here's my crash report... hope it helps:


Process:         ufo [2595]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         ??? (???)
Code Type:       X86 (Native)
Parent Process:  launchd [99]

Date/Time:       2012-04-15 16:54:17.949 -0300
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Interval Since Last Report:          954968 sec
Crashes Since Last Report:           9
Per-App Crashes Since Last Report:   4
Anonymous UUID:                      48249990-323B-4C4B-80E6-7B67BD8D6C3D

Exception Type:  EXC_BREAKPOINT (SIGTRAP)
Exception Codes: 0x0000000000000002, 0x0000000000000000
Crashed Thread:  0

Dyld Error Message:
  Library not loaded: /opt/local/Library/Frameworks/SDL_image.framework/Versions/A/SDL_image
  Referenced from: /Applications/UFOAI.app/Contents/MacOS/ufo
  Reason: image not found

Binary Images:
0x8fe00000 - 0x8fe4162b  dyld 132.1 (???) <A4F6ADCC-6448-37B4-ED6C-ABB2CD06F448> /usr/lib/dyld

Model: iMac5,1, BootROM IM51.0090.B09, 2 processors, Intel Core 2 Duo, 2.16 GHz, 2.5 GB, SMC 1.9f4
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 128 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x87), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST3250824AS  Q, 232.89 GB
Parallel ATA Device: MATSHITADVD-R   UJ-85J
USB Device: HP LaserJet Professional M1212nf MFP, 0x03f0  (Hewlett Packard), 0x052a, 0xfd100000 / 2
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8501, 0xfd400000 / 3
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8206, 0x7d100000 / 2
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8240, 0x7d200000 / 3
FireWire Device: ATA Device 00, Seagate, Up to 400 Mb/sec
Title: Re: OSX installers
Post by: geever on April 15, 2012, 10:48:04 pm
Here's my crash report... hope it helps:

Which version of the game it is? There was a message about SDL_Image module not loaded, which should not happen with 2.4-dev, but maybe older, 2.3.x.

If you tried 2.3.1, please check the release candidate version of 2.4, it should be better:
http://ufoai.org/snapshots/ufoai-2.4-dev-macosx-intel.dmg

-geever
Title: Re: OSX installers
Post by: eqsmallcakes on April 18, 2012, 01:31:07 am
You were right... it was version 2.3.x.

I'm DLing the 2.4 version now, and will try again and post any error reports if it does not work.

Thanks!
Title: Re: OSX installers
Post by: eqsmallcakes on April 18, 2012, 04:09:14 am
Egads... much more text on this error message, but the screen did fade to black first. The last version went immediately to a crash report.

Here is the new crash report (putting it into two messages because it exceeds the character limit):


Process:         ufo [4313]
Path:            /Applications/UFOAI.app/Contents/MacOS/ufo
Identifier:      net.sourceforge.UFOAI
Version:         2.4-dev (2.4-dev)
Code Type:       X86-64 (Native)
Parent Process:  launchd [99]

Date/Time:       2012-04-17 23:08:09.133 -0300
OS Version:      Mac OS X 10.6.8 (10K549)
Report Version:  6

Interval Since Last Report:          1072357 sec
Crashes Since Last Report:           10
Per-App Interval Since Last Report:  34 sec
Per-App Crashes Since Last Report:   5
Anonymous UUID:                      48249990-323B-4C4B-80E6-7B67BD8D6C3D

Exception Type:  EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Crashed Thread:  0

Application Specific Information:
abort() called

Thread 0 Crashed:
0   libSystem.B.dylib                0x00007fff8111a0b6 __kill + 10
1   libSystem.B.dylib                0x00007fff811ba9f6 abort + 83
2   libintl.8.dylib                  0x00000001e3684764 _nl_load_domain + 6020
3   libintl.8.dylib                  0x00000001e3682f13 _nl_find_domain + 467
4   libintl.8.dylib                  0x00000001e3685bce libintl_dcigettext + 1326
5   net.sourceforge.UFOAI            0x00000001e111e8ec UI_RegisterFont + 28
6   net.sourceforge.UFOAI            0x00000001e111ed96 UI_ParseFont + 998
7   net.sourceforge.UFOAI            0x00000001e10d7088 CL_ParseClientData + 200
8   net.sourceforge.UFOAI            0x00000001e1183e55 Com_ParseScripts + 981
9   net.sourceforge.UFOAI            0x00000001e116455a Qcommon_Init + 1626
10  net.sourceforge.UFOAI            0x00000001e128c0af main + 287
11  net.sourceforge.UFOAI            0x00000001e10c7bf4 start + 52

Thread 1:
0   libSystem.B.dylib                0x00007fff810e4c0a kevent + 10
1   libSystem.B.dylib                0x00007fff810e6add _dispatch_mgr_invoke + 154
2   libSystem.B.dylib                0x00007fff810e67b4 _dispatch_queue_invoke + 185
3   libSystem.B.dylib                0x00007fff810e62de _dispatch_worker_thread2 + 252
4   libSystem.B.dylib                0x00007fff810e5c08 _pthread_wqthread + 353
5   libSystem.B.dylib                0x00007fff810e5aa5 start_wqthread + 13

Thread 2:
0   libSystem.B.dylib                0x00007fff810e5a2a __workq_kernreturn + 10
1   libSystem.B.dylib                0x00007fff810e5e3c _pthread_wqthread + 917
2   libSystem.B.dylib                0x00007fff810e5aa5 start_wqthread + 13

Thread 3:
0   libSystem.B.dylib                0x00007fff810cbdda semaphore_timedwait_signal_trap + 10
1   libSystem.B.dylib                0x00007fff8110a772 _pthread_cond_wait + 1015
2   com.apple.audio.CoreAudio        0x00007fff80fd968c CAGuard::WaitFor(unsigned long long) + 168
3   com.apple.audio.CoreAudio        0x00007fff80fdbc1b CAGuard::WaitUntil(unsigned long long) + 185
4   com.apple.audio.CoreAudio        0x00007fff80fd9d85 HP_IOThread::WorkLoop() + 1369
5   com.apple.audio.CoreAudio        0x00007fff80fd9827 HP_IOThread::ThreadEntry(HP_IOThread*) + 9
6   com.apple.audio.CoreAudio        0x00007fff80fd9755 CAPThread::Entry(CAPThread*) + 125
7   libSystem.B.dylib                0x00007fff81104fd6 _pthread_start + 331
8   libSystem.B.dylib                0x00007fff81104e89 thread_start + 13

Thread 0 crashed with X86 Thread State (64-bit):
  rax: 0x0000000000000000  rbx: 0x0000000100195380  rcx: 0x00007fff5fbff508  rdx: 0x0000000000000000
  rdi: 0x00000000000010d9  rsi: 0x0000000000000006  rbp: 0x00007fff5fbff520  rsp: 0x00007fff5fbff508
   r8: 0x00000001e368b280   r9: 0x00000001001fc0a4  r10: 0x00007fff811160fa  r11: 0x0000000000000202
  r12: 0x00000001001051c0  r13: 0x0000000100134bc0  r14: 0x00007fff5fbff770  r15: 0x0000000100195380
  rip: 0x00007fff8111a0b6  rfl: 0x0000000000000202  cr2: 0x00000001e3683000

