General > Discussion
Production time or cost normalization
geever:
I don't see the point of this discussion, sorry, and going a bit offtopic too.
-geever
Vio:
The way I see it, the point lies in the fact that this way of forcing the "no profit" concept contradicts realism, whether you support it gameplay-wise or not. And that it has to be sold to the players.
You can't go around auctioning off entire UFOs on one hand, then on the other claim that it would be too dangerous to sell a plasma rifle.
I think that, in the end, the combined costs for production (also counting upkeep and salaries) must simply equal or surpass the profit of selling, as was suggested.
Duke:
I agree with Vio.
And it actually was like that when I last calculated it backin 2.2.1.
Imposeren:
One more proposition:
happiness of countries increases when you give them new techs. But any single tech can be given to one country only once. Another way to increase happiness is to give them alien materials
geever:
--- Quote from: Imposeren on September 13, 2009, 01:15:35 pm ---One more proposition:
happiness of countries increases when you give them new techs. But any single tech can be given to one country only once. Another way to increase happiness is to give them alien materials
--- End quote ---
Noooooo! why the hell you wanna overcomplicate everything??
-geever
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