Development > Artwork
Redo of Soldier Body model
Destructavator:
I really wanted to get that second soldier body model out the door, to go with the new animations and so that others could base things upon it, but I've re-opened the file and found that its still quite messy from being hacked apart and put back together again, as well as having un-needed polys in strange places.
I found it was actually quicker and easier to start over with a body from the newer MakeHuman software.
This model only took an hour, is much simpler, is very clean, and has many less verts and polys, and I think will work better once polished a little in a few places.
Yes, I know this is the third time, but I think it'll work much better. (They say "third time's the charm...")
Here's what it looks like so far.
Destructavator:
Here's what it looks like scaled (almost but not quite right) with one of the new heads. I know it looks a bit funny right now, but when I'm done it should look nicer.
P.S. - I decided to go without any armor for this one, so it can work as a base for the others, I think no armor is a better starting point.
Destructavator:
Re-did the scaling, enlarged and worked on the boots and feet.
Destructavator:
A little more work, made some texture corrections in places where I messed up previously.
Destructavator:
I think I finally got the boots and feet about right...
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