Binary Images:
       0x100771000 -        0x100797fff  GLRendererFloat ??? (???) <38621D22-8F49-F937-851B-E21BD49A8A88> /System/Library/Frameworks/OpenGL.framework/Resources/GLRendererFloat.bundle/GLRendererFloat
       0x10f14a000 -        0x10f2ddfe7  GLEngine ??? (???) <BCE83654-81EC-D231-ED6E-1DD449B891F2> /System/Library/Frameworks/OpenGL.framework/Resources/GLEngine.bundle/GLEngine
       0x10f30e000 -        0x10f55cff7  com.apple.ATIRadeonX1000GLDriver 1.6.36 (6.3.6) <4CB6FB1E-0084-F232-3FA0-719F94837D30> /System/Library/Extensions/ATIRadeonX1000GLDriver.bundle/Contents/MacOS/ATIRadeonX1000GLDriver
       0x112c75000 -        0x112d40fef  com.apple.audio.units.Components 1.6.5 (1.6.5) <7786F079-E0CE-39BC-0CE9-EAE1097AF851> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
       0x112d5c000 -        0x112d60fff  com.apple.audio.AudioIPCPlugIn 1.1.6 (1.1.6) <917E3DC8-E34D-B130-F61F-50808466E674> /System/Library/Extensions/AudioIPCDriver.kext/Contents/Resources/AudioIPCPlugIn.bundle/Contents/MacOS/AudioIPCPlugIn
       0x112d65000 -        0x112d6bff7  com.apple.audio.AppleHDAHALPlugIn 2.0.5 (2.0.5f14) <C35BDA60-35FC-4BE7-B378-DCC73D99E2C9> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
       0x112df5000 -        0x112e03fff  com.apple.iokit.IOHIDLib 1.6.6 (1.6.6) <E92BCF13-7E55-68CD-22BD-EF427D6EC310> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
       0x1e10c6000 -        0x1e1302fef +net.sourceforge.UFOAI 2.4-dev (2.4-dev) <0A323BC0-AFE2-3C5F-B325-63E3EF01C704> /Applications/UFOAI.app/Contents/MacOS/ufo
       0x1e361f000 -        0x1e363dfff +libpng14.14.dylib 23.0.0 (compatibility 23.0.0) <48CB11D2-272D-37E5-B9AE-3C754AFCA81C> /Applications/UFOAI.app/Contents/Libraries/libpng14.14.dylib
       0x1e3645000 -        0x1e3679ff7 +libjpeg.8.dylib 12.0.0 (compatibility 12.0.0) <77D7722A-2420-3BD2-ADA2-B996C3390FCC> /Applications/UFOAI.app/Contents/Libraries/libjpeg.8.dylib
       0x1e3682000 -        0x1e368aff7 +libintl.8.dylib 10.1.0 (compatibility 10.0.0) <3F3E0D15-C5A2-3889-BF3E-85C39AB8DBDC> /Applications/UFOAI.app/Contents/Libraries/libintl.8.dylib
       0x1e3692000 -        0x1e3696fff +libSDL_ttf-2.0.0.dylib 11.1.0 (compatibility 11.0.0) <0196B8D2-7856-3978-BF1D-684533C45586> /Applications/UFOAI.app/Contents/Libraries/libSDL_ttf-2.0.0.dylib
       0x1e369d000 -        0x1e36a3fff +libSDL_image-1.2.0.dylib 9.4.0 (compatibility 9.0.0) <DD904417-1FBA-32BC-8AFB-31A9C5A05B51> /Applications/UFOAI.app/Contents/Libraries/libSDL_image-1.2.0.dylib
       0x1e36aa000 -        0x1e36c6ff7 +libSDL_mixer-1.2.0.dylib 13.0.0 (compatibility 13.0.0) <6AE3820F-DB18-3A27-950D-833B409A3708> /Applications/UFOAI.app/Contents/Libraries/libSDL_mixer-1.2.0.dylib
       0x1e36fc000 -        0x1e374ffff +libSDL-1.2.0.dylib 12.4.0 (compatibility 12.0.0) <66868D0C-4B16-3DA0-A9BD-D31487DBBE8B> /Applications/UFOAI.app/Contents/Libraries/libSDL-1.2.0.dylib
       0x1e376e000 -        0x1e37b5ff7 +libcurl.4.dylib 7.0.0 (compatibility 7.0.0) <75E55D72-2BB3-311C-9182-EE264A40DA26> /Applications/UFOAI.app/Contents/Libraries/libcurl.4.dylib
       0x1e37c3000 -        0x1e37f1ff7 +libidn.11.dylib 18.5.0 (compatibility 18.0.0) <16960063-B58F-31B9-9855-11BA4B72AA0E> /Applications/UFOAI.app/Contents/Libraries/libidn.11.dylib
       0x1e37f6000 -        0x1e3834fff +libssl.1.0.0.dylib ??? (???) <1223F738-C174-32AB-BB53-BF1CE1BE8799> /Applications/UFOAI.app/Contents/Libraries/libssl.1.0.0.dylib
       0x1e384d000 -        0x1e3975ff7 +libcrypto.1.0.0.dylib ??? (???) <C3A8AAFB-4BC2-3C8C-83EE-5C3D2C66DF8F> /Applications/UFOAI.app/Contents/Libraries/libcrypto.1.0.0.dylib
       0x1e39e1000 -        0x1e39f5fff +libz.1.dylib 1.2.5 (compatibility 1.0.0) <B39F1356-974D-3ED2-82FC-465E9A8CB0B6> /Applications/UFOAI.app/Contents/Libraries/libz.1.dylib
       0x1e39fc000 -        0x1e3a24fff +libvorbis.0.dylib 5.5.0 (compatibility 5.0.0) <6F555EE4-125E-365B-AE52-C0AC9181606E> /Applications/UFOAI.app/Contents/Libraries/libvorbis.0.dylib
       0x1e3a2e000 -        0x1e3a31ff7 +libogg.0.dylib 9.0.0 (compatibility 9.0.0) <6B61ACF6-F267-3F19-B120-8F3BD3C01602> /Applications/UFOAI.app/Contents/Libraries/libogg.0.dylib
       0x1e3a36000 -        0x1e3b2eff7 +libiconv.2.dylib 8.1.0 (compatibility 8.0.0) <5E426CF4-4755-31A1-8A3A-6B332E8CF0FC> /Applications/UFOAI.app/Contents/Libraries/libiconv.2.dylib
       0x1e3b3d000 -        0x1e3bc1fff +libfreetype.6.dylib 15.0.0 (compatibility 15.0.0) <8CAF6577-19B8-3AA7-B9F9-27FC0373B9AE> /Applications/UFOAI.app/Contents/Libraries/libfreetype.6.dylib
       0x1e3bd7000 -        0x1e3be5ff7 +libbz2.1.0.dylib 1.0.6 (compatibility 1.0.0) <3848EEF4-53B6-3ED3-AF53-ACBA8B67DCF5> /Applications/UFOAI.app/Contents/Libraries/libbz2.1.0.dylib
       0x1e3bec000 -        0x1e3bf1fff +libXrandr.2.dylib 5.0.0 (compatibility 5.0.0) <E3E186F4-789B-3F9B-92CE-51AE1C5F400E> /Applications/UFOAI.app/Contents/Libraries/libXrandr.2.dylib
       0x1e3bf6000 -        0x1e3c03ff7 +libXext.6.dylib 11.0.0 (compatibility 11.0.0) <12752BC2-0B0C-361A-AA07-D687E6FC014A> /Applications/UFOAI.app/Contents/Libraries/libXext.6.dylib
       0x1e3c09000 -        0x1e3c0ffff +libXrender.1.dylib 5.0.0 (compatibility 5.0.0) <CB646FB9-C7F5-3AFA-B271-FA3C6847043D> /Applications/UFOAI.app/Contents/Libraries/libXrender.1.dylib
       0x1e3c14000 -        0x1e3d2cff7 +libX11.6.dylib 10.0.0 (compatibility 10.0.0) <4A7B6D2C-AC99-34D5-8F3A-57CA68201267> /Applications/UFOAI.app/Contents/Libraries/libX11.6.dylib
       0x1e3d52000 -        0x1e3d64ff7 +libxcb.1.dylib 3.0.0 (compatibility 3.0.0) <1C3910DF-194A-3256-BFB1-480898E607CA> /Applications/UFOAI.app/Contents/Libraries/libxcb.1.dylib
       0x1e3d74000 -        0x1e3d75ff7 +libXau.6.dylib 7.0.0 (compatibility 7.0.0) <ACABCE32-C0C0-3B3F-AE28-E86D88838560> /Applications/UFOAI.app/Contents/Libraries/libXau.6.dylib
       0x1e3d7b000 -        0x1e3d7efff +libXdmcp.6.dylib 7.0.0 (compatibility 7.0.0) <B5E4BC98-46B1-3BF5-AB63-42A21696F9C5> /Applications/UFOAI.app/Contents/Libraries/libXdmcp.6.dylib
       0x1e3d84000 -        0x1e3ddbfff +libtiff.3.dylib 13.5.0 (compatibility 13.0.0) <74B2C3F6-C8B5-3602-BE74-8CA20B3C0FBA> /Applications/UFOAI.app/Contents/Libraries/libtiff.3.dylib
       0x1e3de8000 -        0x1e3e14fff +libmikmod.3.dylib 4.0.0 (compatibility 4.0.0) <9FF0417E-47AB-3BFD-B87F-7F47FA1EC6B4> /Applications/UFOAI.app/Contents/Libraries/libmikmod.3.dylib
       0x1e3e25000 -        0x1e3e2aff7 +libvorbisfile.3.dylib 7.4.0 (compatibility 7.0.0) <B3A37BB1-9D57-3F93-AB46-8A66A0CE0D08> /Applications/UFOAI.app/Contents/Libraries/libvorbisfile.3.dylib
       0x1e3e30000 -        0x1e3e59ff7 +libFLAC.8.dylib 11.0.0 (compatibility 11.0.0) <CD2342AA-EE02-3962-A952-FB9B6ACAF71B> /Applications/UFOAI.app/Contents/Libraries/libFLAC.8.dylib
       0x1e3e66000 -        0x1e3e9fff7 +libsmpeg-0.4.0.dylib 2.3.0 (compatibility 2.0.0) <28735727-CD89-3CDA-B339-F83777494BC5> /Applications/UFOAI.app/Contents/Libraries/libsmpeg-0.4.0.dylib
    0x7fff5fc00000 -     0x7fff5fc3bdef  dyld 132.1 (???) <B536F2F1-9DF1-3B6C-1C2C-9075EA219A06> /usr/lib/dyld
    0x7fff80034000 -     0x7fff8006efff  libcups.2.dylib 2.8.0 (compatibility 2.0.0) <7982734A-B66B-44AA-DEEC-364D2C10009B> /usr/lib/libcups.2.dylib
    0x7fff801a7000 -     0x7fff801acff7  com.apple.CommonPanels 1.2.4 (91) <4D84803B-BD06-D80E-15AE-EFBE43F93605> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/CommonPanels.framework/Versions/A/CommonPanels
    0x7fff801ad000 -     0x7fff80202ff7  com.apple.framework.familycontrols 2.0.2 (2020) <F09541B6-5E28-1C01-C1AE-F6A2508670C7> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
    0x7fff80228000 -     0x7fff8023ffff  com.apple.ImageCapture 6.1 (6.1) <79AB2131-2A6C-F351-38A9-ED58B25534FD> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/ImageCapture.framework/Versions/A/ImageCapture
    0x7fff8047b000 -     0x7fff8047cff7  com.apple.audio.units.AudioUnit 1.6.7 (1.6.7) <49B723D1-85F8-F86C-2331-F586C56D68AF> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
    0x7fff80486000 -     0x7fff80486ff7  com.apple.Accelerate.vecLib 3.6 (vecLib 3.6) <DA9BFF01-40DF-EBD5-ABB7-787DAF2D77CF> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
    0x7fff80487000 -     0x7fff805c5fff  com.apple.CoreData 102.1 (251) <32233D4D-00B7-CE14-C881-6BF19FD05A03> /System/Library/Frameworks/CoreData.framework/Versions/A/CoreData
    0x7fff8061e000 -     0x7fff80637fff  com.apple.CFOpenDirectory 10.6 (10.6) <CCF79716-7CC6-2520-C6EB-A4F56AD0A207> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/Frameworks/CFOpenDirectory.framework/Versions/A/CFOpenDirectory
    0x7fff80638000 -     0x7fff8065fff7  libJPEG.dylib ??? (???) <921A3A14-A69B-F393-1678-5A5D32D4BDF2> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
    0x7fff80660000 -     0x7fff80675ff7  com.apple.LangAnalysis 1.6.6 (1.6.6) <DC999B32-BF41-94C8-0583-27D9AB463E8B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
    0x7fff806d9000 -     0x7fff8080efff  com.apple.audio.toolbox.AudioToolbox 1.6.7 (1.6.7) <F4814A13-E557-59AF-30FF-E62929367933> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
    0x7fff80881000 -     0x7fff80881ff7  com.apple.CoreServices 44 (44) <DC7400FB-851E-7B8A-5BF6-6F50094302FB> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
    0x7fff8089e000 -     0x7fff808bffff  libresolv.9.dylib 41.1.0 (compatibility 1.0.0) <9410EC7F-4D24-6740-AFEE-90405750FAD7> /usr/lib/libresolv.9.dylib
    0x7fff80904000 -     0x7fff8094dfef  libGLU.dylib ??? (???) <B0F4CA55-445F-E901-0FCF-47B3B4BAE6E2> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLU.dylib
    0x7fff8094e000 -     0x7fff8094eff7  com.apple.Carbon 150 (152) <19B37B7B-1594-AD0A-7F14-FA2F85AD7241> /System/Library/Frameworks/Carbon.framework/Versions/A/Carbon
    0x7fff8098d000 -     0x7fff80994fff  com.apple.OpenDirectory 10.6 (10.6) <4200CFB0-DBA1-62B8-7C7C-91446D89551F> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
    0x7fff80997000 -     0x7fff80a74fff  com.apple.vImage 4.1 (4.1) <C3F44AA9-6F71-0684-2686-D3BBC903F020> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vImage.framework/Versions/A/vImage
    0x7fff80a75000 -     0x7fff80a7afff  libGIF.dylib ??? (???) <1888A176-22D5-C663-22D0-336D9D213BD6> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
    0x7fff80cfb000 -     0x7fff80d4afef  libTIFF.dylib ??? (???) <2DDC5A18-35EE-5B59-10D8-0F6925DB3858> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libTIFF.dylib
   
