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Author Topic: Redo of Soldier Body model  (Read 69992 times)

Offline Migel

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Re: Redo of Soldier Body model
« Reply #105 on: October 06, 2009, 05:41:48 pm »
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Here's the modified un-armored one, changed like how you wanted
Thanks Destructavator, that's much better!
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If I had found this feature earlier it would have made it a hell of a lot easier for you
That's for the future. I'm sure it will be come in handy, but now I can make it like this.

Offline Migel

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Re: Redo of Soldier Body model
« Reply #106 on: October 07, 2009, 07:05:10 pm »
Just few more screenshots... Feel free to tell me if something need to be changed.
BTW does someone have a PHALANX sign in hi res (more than 100x100)? I want add it to the back and didn't find it in the repo...

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #107 on: October 07, 2009, 08:00:39 pm »
I think the texture looks fantastic!  If Winter approves I think it will work quite well.

In the "base" of the main trunk SVN somewhere there is a larger graphic, you can try this one (attached).


Offline Rogz

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Re: Redo of Soldier Body model
« Reply #108 on: October 08, 2009, 07:49:31 am »
Just few more screenshots... Feel free to tell me if something need to be changed.
BTW does someone have a PHALANX sign in hi res (more than 100x100)? I want add it to the back and didn't find it in the repo...

This is REALLY impressive work. Both the new model and the texturing. Keep it up and the new version will be a huge leap towards perfection  :D

Offline Migel

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Re: Redo of Soldier Body model
« Reply #109 on: October 08, 2009, 04:20:02 pm »
Thanks everyone. And Destructavator personally for the sign. It's almost done...

Offline Winter

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Re: Redo of Soldier Body model
« Reply #110 on: October 08, 2009, 09:37:44 pm »
Thanks everyone. And Destructavator personally for the sign. It's almost done...

Hi Migel,

It looks good; my only concern is the huge big logo on the back, I think it's unnecessary with the logo already on the shoulder, and it's just too obvious to be in combat. Other than that niggle, it's excellent work.

Regards,
Winter

Offline Migel

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Re: Redo of Soldier Body model
« Reply #111 on: October 10, 2009, 07:24:03 pm »
Well, here it is. (sorry for rapidshare, but skin is too big) http://rapidshare.com/files/291210374/Texture.zip.html
I was trying to make a folds on clothes, but not quite happy with result... To tell the truth I'm in the bad mood now, and can't see if I making skin better or only worse... So, Destructavator, you can check the skin itself instead of screenshots, maybe find anything else to fix. I leave the PHALANX sign on the back for this one, but I'll remove it in the low-res version as Winter wants... I think big-res is good for making video and low-res will be directly for game.
« Last Edit: October 10, 2009, 07:27:44 pm by Migel »

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #112 on: October 10, 2009, 08:27:48 pm »
Now this looks *amazing* - and I really mean that, this really is beautiful work and I'm glad you agreed to do it.

Logo or not on the back, I think this will work rather well.

Eventually we'll also need a female version - although you can take a break for a bit because the female model mesh isn't done yet, so it'll be a while before it can be textured.

One question: Do you have the source files in layers, so that your work can be put on top of other camouflage colors?  If not, it's not a big deal really, I or someone else could always put the texture through GIMP and colorize parts of the skin, but it wouldn't look quite as pretty.

Thanks again.

(Pics are attached for everyone else to see.)

Offline Migel

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Re: Redo of Soldier Body model
« Reply #113 on: October 10, 2009, 08:55:43 pm »
Thanks!
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Do you have the source files in layers
Of course, I just fix these folds on clothes and upload it all...

Offline Winter

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Re: Redo of Soldier Body model
« Reply #114 on: October 11, 2009, 10:28:31 am »
Ha, I just realised something -- Migel, would it be possible to put a zip on the front of the trousers? It looks just a little bit off without any method of . . . access.

Regards,
Winter

Offline Migel

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Re: Redo of Soldier Body model
« Reply #115 on: October 11, 2009, 02:43:51 pm »
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would it be possible to put a zip on the front of the trousers?
Will do. I just forget about it ::)

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #116 on: October 11, 2009, 04:50:49 pm »
Just FYI, I slightly messed up with the skeleton on this model, I just fixed it and now it is almost animation-ready.  I put the knees in the wrong place - Migel got it right with the texture - I didn't, but I've adjusted it and slightly changed a few vertex groups, now it works, and it looks OK to me in any (normal, human) pose.
« Last Edit: October 11, 2009, 04:59:12 pm by Destructavator »

Offline Migel

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Re: Redo of Soldier Body model
« Reply #117 on: October 11, 2009, 04:59:04 pm »
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would it be possible to put a zip on the front of the trousers?
Here. Now it looks like one-piece suit.

Offline Mattn

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Re: Redo of Soldier Body model
« Reply #118 on: October 11, 2009, 06:04:14 pm »
can you add a little more mass to the thigh? a soldier should have at least some muscles imo ;)

Offline Destructavator

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Re: Redo of Soldier Body model
« Reply #119 on: October 11, 2009, 07:58:46 pm »
can you add a little more mass to the thigh? a soldier should have at least some muscles imo ;)

Maybe.  Blender does have texture deform capability, I'd have to take a closer look at it to see how it works.  Normally - as far as I know - the shape is finalized first, before texturing starts, and altering the base shape can be a bad idea after the texture is done and in some cases means re-doing the texture later, but for a minor tweak to fatten the thighs just a little I think it can be done (so Migel would not have to start all over with a new texture for a new shape).