General > Discussion
Why is the "saved game during combat" thread locked?
Branes:
You decided a long time ago that you didn't want players doing the "kill an alien, save the game, Xcom thing."
So what? Why should YOU care how a person plays the game? Maybe I don't have umpteen thousand hours of playing time to constantly restart the game after my team gets wiped. What gives you the right to tell people how to play? You design a game based on Xcom and it's gameplay, yet you keep out one of the most useful features of the game because YOU want to insure that a person can't make it easier to succeed. That's despotic.
I'm getting the impression that you developers just don't want to hear what your playing audience wants.
Not allowing saves during a very long tedious turn based combat sequence is foolish to the extreme and frankly smacks of controlling behavior. What you game developers don't seem to understand is that saving and restoring is the ONLY way some people are capable of winning a game, either that or outright cheating. Not everyone has the same gaming abilities.
And if you don't allow saves during combat AND limit the number of replacement soldiers available afterwards, you have essentially doomed the player to failure after the first team wipeout. Or worse, they have to continually replay the same combat scenario until they get a favorable outcome. That is not only stupid, it's cruel. And for me it's a serious deal breaker.
Some of us, don't have time to replay a combat sequence every time we have a computer crash or in my case, power outage since I live in central Florida, one of the most active electrical storm areas in the world. It's a shame really, because I was beginning to enjoy the game. It is one of the best Xcom derived games I've played, and I've played just about all of them. Unlike most, you've managed to capture the suspenseful feeling of the original, something that is missing from most spinoffs. Unfortunately, without a save game feature in the battlescape mode, I will not continue to play this game...or yours.
And by the way, I'm not some angry teen. I've been playing computer games since first playing Pong in a bar in Okinawa in 1971.
geever:
--- Quote from: Branes on August 22, 2009, 07:39:46 am ---What gives you the right to tell people how to play?
--- End quote ---
Did we tell you? I don't think so.
--- Quote from: Branes on August 22, 2009, 07:39:46 am ---You design a game
--- End quote ---
Dot. No more. We design it and we know how we want it to work. (It gives us the right to do as we want.)
But let me ask you a question: What gives you the right to tell us how to write the game?
You're a player? It doesn't mean you have rights on design.
Anyway combat doesn't take so long you cannot finish it. If you have power cuts so often you should get some special power supply.
-geever
Destructavator:
geever is right - on all counts from where I stand.
This project isn't a democracy, although it is open-source and released under a nice, liberal GPL license that allows you to alter it yourself any way you please, including making changes that you would want even though they wouldn't be in an official release.
No one here is holding a gun to your head and forcing you to play this game - With regards to the "deal-breaker" you mentioned, if you are really dissatisfied with the game as it is and unhappy to play it, you're welcome to ask for a full refund of what you paid for it.
Also as geever pointed out: If you're in Florida, you're in the United States of America like myself, and you can easily get a battery backup/surge protection system which you should probably have anyways if power failure is such an issue where you live.
If you can't find one locally, you can order some very good ones:
http://www.tigerdirect.com/applications/category/category_tlc.asp?CatId=20&srkey=battery%20backup
APC is a very good brand, giving virtually no interruption in power whatsoever and very reliable as far as these things go. I have one myself, it lasts for more than an hour in a blackout and wasn't very expensive.
I hope you now understand why that thread was locked - There isn't any magical combination of words you could post that would likely change what has been established as a final decision on the matter.
Imposeren:
How about making a little democracy just by "custom difficulty" where player can chose starting money, happyness, debts, and ability to save during missions.
I think that this, if agreed, should be very low priority "feature"
Winter:
It won't be agreed. Personally I wouldn't mind an optional in-battle save feature (disabled by default), but Mattn is adamant, and I'll continue to support him in that decision. There will be no battlescape saving in any official release of UFO:AI.
As everyone else has said, feel free to code it -- you can even put the patch all over the forums. Just stop whinging at us for it.
Regards,
Winter
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