Title: Re: OSX installers
Post by: eqsmallcakes on April 18, 2012, 04:09:34 am
0x7fff80d4b000 -     0x7fff80d73fff  com.apple.DictionaryServices 1.1.2 (1.1.2) <E9269069-93FA-2B71-F9BA-FDDD23C4A65E> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
    0x7fff80d74000 -     0x7fff80d83fef  com.apple.opengl 1.6.14 (1.6.14) <ECAE2D12-5BE3-46E7-6EE5-563B80B32A3E> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
    0x7fff80de0000 -     0x7fff80df1ff7  libz.1.dylib 1.2.3 (compatibility 1.0.0) <FB5EE53A-0534-0FFA-B2ED-486609433717> /usr/lib/libz.1.dylib
    0x7fff80df2000 -     0x7fff80e7efef  SecurityFoundation ??? (???) <6860DE26-0D42-D1E8-CD7C-5B42D78C1E1D> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
    0x7fff80e7f000 -     0x7fff80f34fe7  com.apple.ink.framework 1.3.3 (107) <FFC46EE0-3544-A459-2AB9-94778A75E3D4> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
    0x7fff80f35000 -     0x7fff80f38fff  com.apple.help 1.3.2 (41.1) <BD1B0A22-1CB8-263E-FF85-5BBFDE3660B9> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Help.framework/Versions/A/Help
    0x7fff80f39000 -     0x7fff80f7afff  com.apple.SystemConfiguration 1.10.8 (1.10.2) <78D48D27-A9C4-62CA-2803-D0BBED82855A> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
    0x7fff80fbb000 -     0x7fff8103afe7  com.apple.audio.CoreAudio 3.2.6 (3.2.6) <79E256EB-43F1-C7AA-6436-124A4FFB02D0> /System/Library/Frameworks/CoreAudio.framework/Versions/A/CoreAudio
    0x7fff8109c000 -     0x7fff810a2ff7  com.apple.CommerceCore 1.0 (9.1) <3691E9BA-BCF4-98C7-EFEC-78DA6825004E> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
    0x7fff810cb000 -     0x7fff8128cfef  libSystem.B.dylib 125.2.11 (compatibility 1.0.0) <9AB4F1D1-89DC-0E8A-DC8E-A4FE4D69DB69> /usr/lib/libSystem.B.dylib
    0x7fff8128d000 -     0x7fff8128ffff  com.apple.print.framework.Print 6.1 (237.1) <CA8564FB-B366-7413-B12E-9892DA3C6157> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Print.framework/Versions/A/Print
    0x7fff81290000 -     0x7fff81407fe7  com.apple.CoreFoundation 6.6.6 (550.44) <BB4E5158-E47A-39D3-2561-96CB49FA82D4> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
    0x7fff8190f000 -     0x7fff81994ff7  com.apple.print.framework.PrintCore 6.3 (312.7) <CDFE82DD-D811-A091-179F-6E76069B432D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
    0x7fff81c8d000 -     0x7fff81c9afe7  libCSync.A.dylib 545.0.0 (compatibility 64.0.0) <1C35FA50-9C70-48DC-9E8D-2054F7A266B1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCSync.A.dylib
    0x7fff81d00000 -     0x7fff81de5fef  com.apple.DesktopServices 1.5.11 (1.5.11) <39FAA3D2-6863-B5AB-AED9-92D878EA2438> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
    0x7fff81de6000 -     0x7fff81dfcfef  libbsm.0.dylib ??? (???) <42D3023A-A1F7-4121-6417-FCC6B51B3E90> /usr/lib/libbsm.0.dylib
    0x7fff81e93000 -     0x7fff81e93ff7  com.apple.vecLib 3.6 (vecLib 3.6) <08D3D45D-908B-B86A-00BA-0F978D2702A7> /System/Library/Frameworks/vecLib.framework/Versions/A/vecLib
    0x7fff820d7000 -     0x7fff820dbff7  libmathCommon.A.dylib 315.0.0 (compatibility 1.0.0) <95718673-FEEE-B6ED-B127-BCDBDB60D4E5> /usr/lib/system/libmathCommon.A.dylib
    0x7fff820e9000 -     0x7fff828f3fe7  libBLAS.dylib 219.0.0 (compatibility 1.0.0) <FC941ECB-71D0-FAE3-DCBF-C5A619E594B8> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libBLAS.dylib
    0x7fff82902000 -     0x7fff82b8cfe7  com.apple.security 6.1.2 (55002) <FD0B5AD4-74DB-7ED8-90D3-6EC56FFA8557> /System/Library/Frameworks/Security.framework/Versions/A/Security
    0x7fff82b8d000 -     0x7fff82c61fe7  com.apple.CFNetwork 454.12.4 (454.12.4) <C83E2BA1-1818-B3E8-5334-860AD21D1C80> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
    0x7fff82c62000 -     0x7fff82ca5ff7  libRIP.A.dylib 545.0.0 (compatibility 64.0.0) <5FF3D7FD-84D8-C5FA-D640-90BB82EC651D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
    0x7fff82ca6000 -     0x7fff82d23fef  libstdc++.6.dylib 7.9.0 (compatibility 7.0.0) <35ECA411-2C08-FD7D-11B1-1B7A04921A5C> /usr/lib/libstdc++.6.dylib
    0x7fff82d24000 -     0x7fff82d27ff7  libCoreVMClient.dylib ??? (???) <75819794-3B7A-8944-D004-7EA6DD7CE836> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libCoreVMClient.dylib
    0x7fff82d28000 -     0x7fff82d37fff  com.apple.NetFS 3.2.2 (3.2.2) <7CCBD70E-BF31-A7A7-DB98-230687773145> /System/Library/Frameworks/NetFS.framework/Versions/A/NetFS
    0x7fff82d4c000 -     0x7fff82e0dfef  com.apple.ColorSync 4.6.8 (4.6.8) <7DF1D175-6451-51A2-DBBF-40FCA78C0D2C> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
    0x7fff82e0e000 -     0x7fff82eaefff  com.apple.LaunchServices 362.3 (362.3) <B90B7C31-FEF8-3C26-BFB3-D8A48BD2C0DA> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/LaunchServices.framework/Versions/A/LaunchServices
    0x7fff82f52000 -     0x7fff82f54fff  libRadiance.dylib ??? (???) <E08CD209-E3E4-2753-AF8A-90DD12ED556F> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
    0x7fff83492000 -     0x7fff83492ff7  com.apple.Accelerate 1.6 (Accelerate 1.6) <2BB7D669-4B40-6A52-ADBD-DA4DB3BC0B1B> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
    0x7fff83cc4000 -     0x7fff83d7dfff  libsqlite3.dylib 9.6.0 (compatibility 9.0.0) <2C5ED312-E646-9ADE-73A9-6199A2A43150> /usr/lib/libsqlite3.dylib
    0x7fff83d7e000 -     0x7fff83d84ff7  com.apple.DiskArbitration 2.3 (2.3) <857F6E43-1EF4-7D53-351B-10DE0A8F992A> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
    0x7fff83dd5000 -     0x7fff83dd5ff7  com.apple.Cocoa 6.6 (???) <68B0BE46-6E24-C96F-B341-054CF9E8F3B6> /System/Library/Frameworks/Cocoa.framework/Versions/A/Cocoa
    0x7fff83dd6000 -     0x7fff83e09ff7  libTrueTypeScaler.dylib ??? (???) <B7BA8104-FA18-39A2-56E1-922EE7A660AC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libTrueTypeScaler.dylib
    0x7fff83e0a000 -     0x7fff83e59ff7  com.apple.DirectoryService.PasswordServerFramework 6.1 (6.1) <01B370FB-D524-F660-3826-E85B7F0D85CD> /System/Library/PrivateFrameworks/PasswordServer.framework/Versions/A/PasswordServer
    0x7fff8462f000 -     0x7fff8492dfff  com.apple.HIToolbox 1.6.5 (???) <AD1C18F6-51CB-7E39-35DD-F16B1EB978A8> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/HIToolbox.framework/Versions/A/HIToolbox
    0x7fff8492e000 -     0x7fff84942fff  libGL.dylib ??? (???) <2ECE3B0F-39E1-3938-BF27-7205C6D0358B> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
    0x7fff84973000 -     0x7fff849d3fe7  com.apple.framework.IOKit 2.0 (???) <4F071EF0-8260-01E9-C641-830E582FA416> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
    0x7fff849d4000 -     0x7fff84a8aff7  libobjc.A.dylib 227.0.0 (compatibility 1.0.0) <03140531-3B2D-1EBA-DA7F-E12CC8F63969> /usr/lib/libobjc.A.dylib
    0x7fff84a8b000 -     0x7fff84a8bff7  com.apple.ApplicationServices 38 (38) <10A0B9E9-4988-03D4-FC56-DDE231A02C63> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/ApplicationServices
    0x7fff84cf6000 -     0x7fff84d49ff7  com.apple.HIServices 1.8.3 (???) <F6E0C7A7-C11D-0096-4DDA-2C77793AA6CD> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
    0x7fff84dd3000 -     0x7fff84df8ff7  com.apple.CoreVideo 1.6.2 (45.6) <E138C8E7-3CB6-55A9-0A2C-B73FE63EA288> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
    0x7fff84df9000 -     0x7fff84e0dff7  com.apple.speech.synthesis.framework 3.10.35 (3.10.35) <621B7415-A0B9-07A7-F313-36BEEDD7B132> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
