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Why is the "saved game during combat" thread locked?

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geever:

I won't explain it in detail but it would be quite difficult to make it technically and we don't wanna write AND maintain that code. I guess that is why mattn (and myself) is against it.

-geever

Destructavator:

--- Quote from: Imposeren on August 22, 2009, 09:33:57 am ---How about making a little democracy just by "custom difficulty" where player can chose starting money, happyness, debts, and ability to save during missions.

I think that this, if agreed, should be very low priority "feature"

--- End quote ---

Saving in combat just won't be implemented in an official release, no matter what anyone says, arguing about that fact is pointless, but with regards to these other aspects of a "custom difficulty" as you mentioned, all you have to do is edit the .ufo files.

The .ufo files are in plain English, read by the game every time it starts, and can be modified with any common text editor (including Windows notepad or wordpad), and don't require any programming knowledge to work with.

In the .ufo files you can play with most stats and such of the game, including difficulty and what the player starts with.

The .ufo files also allow changing how weapons are balanced, researched, etc., how aircraft work, etc., enough to almost build a new game with enough work, or at least a new campaign.

Duke:
Branes,
you may also want to read this post about it:
http://ufoai.ninex.info/forum/index.php?topic=3147.msg21518#msg21518

odie:
Hi Barnes,

And welcome to the game first.

I thnk u have not explained where u r coming from, other than the fact that u commented on the lack of save / load feature within the battles (known as battlescape on UFOAI).

We also do not know what experience u have from UFOAI (Neither the versions u have played, the platform u r on, nor the kind of gaming experience u have).

U have been playing games since 1971, so have i from 1984. Yet, though ppl may start gaming earli or later, they might simply end up having a reverse amount of experience not-relative to the years of gaming experience.

For example, i do not boast that i play every game there is out there, but its RPG, i have played almost every single darn chinese and english main stream RPGs out there. Including 4x strategy esp for space science genres.

And neither do we wan to thnk or assume everyone who post a thread like yours are punks. What makes u thnk so? A sense of insecurities or simply bad experience on other forums? Pls do not dismiss anyone off on a new forum u r on, (considering u put up post entry nos 1 only). Its not fair to the many good men and women here.


Back to game mechanics:

I have encountered many types of play designs, including the ones where u can save every turn, in and out of combat, to those tat u can not even save until one darn major stage is completed.

I see ppl complain but yet still play on even paying for em. Maybe u thnk this is open source and freeware, hence u can push things thru the way u want it.

Open source simply means that its free for all to grab, modify and distribute in a sense. It however does not mean developers must follow everyone's way who is making a suggestion.

They still have their designs, concepts, and implementations, but open for all to see - their codes, so that bugs, experience can be enhanced / corrected. It also makes the project transparant, so that all can understand the codes (if they are trained to do so, or training themselves to be able to do so).

Hence, many open source projects (including even mozilla firefox) have spins offs..... like firefox for ubuntu etc, by hardcore fans.

Point here is: All open source programs (including a game proj like this UFOAI) are for all to see, use and deploy. They are also free to modify and 'MOD'ded into a version they like. Ppl are free to contribute to the development of the project and free to continue modding it and suggesting changes.

If u like it, good, enjoy and progress with it. If u dun like it, study it, and change it and suggest it.

Hope this does not sound like another -tell-you-off- reply, but that it will be received in good light. I am having a splitting headache too, so my english may be off standards today too.

Feel free to clarify points and enjoy the projects and the uniqueness of the features ok? And no, pls dun start a flaming war here though, again though i would give u the benefit of the doubt that u commented becos u love the proj, and hope it will be the way u preferred it to be, though not all wants and desires can be met here, becos of the HUGE community. :D

Toodles.

Branes:
Odie,
Thank you for your thoughtful and respectful response.

As I said, my gaming experience goes back to days before PC's even existed. I was in Okinawa in late 1971 on R&R from Vietnam when I saw a strange looking machine in a bar in Koza. I was called Pong and was being tested by a company called Atari. After waiting a considerable amount of time,  because it was extremely popular,  I was able to play it and became immediately hooked. It had just been delivered a couple of days earlier. I had been a board game player for many years, but this, this was something unique. So, I can say confidently that I am one of the first hundred or so Americans to EVER play any video game at any time. And I have been playing them since the introduction of the Atari VCS later known as the 2600. I've had computers of every kind including the Timex Sinclair, Commodore Vic 20, Atari 400, Atari 800XKL, Amiga 500 and 2500, one old classic one piece Mac, and PC's dating back to the Compaq 8088 portable which I still have. It has a 10MB hard drive and uses 2 5 1/4" floppy drives with Dos 3.3. and still boots BTW...so much for the Y2K bug. As you can probably guess, I'm in my late 50's and retired.

There are two sides to this issue. Those that like the idea of a battlescape save and those that think the game is better without it. But actually, that's only one side, because those who don't like it, don't have to use it. They can play ironman if they want. And that's the nature of the right to choice. And that's what the developers are depriving us of as players. The right to choose how we want to play. In some games, like Tetris, or video oriented games that's not a big issue, But in a turn-based strategy game where every move could result in losing a squad or a couple of players you've taken time to develop, it becomes important.
 
I've read other comments where the developers decided they wanted you to have to do things a certain way..lose players you become attached to, operate under a handicap. It's their game, they have the right to impose whatever limitations they want on the game. But frankly, I'm not going to subject myself to being placed in a gamer's box, so i guess I'm just going to have to look elsewhere for my entertainment. Good luck to everyone.

But I'm just going to say one thing..this IS a free, open source game, but were it commercial and the developers had this attitude, it would fail miserably.

Feel free to lock this thread also. I won't be returning to respond to any comments.




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