General > Discussion
Production time or cost normalization
Destructavator:
I'd like to point out that for something to sell, someone needs to be wanting and able to buy it - The players forces are a secret organization IIRC, and alien technology, corpses, etc., would not just be put up for public sale, but rather kept under wraps or in many cases carefully destroyed if it can't be kept anywhere.
In fact, I think it would make sense for the player to have to pay money to have some things disposed of in a way that no one can get their hands on it.
Governments typically keep sensitive stuff secret and are very careful about who gets their hands on it, especially things like alien artifacts and related stuff, and for good reason.
It really isn't like some special secret paramilitary force could just open up and have a "garage sale" whenever they want to get rid of things that use such protected and/or alien technology.
Heck even the Earth-made weapons would be inappropriate in the hands of common members of the public, even here in America where I am, with all the so-called "right to bear arms" and such, there are restrictions on military-grade ammunition and weapons of certain types, for obvious reasons.
Bartleby:
hm.... there is always someone who needs "special" things and is able to buy or trade them.....
u can call that black market. each time u get quite fast quite much money (or other resources), but governments wont like that and u might get less money or help from them....
or like in other games there a pirates.. hm.. well... why not. maybe they need an other name.. fanatic people... there are always people that are evil enough to sabbotate or fight others for profit even if aliens attack. feeding them with weapons might raise terror-attacks. might also be new event: non-alien-attacks (terror mission vs those fanatics).
@winter:
u may be right, that production for sale is not good for gameplay.. but not realistic??? er.... atm i dont know a very small hi-tech company, that is popular enough.. well.... maybe "cray research" was. also there are today small companys that sell just a few cars in a year....
EDIT - topic: the price of a product in the real world is often not related to the time of production. a bit variation is also in game nice.
not_that:
I'm not arguing the decision to remove producing for money. But from a realism point of view an organization like phalanx could definitely make money off production. Think about it. Phalanx organization is the only producer on earth who knows how to build plasma weapons, new advanced aircrafts, etc. With a monopoly over the entire world, Phalanx could pretty much name their own price for all the alien technology based items they produce.
Kaerius:
Realism-wise, yeah phalanx has a monopoly and could get huge sums for alien tech.
And to completely sink destructovator's argument: phalanx is backed by every government, and it would only make sense for those governments to be the buyers of the alien tech, they'd want it to upgrade their army to help defend against these alien attacks, even if they ship off all the best-of-the-best to phalanx, I don't buy that they then sit on their laurels and waive all responsibility for defending themselves.
Imposeren:
Countries have scientist's too. And any bought tech can be used for studying. So there is NO way for monopoly.
PHALANX can patent some tech. So this'll make some money. But this only complicates game.
New techs should increase happines of countries, IMHO
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