    0x7fff84e0e000 -     0x7fff84e19ff7  com.apple.speech.recognition.framework 3.11.1 (3.11.1) <F0DDF27E-DB55-07CE-E548-C62095BE8167> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SpeechRecognition.framework/Versions/A/SpeechRecognition
    0x7fff84e1a000 -     0x7fff85261fef  com.apple.RawCamera.bundle 3.7.1 (570) <5AFA87CA-DC3D-F84E-7EA1-6EABA8807766> /System/Library/CoreServices/RawCamera.bundle/Contents/MacOS/RawCamera
    0x7fff85262000 -     0x7fff85c5cff7  com.apple.AppKit 6.6.8 (1038.36) <4CFBE04C-8FB3-B0EA-8DDB-7E7D10E9D251> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
    0x7fff85c5d000 -     0x7fff85e1bff7  com.apple.ImageIO.framework 3.0.5 (3.0.5) <4CF96F2C-B7BB-4C57-E352-3C678CA2B2B1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/ImageIO
    0x7fff85e1c000 -     0x7fff8609efff  com.apple.Foundation 6.6.8 (751.63) <E10E4DB4-9D5E-54A8-3FB6-2A82426066E4> /System/Library/Frameworks/Foundation.framework/Versions/C/Foundation
    0x7fff86128000 -     0x7fff861a6ff7  com.apple.CoreText 151.12 (???) <5BE797B7-C903-B664-ADD9-7514B1A6EF9E> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreText.framework/Versions/A/CoreText
    0x7fff861a7000 -     0x7fff868a3ff7  com.apple.CoreGraphics 1.545.0 (???) <58D597B1-EB3B-710E-0B8C-EC114D54E11B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
    0x7fff868a4000 -     0x7fff868c7fff  com.apple.opencl 12.3.6 (12.3.6) <42FA5783-EB80-1168-4015-B8C68F55842F> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
    0x7fff86956000 -     0x7fff86991fff  com.apple.AE 496.5 (496.5) <208DF391-4DE6-81ED-C697-14A2930D1BC6> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
    0x7fff86992000 -     0x7fff869d0fe7  libFontRegistry.dylib ??? (???) <395D7C0D-36B5-B353-0DC8-51ABC0B1C030> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontRegistry.dylib
    0x7fff869d1000 -     0x7fff86aebfff  libGLProgrammability.dylib ??? (???) <D1650AED-02EF-EFB3-100E-064C7F018745> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLProgrammability.dylib
    0x7fff86aec000 -     0x7fff86b17ff7  libxslt.1.dylib 3.24.0 (compatibility 3.0.0) <8AB4CA9E-435A-33DA-7041-904BA7FA11D5> /usr/lib/libxslt.1.dylib
    0x7fff873ca000 -     0x7fff874e9fe7  libcrypto.0.9.8.dylib 0.9.8 (compatibility 0.9.8) <14115D29-432B-CF02-6B24-A60CC533A09E> /usr/lib/libcrypto.0.9.8.dylib
    0x7fff874ea000 -     0x7fff8751bfff  libGLImage.dylib ??? (???) <562565E1-AA65-FE96-13FF-437410C886D0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
    0x7fff876a1000 -     0x7fff876b7fe7  com.apple.MultitouchSupport.framework 207.11 (207.11) <8233CE71-6F8D-8B3C-A0E1-E123F6406163> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
    0x7fff876c4000 -     0x7fff87781fff  com.apple.CoreServices.OSServices 359.2 (359.2) <BBB8888E-18DE-5D09-3C3A-F4C029EC7886> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
    0x7fff877ac000 -     0x7fff8785cfff  edu.mit.Kerberos 6.5.11 (6.5.11) <085D80F5-C9DC-E252-C21B-03295E660C91> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
    0x7fff878a8000 -     0x7fff878a9fff  liblangid.dylib ??? (???) <EA4D1607-2BD5-2EE2-2A3B-632EEE5A444D> /usr/lib/liblangid.dylib
    0x7fff878f6000 -     0x7fff878f7ff7  com.apple.TrustEvaluationAgent 1.1 (1) <51867586-1C71-AE37-EAAD-535A58DD3550> /System/Library/PrivateFrameworks/TrustEvaluationAgent.framework/Versions/A/TrustEvaluationAgent
    0x7fff87904000 -     0x7fff87950fff  libauto.dylib ??? (???) <F7221B46-DC4F-3153-CE61-7F52C8C293CF> /usr/lib/libauto.dylib
    0x7fff87a7a000 -     0x7fff87a8cfe7  libsasl2.2.dylib 3.15.0 (compatibility 3.0.0) <76B83C8D-8EFE-4467-0F75-275648AFED97> /usr/lib/libsasl2.2.dylib
    0x7fff88de4000 -     0x7fff88efbfef  libxml2.2.dylib 10.3.0 (compatibility 10.0.0) <1B27AFDD-DF87-2009-170E-C129E1572E8B> /usr/lib/libxml2.2.dylib
    0x7fff88efc000 -     0x7fff89299fe7  com.apple.QuartzCore 1.6.3 (227.37) <16DFF6CD-EA58-CE62-A1D7-5F6CE3D066DD> /System/Library/Frameworks/QuartzCore.framework/Versions/A/QuartzCore
    0x7fff8935f000 -     0x7fff8937aff7  com.apple.openscripting 1.3.1 (???) <FD46A0FE-AC79-3EF7-AB4F-396D376DDE71> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/OpenScripting.framework/Versions/A/OpenScripting
    0x7fff8937b000 -     0x7fff8937eff7  com.apple.securityhi 4.0 (36638) <38935851-09E4-DDAB-DB1D-30ADC39F7ED0> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/SecurityHI.framework/Versions/A/SecurityHI
    0x7fff893af000 -     0x7fff893f9ff7  com.apple.Metadata 10.6.3 (507.15) <DE238BE4-5E22-C4D5-CF5C-3D50FDEE4701> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
    0x7fff8959b000 -     0x7fff898cffef  com.apple.CoreServices.CarbonCore 861.39 (861.39) <1386A24D-DD15-5903-057E-4A224FAF580B> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/CarbonCore.framework/Versions/A/CarbonCore
    0x7fff899db000 -     0x7fff899dfff7  libCGXType.A.dylib 545.0.0 (compatibility 64.0.0) <DB710299-B4D9-3714-66F7-5D2964DE585B> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
    0x7fff89a43000 -     0x7fff89e86fef  libLAPACK.dylib 219.0.0 (compatibility 1.0.0) <0CC61C98-FF51-67B3-F3D8-C5E430C201A9> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLAPACK.dylib
    0x7fff89e87000 -     0x7fff89f49fe7  libFontParser.dylib ??? (???) <EF06F16C-0CC9-B4CA-7BD9-0A97FA967340> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
    0x7fff8a1bc000 -     0x7fff8a24cfff  com.apple.SearchKit 1.3.0 (1.3.0) <4175DC31-1506-228A-08FD-C704AC9DF642> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/SearchKit.framework/Versions/A/SearchKit
    0x7fff8a24d000 -     0x7fff8a2e7fff  com.apple.ApplicationServices.ATS 275.19 (???) <2DE8987F-4563-4D8E-45C3-2F6F786E120D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/ATS
    0x7fff8a2e8000 -     0x7fff8a329fef  com.apple.QD 3.36 (???) <5DC41E81-32C9-65B2-5528-B33E934D5BB4> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
    0x7fff8a32a000 -     0x7fff8a34aff7  com.apple.DirectoryService.Framework 3.6 (621.11) <AD76C757-6701-BDB5-631E-1CB77D669586> /System/Library/Frameworks/DirectoryService.framework/Versions/A/DirectoryService
    0x7fff8a34b000 -     0x7fff8a509fff  libicucore.A.dylib 40.0.0 (compatibility 1.0.0) <4274FC73-A257-3A56-4293-5968F3428854> /usr/lib/libicucore.A.dylib
    0x7fff8a50a000 -     0x7fff8a551ff7  com.apple.coreui 2 (114) <D7645B59-0431-6283-7322-957D944DAB21> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
    0x7fff8a552000 -     0x7fff8a5bcfe7  libvMisc.dylib 268.0.1 (compatibility 1.0.0) <75A8D840-4ACE-6560-0889-2AFB6BE08E59> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvMisc.dylib
    0x7fff8a5bd000 -     0x7fff8a5c3ff7  IOSurface ??? (???) <04EDCEDE-E36F-15F8-DC67-E61E149D2C9A> /System/Library/Frameworks/IOSurface.framework/Versions/A/IOSurface
    0x7fff8a5c4000 -     0x7fff8a60cff7  libvDSP.dylib 268.0.1 (compatibility 1.0.0) <170DE04F-89AB-E295-0880-D69CAFBD7979> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
    0x7fff8a60d000 -     0x7fff8a612fff  libGFXShared.dylib ??? (???) <6BBC351E-40B3-F4EB-2F35-05BDE52AF87E> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGFXShared.dylib
    0x7fff8a613000 -     0x7fff8a630ff7  libPng.dylib ??? (???) <A6D093D2-CA9D-2035-9C11-0AE98585C6F1> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ImageIO.framework/Versions/A/Resources/libPng.dylib
    0x7fff8a631000 -     0x7fff8a63fff7  libkxld.dylib ??? (???) <8145A534-95CC-9F3C-B78B-AC9898F38C6F> /usr/lib/system/libkxld.dylib
    0x7fffffe00000 -     0x7fffffe01fff  libSystem.B.dylib ??? (???) <9AB4F1D1-89DC-0E8A-DC8E-A4FE4D69DB69> /usr/lib/libSystem.B.dylib

