OK. I've managed to do a build of 24750 at home. In the Battlescape, during the first turn, when U had a soldier fire at an alien, it exited back to the Geoscape. Here is the ufoconsole entries:
number | entnum | type | inuse | invis | pnum | team | size | HP | state | level | model/ptl
# 0 | # 1 | 2 | 1 | 0 | 0 | 1 | 1 | 96 | 516 | 0 | models/soldiers/femalelight/body.md2
# 1 | # 2 | 2 | 1 | 0 | 0 | 1 | 1 | 81 | 256 | 0 | models/soldiers/femalelight/body.md2
# 2 | # 3 | 2 | 1 | 0 | 0 | 1 | 1 | 90 | 516 | 0 | models/soldiers/malelight/body.md2
# 3 | # 4 | 2 | 1 | 0 | 0 | 1 | 1 | 91 | 256 | 0 | models/soldiers/malelight/body.md2
# 4 | # 5 | 2 | 1 | 0 | 0 | 1 | 1 | 98 | 4 | 0 | models/soldiers/femalelight/body.md2
# 5 | # 6 | 2 | 1 | 0 | 0 | 1 | 1 | 103 | 256 | 0 | models/soldiers/malelight/body.md2
# 6 | # 7 | 2 | 1 | 0 | 0 | 1 | 1 | 95 | 256 | 0 | models/soldiers/femalelight/body.md2
# 7 | # 8 | 2 | 1 | 0 | 0 | 1 | 1 | 91 | 256 | 0 | models/soldiers/femalelight/body.md2
# 8 | # 41 | 2 | 1 | 0 | 9 | 7 | 1 | 0 | 0 | 0 | models/aliens/taman/body01.md2
# 9 | # 64 | 2 | 1 | 0 | 9 | 7 | 1 | 0 | 0 | 0 | models/aliens/taman/body01.md2
# 10 | # 15 | 14 | 1 | 1 | 9 | 7 | 1 | 0 | 0 | 0 | no mdl
# 11 | # 28 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 12 | # 33 | 14 | 1 | 1 | 9 | 7 | 1 | 0 | 0 | 0 | no mdl
# 13 | # 37 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 14 | # 42 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 15 | # 44 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 16 | # 54 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 17 | # 56 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 18 | # 59 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 19 | # 66 | 14 | 1 | 1 | 8 | 0 | 1 | 0 | 0 | 0 | no mdl
# 20 | # 19 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 254 | *258
# 21 | # 20 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 254 | *259
# 22 | # 21 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *260
# 23 | # 22 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *261
# 24 | # 23 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *262
# 25 | # 24 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *263
# 26 | # 25 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *264
# 27 | # 26 | 4 | 1 | 0 | 0 | 0 | 1 | 0 | 0 | 252 | *265
********************
ERROR: LE_NotFoundError: Could not get LE with entnum 0 (C:\Development\New Folder\src\client\events\event\actor\e_event_actorshoot.c:127)
********************
Shutdown server: Server crashed.
==== ShutdownGame ====
music change to karlmacklin_geoscape (from PsymongO3)
Here is the events log:
2009/06/18 10:37:45 - +farm: 232599 EV_ACTOR_STATECHANGE
2009/06/18 10:37:45 - +farm: 232599 EV_ACTOR_STATS
2009/06/18 10:37:53 - +farm: 239957 EV_ACTOR_STATECHANGE
2009/06/18 10:37:53 - +farm: 239957 EV_ACTOR_STATS
2009/06/18 10:38:04 - +farm: 250673 EV_ACTOR_STATECHANGE
2009/06/18 10:38:04 - +farm: 250673 EV_ACTOR_STATS
2009/06/18 10:38:08 - +farm: 254974 EV_ACTOR_STATECHANGE
2009/06/18 10:38:08 - +farm: 254974 EV_ACTOR_STATS
2009/06/18 10:38:10 - +farm: 257503 EV_ACTOR_TURN
2009/06/18 10:38:10 - +farm: 257503 EV_ACTOR_STATS
2009/06/18 10:38:22 - +farm: 268711 EV_ACTOR_STATECHANGE
2009/06/18 10:38:22 - +farm: 268711 EV_ACTOR_STATS
2009/06/18 10:38:33 - +farm: 279850 EV_ACTOR_STATECHANGE
2009/06/18 10:38:33 - +farm: 279850 EV_ACTOR_STATS
2009/06/18 10:38:34 - +farm: 280836 EV_ACTOR_STATECHANGE
2009/06/18 10:38:34 - +farm: 280836 EV_ACTOR_STATS
2009/06/18 10:38:45 - +farm: 291986 EV_ACTOR_TURN
2009/06/18 10:38:45 - +farm: 291986 EV_ACTOR_START_SHOOT
2009/06/18 10:38:45 - +farm: 292274 EV_INV_AMMO
2009/06/18 10:38:45 - +farm: 292274 EV_ACTOR_SHOOT
BTW, when I do a build and run it from Codeblocks, in the Battlescape, the soldiers, aliens, civilians and firebird are all black shadows. When I create an installation file and install it, everything is displayed correctly. Anyone know why? Not that it's a big thing...