Development > Artwork

Redo of Soldier Body model

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Migel:

--- Quote ---would it be possible to put a zip on the front of the trousers?
--- End quote ---
Will do. I just forget about it ::)

Destructavator:
Just FYI, I slightly messed up with the skeleton on this model, I just fixed it and now it is almost animation-ready.  I put the knees in the wrong place - Migel got it right with the texture - I didn't, but I've adjusted it and slightly changed a few vertex groups, now it works, and it looks OK to me in any (normal, human) pose.

Migel:

--- Quote ---would it be possible to put a zip on the front of the trousers?
--- End quote ---
Here. Now it looks like one-piece suit.

Mattn:
can you add a little more mass to the thigh? a soldier should have at least some muscles imo ;)

Destructavator:

--- Quote from: Mattn on October 11, 2009, 06:04:14 pm ---can you add a little more mass to the thigh? a soldier should have at least some muscles imo ;)

--- End quote ---

Maybe.  Blender does have texture deform capability, I'd have to take a closer look at it to see how it works.  Normally - as far as I know - the shape is finalized first, before texturing starts, and altering the base shape can be a bad idea after the texture is done and in some cases means re-doing the texture later, but for a minor tweak to fatten the thighs just a little I think it can be done (so Migel would not have to start all over with a new texture for a new shape).

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