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Coilgun best weapon in Close Quarter Combat - human cqc weapon?
zapkitty:
Another proposed CQC upgrade for an existing human weapon...
... but this would actually require a model change so I don't know...
... using all the new materials tech to replace the handle of the monomolecular blade with a telescoping shaft that extends instantly upon command. The result would be akin to the naginata of medieval Japan and would multiply the damage and the range of the blade.
No, it's not a Minbari fighting pike and I don't know why they'd pick a fight with a fish anyway...
thunktone:
--- Quote from: Trifler on February 23, 2010, 04:22:01 pm ---- An electromagnetic Assault Rifle is theoretically doable with a good enough power source, but this falls into the realm of a new weapon. I can see this happening before a five-barrel coilgun in the real world. Actually it would probably go Sniper, then Semi-Auto, and then 3-Round Burst, but anyways... The way I imagine this would be solid metal bullets/slugs/whatever with a basic automatic feeding mechanism as used in modern weapons. The difference would be that the barrel would be a rail or coil accelerator and the ammo would probably feed in as far back as possible, potentially having the magazine attach to or near the shoulder stock. The weapon could release several projectiles each time the accelerator "fired". Full auto wouldn't be possible unless you had the power to keep the accelerator on for several seconds, but firing a 3-shot burst wouldn't take any longer than firing one. The rounds would probably be smaller than those used in a sniper weapon.
--- End quote ---
There's already an electromagnetic rifle just like this. Perhaps if the 3-shot burst cost less action points it would be quite effective in cqc.
Sarin:
If you wanna talk real...I don't think that rapid fire e-mag powered rifle is the way to go. You'd need high temperature superconductors to keep the gun from overheating and extreme power consumption, and I think that is far beyond Phalanx's ability to create.
A hybrid e-mag and laser or plasma propelled gun might work.
Captain Skill:
I'm firmly of the opinion that unless ammo count is a concern, the Coilgun is hands down the best weapon in the game overall. If you make your shots count, you need never look to any other weapon ever again (barring perhaps the grenade launcher for indirect, aoe fire support, and flashbangs). That said, plasma blades are invaluable for close combat as mentioned; they're guaranteed, reliable, TU efficient instant death.
Errant:
--- Quote from: Captain Skill on February 26, 2010, 07:48:50 am ---I'm firmly of the opinion that unless ammo count is a concern, the Coilgun is hands down the best weapon in the game overall. If you make your shots count, you need never look to any other weapon ever again (barring perhaps the grenade launcher for indirect, aoe fire support, and flashbangs). That said, plasma blades are invaluable for close combat as mentioned; they're guaranteed, reliable, TU efficient instant death.
--- End quote ---
I have to agree with this. The problem is that there are no short-ranged firearms that is equivalent to what the coilgun does at long range. The flamethrower can, yes.....but it isn't *better* at it, and it should be. If nothing else...it's a heck of a lot easier to raise Sniper skill than Close, in my experience.
And yes, I make extensive use of plasma blades. I can afford to: they require no skill whatsoever.
Also, flashbangs ftw.
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