Model: iMac5,1, BootROM IM51.0090.B09, 2 processors, Intel Core 2 Duo, 2.16 GHz, 2.5 GB, SMC 1.9f4
Graphics: ATI Radeon X1600, ATY,RadeonX1600, PCIe, 128 MB
Memory Module: global_name
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0x87), Broadcom BCM43xx 1.0 (5.10.131.42.4)
Bluetooth: Version 2.4.5f3, 2 service, 19 devices, 1 incoming serial ports
Network Service: AirPort, AirPort, en1
Serial ATA Device: ST3250824AS  Q, 232.89 GB
Parallel ATA Device: MATSHITADVD-R   UJ-85J
USB Device: Built-in iSight, 0x05ac  (Apple Inc.), 0x8501, 0xfd400000 / 3
USB Device: Bluetooth USB Host Controller, 0x05ac  (Apple Inc.), 0x8206, 0x7d100000 / 2
USB Device: IR Receiver, 0x05ac  (Apple Inc.), 0x8240, 0x7d200000 / 3
FireWire Device: ATA Device 00, Seagate, Up to 400 Mb/sec
Title: Re: OSX installers
Post by: Naftali on August 27, 2012, 09:47:23 pm
Any progress on this?  My download of the new 2.4 stable release is doing what looks like the same thing.  Mac OSX 10.6.8, crash report can be found at http://pastebin.com/gezGZBsY
Title: Re: OSX installers
Post by: Mattn on October 03, 2012, 06:43:10 pm
there is a new version (http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg) uploaded (2.5-dev). please let me know whether this one works for you guys.
Title: Re: OSX installers
Post by: Dorzak on October 05, 2012, 06:59:18 am
there is a new version (http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg) uploaded (2.5-dev). please let me know whether this one works for you guys.

