General > Discussion
Coilgun best weapon in Close Quarter Combat - human cqc weapon?
Sepelio:
--- Quote from: Destructavator on December 30, 2009, 07:42:31 am ---Most of your post I agree with, but not this point - One goal that comes up and becomes more important as the game progresses is capturing live aliens for interrogation and research. At the start of the game, yes, shooting them dead works fine, but later on this is not as true.
--- End quote ---
Well... yeah I suppose thats true. So perhaps the chemical/biological weapon idea can continue into more things that can incapacitate them. Perhaps even an area of effect weapon that will KO them similar to the stun baton/electrorifle thing.
ravi80k:
for closer combat, I uses flamethrower sometimes, but it isn't quick enough for me. and grenade launcher doesn't suites me. I also feel the need of a one shot kill close combat weapon. in most time I try with shotgun :(
i like the idea about chemical/biological weapons, hope to see great features in future
Rockwolf:
My grenadier always has a reload of flechette shells ready to go for entering a ship. I find that those are fantastic for CQC, don't know how they stand up to medium armored aliens yet, but you can have your grenadier do reaction fire with them, and so far, it pretty much turns any alien they hit into a big pile of pulp.
Sarin:
As for chemical agents, I'd believe it would be more like a hasty way how to even the battle at the beginning. These things would usually take at least a few seconds to kick in, giving aliens some time to return fire.
For CQB, I'd imagine a multi-barrell short coilgun that would allow full auto fire.
Flak:
Sure that sounds cool and viable, though I am not sure if it is going to be a clone of particle beam rifles.
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