Development > Artwork

Redo of Soldier Body model

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Winter:

--- Quote from: Migel on October 11, 2009, 04:59:04 pm ---Here. Now it looks like one-piece suit.

--- End quote ---

I meant more adding a separate crotch zip for the trousers. One-piece suits tend to be impractical and difficult to get into. Would that be possible?

Regards,
Winter

Mattn:

--- Quote from: Destructavator on October 11, 2009, 07:58:46 pm ---Maybe.  Blender does have texture deform capability, I'd have to take a closer look at it to see how it works.  Normally - as far as I know - the shape is finalized first, before texturing starts, and altering the base shape can be a bad idea after the texture is done and in some cases means re-doing the texture later, but for a minor tweak to fatten the thighs just a little I think it can be done (so Migel would not have to start all over with a new texture for a new shape).

--- End quote ---

the texture coords should not change if you only move the vertices a little bit. adding new ones might break it - yes.

Migel:
Well, that's it. (Rapidshare once again) http://rapidshare.com/files/292793449/New.zip.html
Separate zip, more muscles and PSD. Only problem is that making new camo will take more than just change of background layer... Folds and muscles drawn right on camo (meaning it will take more time than ctrl-c/ctrl-v).

misiek:
It looks great, when we will see it in game? ;)

Destructavator:
Looks good, Migel.  I'm going to play with it in GIMP with colorization options on selected layers to try to make alternate camo colors.


--- Quote from: misiek on October 14, 2009, 06:14:35 pm ---It looks great, when we will see it in game? ;)

--- End quote ---

Well, for one thing we at least need a female version, something I'll get ready as soon as I can.

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