Woohoo, downloading now.

Going to take about an hour, so won't get to try it out until tomorrow.

Edit2:  So I couldn't sleep, and it went faster than expected.  However, it crashes immediately on trying to launch.  It is trying to load libcrypt something or other.   I am installing Xcode to see if that will get the libraries.

Title: Re: OSX installers
Post by: Mattn on October 05, 2012, 09:22:27 am
thanks for reporting, found the cause - and have a fix - will upload it asap (might take some hours)
Title: Re: OSX installers
Post by: Dorzak on October 06, 2012, 09:59:15 am
thanks for reporting, found the cause - and have a fix - will upload it asap (might take some hours)

Is it going to replace the existing file on the server, or be a new file?
Title: Re: OSX installers
Post by: Mattn on October 06, 2012, 08:11:35 pm
it is going to replace the old file - but i will post a message here once it's done. i will hopefully have everything fixed tomorrow and provide a new dmg
Title: Re: OSX installers
Post by: Mattn on October 07, 2012, 10:25:57 am
the new installer is being uploaded right now - will be finished in ~3h. download (http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg)
Title: Re: OSX installers
Post by: Mattn on October 07, 2012, 02:02:04 pm
upload is done - feedback is welcome.
Title: Re: OSX installers
Post by: Dorzak on October 08, 2012, 01:52:32 am
upload is done - feedback is welcome.

It launches, but haven't had time to play it yet.
Title: Re: OSX installers
Post by: Mattn on October 09, 2012, 09:22:17 pm
i'm currently uploading a new version which should fix the segfault on startup for a lot of people. The upload will take a few hours - i will keep you informed when i'm done. (i think we are getting closer ;) )
Title: Re: OSX installers
Post by: Mattn on October 09, 2012, 10:15:25 pm
I'm going to bed now - upload will take ~2.5hours to finish. Feedback is welcome (as always)
Title: Re: OSX installers
Post by: ePhysic on October 10, 2012, 12:49:36 pm
Hi, I'm new here.
I played version 2.1 for mac some time ago.
I came here to remember this fantastic game, thanks to the launch of a new version of x-com market. But I'm having problems with version 2.4 for mac usurers.
The program closes with this error when loading. After several attempts, I tried the same version for Windows, to run with wine, even knowing about the need to change the engine because the mouse would not work. A pity that the portingteam site is down at the moment. Otherwise I'd be playing = P

So I'm downloading the installer for testing and will provide feedback on its operation.

tnx
Title: Re: OSX installers
Post by: ePhysic on October 10, 2012, 11:58:49 pm
Hello, I returned to the log generated. As was mentioned earlier, I downloaded the file ufoai-2.5-dev-macosx-intel.dmg
First the configuration of my iMac:
model iMac 8.1 intel core 2 duo 2.4 GHz 1GB ram ATI radeon 2400 XT Video
When starting the game, he did not complete the loading process.

cya guys

PS.: New file maclog
Title: Re: OSX installers
Post by: geever on October 11, 2012, 02:19:04 pm
Start the game with +logfile 2 parameter and post the log of it. Your log seems to be truncated...

-geever
Title: Re: OSX installers
Post by: Mattn on October 11, 2012, 02:43:37 pm
please also attach the macosx crashlog
Title: Re: OSX installers
Post by: blue_cephalopod on October 16, 2012, 08:39:10 pm
Also have crash on startup, hope this will be useful...
Title: Re: OSX installers
Post by: Mattn on October 17, 2012, 10:10:18 am
yes, thanks, that helped a lot.

it looks like this is fixed in recent gcc versions (and i was due to an apple bug - see http://trac.adium.im/ticket/15996#comment:16 and http://gcc.gnu.org/bugzilla/show_bug.cgi?id=51906 )

i will update my build environment and retry.

