General > Discussion

Power Plant

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vedrit:

--- Quote from: homunculus on June 22, 2009, 08:12:30 pm ---makes perfect sense imho, when power plant goes boom, antimatter goes boom also.
and the only difference is that the base goes boom if antimatter gets attacked, and boom-boom if the power plant gets attacked.

unless the antimatter storage is also a power plant.

you would need power plant to build am storage but when am storage is built you could remove power plant.
you are using am power anyway to fly your aircraft.

--- End quote ---

Again, some sort of counter-measure would be in place. Power supply on a different grid from the rest of the base (A small gas-powered generator supporting high-capacity batteries) or something

odie:
Wow!

So mani ideas all of a sudden. lol.

So in summary so far, can i propose: (Of course subject to review and adaptation and etc etc)

1) Have base where doors are implemented. Humans can open em auto. Aliens have to blast em down. This is known as security lockdown.

2) We might have to consider remodeling items in the rooms to define inert objects, and 'damageable' objects' which has an "HP" attached to em..... This can be repaired for most cases, for time / money.

3) We can consider leaving antimatter alone - its SUPER HIGHLY secured, and cannot be damaged in any way?

4) Re: Power Plants, our initial discussion starter - I am proposing this be like any other 'non-inert' objects, damageable, and must be fully repaired if damaged, for base to be functional again.

Then again, we wanna focus on the current 2.3 branch's priorities first, and consider these for 2.4, if its too difficult, esp the remodeling part - the graphics team always find such ideas a nightmare. lol.

Oh yes, one last thing, i know this is not yet on the drawing board - are we considering bombs - like the ones in xcom - where it can be proximity / timed. It simply blows down doors or *aliens / humans* alike, this can come in helpful in future missions AND base take down.

For all we know, it would be a reverse situation - we are STOMPING DOWN THOSE ALIENS' Butts in their holes! Whoeeoeooeoeoeoeeeeeeeeeeee!

BTAxis:
As far as I'm concerned the only matter up for discussion is the antimatter storage. I recognize the argument that it too can be targeted and destroyed like the power plant, but treating it like a second power plant in terms of gameplay mechanics seems kind of lame. Maybe it just can't be secured so you'll always run a risk if you have one.

Kaz:
I tend to agree with BTAxis. Of all the proposals the one that makes sense to me is making the antimatter storage behave like the power plant; take enough damage and it goes boom with the entire base. Perhaps also, and this a very big perhaps, making the area around a blown base a radioactive wasteland from the explosion of both the power plant and the antimatter. This should also have a big effect on the happiness nation on whose territory such an event takes place.

Cheers!

homunculus:

--- Quote from: Kaz on June 23, 2009, 11:31:09 pm ---I tend to agree with BTAxis. Of all the proposals the one that makes sense to me is making the antimatter storage behave like the power plant;
[...]
--- End quote ---
somehow i fail to see where he mentioned that he liked the idea of am storage being an alternative power plant.
for the sake of clarity.

if am storage is not also a power plant, i think it should certainly explode in the case of power plant malfunction (like when power plant gets damaged).

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