Title: Re: OSX installers
Post by: ovvldc on November 17, 2012, 11:27:39 am
Any new builds we can try out?
Title: Re: OSX installers
Post by: H-Hour on November 17, 2012, 05:24:58 pm
I know mattn has been very busy lately, so I suspect he hasn't had time to generate any new Mac builds. But maybe he will turn up and prove me wrong.
Title: Re: OSX installers
Post by: ovvldc on November 18, 2012, 10:20:19 am
This is a volunteer project, so I don't want to push anyone :).
Title: Re: OSX installers
Post by: ovvldc on January 15, 2013, 09:44:45 pm
Has anyone managed a Mac build recently that they can share? The last snapshots at this site date from last October :(.
Title: Re: OSX installers
Post by: Mattn on February 12, 2013, 02:26:05 pm
i'm currently uploading a new build from 2.5-dev. once the upload is done i would be glad about feedback. (~30 minutes from now)
Title: Re: OSX installers
Post by: ePhysic on February 12, 2013, 03:52:43 pm
I'm waiting Mattn. tnx
Title: Re: OSX installers
Post by: Mattn on February 12, 2013, 04:33:31 pm
the intel version is only - will now also upload the ppc version
Title: Re: OSX installers
Post by: ePhysic on February 12, 2013, 05:16:02 pm
Perfect.
This link, right?

http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg (http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg)
Title: Re: OSX installers
Post by: ePhysic on February 12, 2013, 06:46:08 pm
no good  :-[ crash on start, no menu or start image

I'll try again.
Title: Re: OSX installers
Post by: Mattn on February 12, 2013, 08:48:15 pm
thanks for the logs - a crash in gettext (libintl) - i'll investigate

edit
here is the problem:
Title: Re: OSX installers
Post by: Mattn on February 12, 2013, 09:06:36 pm
what is your language? (system and game)
Title: Re: OSX installers
Post by: Mattn on February 12, 2013, 09:07:12 pm
oh... if you know how, please run ufo with
Code: [Select]
LC_ALL=C ./ufo and report back whether it works please.
Title: Re: OSX installers
Post by: ePhysic on February 12, 2013, 10:40:21 pm
what is your language? (system and game)

Hi sorry be later.

iMac 2008 with Mac OS X 10.6.8 processor 2.4Ghz intel core 2 Duo 1GB RAM and ATI Radeon HD2400

About language, what do you say?

And about LC_AA=C ./ufo  I don't understand, I don't know program, just curiosity. sorry. But I'll research about this.

tnx again for you atention.
Title: Re: OSX installers
Post by: ePhysic on February 12, 2013, 11:02:41 pm
oh... if you know how, please run ufo with
Code: [Select]
LC_ALL=C ./ufo and report back whether it works please.

Okay, got it. I ran the command in terminal mode LC_ALL = C. /ufo inside the folder /UFOAI.app/Contents/MacOS

When he started playing the entrance music was lively but the screen went dark without showing any image. I could not finish the program or forcing out. I had to turn off and on my iMac 2008.

I could not retrieve the error report mac, but here's ufoconsole generated.
Title: Re: OSX installers
Post by: Mattn on February 13, 2013, 08:13:10 am
gettext is for translations - this is where the crash happens. it looks like this happens if it can't find valid translations. maybe you are using a system language that we don't support (we don't have a translation for). That's why i need to know your language that you are using with macosx.
Title: Re: OSX installers
Post by: ePhysic on February 13, 2013, 10:33:41 am
gettext is for translations - this is where the crash happens. it looks like this happens if it can't find valid translations. maybe you are using a system language that we don't support (we don't have a translation for). That's why i need to know your language that you are using with macosx.

Oh yeah, Portuguese-Brazil. But I don't change the language in game. And I prefer to play in English, then never change the default language. But from what I understand he has trouble with the language of my operating system. Is it?
Title: Re: OSX installers
Post by: Mattn on February 13, 2013, 01:26:28 pm
no, it's a problem of the lib the game uses to load the translations. i was just asking for your language to see whether we have a translation for it.
Title: Re: OSX installers
Post by: ePhysic on February 13, 2013, 01:38:09 pm
Alright. So I could answer your question? Because remember playing version 2.1 without problems with the lib translation.
Title: Re: OSX installers
Post by: Mattn on February 13, 2013, 07:21:16 pm
yes - everything's fine - thanks for your logs and answers. i will try to find a fix.
Title: Re: OSX installers
Post by: ePhysic on February 13, 2013, 09:22:15 pm
yes - everything's fine - thanks for your logs and answers. i will try to find a fix.

I thank you for your dedication to this project. I wish I could help more, but unfortunately I do not know programming.
Title: Re: OSX installers
Post by: nazzica on February 15, 2013, 02:54:06 pm
Hi everybody,
I would tks all people working on this project and for mac stable version.
I'm downloading the 2.5 dev and in this weekend I hope to send you some feedback.
I hope to understand how to menage the "LC_ALL = C. /ufo" matter and to be of some help.
Thank you again!
n.
Title: Re: OSX installers
Post by: ePhysic on February 15, 2013, 06:24:07 pm
Hi everybody,
I would tks all people working on this project and for mac stable version.
I'm downloading the 2.5 dev and in this weekend I hope to send you some feedback.
I hope to understand how to menage the "LC_ALL = C. /ufo" matter and to be of some help.
Thank you again!
n.

Hi nazzica. The suggestion given by Mattn, was to see if the language we use on my iMac is compatible with the lib translations of the game. Case you need to run the command, click the UFOAI.app with the Control key and select "Show Package Contents" go to folders (Contents> MacOS) in this folder there are the apps responsible for running the game. Again, press Control and click on the file "ufo" and select "Get Info" copy the file path "where"(/Users/***/***/UFOAI.app/Contents/MacOS).
Now open the window "Terminal" and type> cd "the path that you copied" and then run the command that Mattn passed me.
REMEMBER, if you need use.

cya
Title: Re: OSX installers
Post by: nazzica on February 15, 2013, 10:32:42 pm
Hi ePhysic tks a lot for driving me trough the step on the console!

ok, let's report Mattn about my crashes...
1st attempt, I try running the app just click and go... then dark screen, a blue flash and a crash report. The game generate the dir and an ufoconsole.log (Attached "crash report 1" and "ufoconsole 1.log")

2nd attempt, I try run the game by the console and I got the same of ePhysic... the music start...I start hoping... but a dark screen remain on my macbook. I start "monkey clicking" all around and finally i got my mouse back and a crash report that I attach (it seems to me the same error) see "crash report 2" and "ufoconsole 2.log".

tks!
Title: Re: OSX installers
Post by: Mattn on February 16, 2013, 08:47:03 am
thanks a lot guys - it is indeed the same crash.

i will try to switch from fink to macports and see whether the problem exists with "their" libintl version, too. Will let you know once i have a new installer ready to test.
Title: Re: OSX installers
Post by: bobcloclimar on June 10, 2013, 06:22:58 pm
Hi, any news for an updated OSX installer ?  ???
Title: Re: OSX installers
Post by: ovvldc on September 03, 2013, 10:13:58 pm
Still nothing? The monthly blog post said fixes for all major systems. I was hoping OS X would be among the glorious recipients... :'(
Title: Re: OSX installers
Post by: H-Hour on September 03, 2013, 11:11:22 pm
Sorry ovvldc, by "major systems" I meant game systems -- campaign, battlescape, soldier stats, etc.
Title: Re: OSX installers
Post by: ovvldc on September 04, 2013, 09:25:03 pm
That makes sense. Context matters ;).

Thanks for clearing it up.
Title: Re: OSX installers
Post by: ovvldc on February 15, 2014, 12:45:52 pm
The latest snapshot at http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg is now over year old :(.
Title: Re: OSX installers
Post by: ShipIt on February 16, 2014, 09:25:58 am
The latest snapshot at http://ufoai.org/snapshots/ufoai-2.5-dev-macosx-intel.dmg is now over year old :(.

Sorry, but mattn is busy in rl and apparently none of the currently active devs uses a mac. So any help here would be very welcome.
Title: Re: OSX installers
Post by: Mattn on February 16, 2014, 12:31:16 pm
in fact i've reset my bulid chain on my mac, because i wanted to switch to 10.9 for future builds. it is still work in progress to set everything up again - as this is only a machine that i'm using to compile ufoai. as soon as i found the time to set everything up again - there will be new installers.

thanks to apple that there is no cross compile chain so we can't provide nightly builds....
Title: Re: OSX installers
Post by: DonQuijote on June 01, 2014, 06:07:01 pm
Took me a whole day to compile it, but it seems I have a working 2.6dev build. I can upload it somewhere if needed. Also, I might be able to remember the code changes (a few, not so many) I had to do so this build will compile.
Title: Re: OSX installers
Post by: Mattn on June 01, 2014, 07:37:47 pm
oh yes - please submit patches. they are more than welcome. if you could upload the dmg somewhere, please let me know, then we will be able to mirror it.
Title: Re: OSX installers
Post by: DonQuijote on June 01, 2014, 08:46:13 pm
oh yes - please submit patches. they are more than welcome. if you could upload the dmg somewhere, please let me know, then we will be able to mirror it.

Code: [Select]
diff --git a/src/client/cl_http.cpp b/src/client/cl_http.cpp
index 8767675..eb4cc67 100644
--- a/src/client/cl_http.cpp
+++ b/src/client/cl_http.cpp
@@ -189,7 +189,7 @@ static void CL_StartHTTPDownload (dlqueue_t* entry, dlhandle_t* dl)
        curl_easy_setopt(dl->curl, CURLOPT_NOPROGRESS, 0);
        if (dl->file) {
                curl_easy_setopt(dl->curl, CURLOPT_WRITEDATA, dl->file);
-               curl_easy_setopt(dl->curl, CURLOPT_WRITEFUNCTION, nullptr);
+               curl_easy_setopt(dl->curl, CURLOPT_WRITEFUNCTION, HTTP_Recv);
        } else {
                curl_easy_setopt(dl->curl, CURLOPT_WRITEDATA, dl);
                curl_easy_setopt(dl->curl, CURLOPT_WRITEFUNCTION, HTTP_Recv);
diff --git a/src/common/http.cpp b/src/common/http.cpp
index 7c54d5a..912e389 100644
--- a/src/common/http.cpp
+++ b/src/common/http.cpp
@@ -184,7 +184,7 @@ static bool HTTP_GetURLInternal (dlhandle_t& dl, const char* url, FILE* file, co
        curl_easy_setopt(dl.curl, CURLOPT_FAILONERROR, 1);
        if (file) {
                curl_easy_setopt(dl.curl, CURLOPT_WRITEDATA, file);
-               curl_easy_setopt(dl.curl, CURLOPT_WRITEFUNCTION, nullptr);
+               curl_easy_setopt(dl.curl, CURLOPT_WRITEFUNCTION, HTTP_Recv);
        } else {
                curl_easy_setopt(dl.curl, CURLOPT_WRITEDATA, &dl);
                curl_easy_setopt(dl.curl, CURLOPT_WRITEFUNCTION, HTTP_Recv);
diff --git a/src/game/g_ai.cpp b/src/game/g_ai.cpp
index abd9d89..bc4bb79 100644
--- a/src/game/g_ai.cpp
+++ b/src/game/g_ai.cpp
@@ -1164,8 +1164,8 @@ static bool AI_FindMissionLocation (Actor* actor, const pos3_t to)
                        if (!AI_CheckPosition(actor))
                                continue;

-                       const int distX = std::abs(actor->pos[0] - to[0]);
-                       const int distY = std::abs(actor->pos[1] - to[1]);
+                       const int distX = abs(actor->pos[0] - to[0]);
+                       const int distY = abs(actor->pos[1] - to[1]);
                        const int dist = distX + distY + std::max(distX, distY);
                        if (dist < bestDist) {
                                bestDist = dist;

Maybe some of them aren't correct, but it did compile and it seems to be working fine for now. I can upload it on MEGA and send you the link, if it's ok.

The hard part was to get all the needed libraries installed. As much as I tried with MacPorts I couldn't make it work, it was alwasy failing linking lua libraries at some point in the build. It finally worked with fink, after clearing everything installed with port, but there are a some missing dependencies in the wiki. I remember I also needed to install, on top of those listed, libvorbis0, libogg and gettext-tools. Maybe some other too, not so sure now.
Title: Re: OSX installers
Post by: DonQuijote on June 03, 2014, 08:00:06 am
I've uploaded it for anyone to grab, so if someone can mirror it, would be great.

ufoai-2.6-dev-macosx-universal (http://www.gamara.net/ufoai/ufoai-2.6-dev-macosx-universal.dmg)
Title: Re: OSX installers
Post by: Mattn on June 03, 2014, 09:18:54 pm
thanks a lot: http://ufoai.org/snapshots/ufoai-2.6-dev-macosx-universal.dmg
Title: Re: OSX installers
Post by: dp on June 03, 2014, 10:31:33 pm
Is this build meant to be compatible with OSX 10.8.5? It crashes on launch for me.
Title: Re: OSX installers
Post by: DonQuijote on June 04, 2014, 05:54:12 am
Is this build meant to be compatible with OSX 10.8.5? It crashes on launch for me.
It should be. I'm running 10.9.3 though, so I can't test.
Title: Re: OSX installers
Post by: dp on June 06, 2014, 04:47:15 am
It launches ok for me in 10.9.3, so the problem I reported may be unique to 10.8.5.
Title: Re: OSX installers
Post by: ovvldc on June 08, 2014, 09:17:19 pm
It not only launches, it seems to play fine under 10.9.3 for me :). At least I got into geoscape and battlescape without issues.

Thanks so much for uploading! Also, thanks to all the devs for the great improvements since the last working OS X version!
Title: Re: OSX installers
Post by: joe.rush.japan on July 25, 2014, 04:48:32 am
First of all thank you for the 2.6 version. It works great!!!

One issue/ bug I have found is that if I stun an alien the stage doesn't finish. If i restart the level and kill all aliens it finishes fine.

- It happens on a variety of levels and a number of different times
- All other aliens have been killed and I have roamed for round after round to make sure
- It only happens if an alien is stunned

I want to catch aliens alive to keep the game going. Is there anything I can try???
Title: Re: OSX installers
Post by: DonQuijote on August 03, 2014, 12:02:23 pm
Here's a recent build (based on source code as of August 3rd, 2014) : https://mega.co.nz/#!UtwmlSRD!Zq26H4KkbdcEm22JA5PAuROKOUY0GAnBxU8GAZW32nc

To devs: I'd happily build a release based on 2.5 branch, but I have no idea how can I fetch it from Github. If I can get help on this, I'll try to build and upload the stable branch too.
Title: Re: OSX installers
Post by: Internecivus on August 03, 2014, 03:42:04 pm
AFAIK there's no 2.5 branch on github, however, you could try to download it from sourceforge.
Title: Re: OSX installers
Post by: blau on August 11, 2014, 01:31:11 pm
To devs: I'd happily build a release based on 2.5 branch, but I have no idea how can I fetch it from Github. If I can get help on this, I'll try to build and upload the stable branch too.

There is no 2.5 branch on GitHub. However, you could still use GitHub app to fetch 2.5 from the Git repo by adding a new repository and setting git://git.code.sf.net/p/ufoai/code as primary remote repository. This should let you switch to ufoai_2.5 branch after syncing.
Title: Re: OSX installers
Post by: Naftali on April 27, 2016, 04:16:23 pm
I've been trying repeatedly to compile from source on my mac, and it keeps failing. Anybody done so successfully lately?
Title: Re: OSX installers
Post by: Naftali on April 27, 2016, 07:45:22 pm
I also tried to run the 2.0.6 dev binary that I downloaded from the link in the OP and it crashed on startup - when I ran it from the command line the last two lines of the result were "glsl shutdown\ Segmentation fault: 11".  Anybody have any insights?
Title: Re: OSX installers
Post by: ashtiboy on February 24, 2017, 11:57:54 pm
hey guys i got a mac and i just tested the 2.6 mac dev universal build from 2014-06-03 and it works fine on my late 2015 27inch imac wich has like Mac OS X 10.12.1 wich is mac os sierra wich is like very new so all we need to do now is use the code from the 2.6 mac dev universal compile code as a baseline standerd for new 2.6 nightly builds for mac i can test them