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Author Topic: Bug: After 2-3 Turns in Battelmode, Geo Mode activates  (Read 17414 times)

Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #15 on: June 12, 2009, 11:42:22 am »
Mattn

I have attempted to recreate the drop through of the Battlescape to Geoscape.  Unfortunately, I have updated from R24585 to R24618.  In this version, I noticed that if you attempt to move a crouched soldier mor than 12 TU's, he will AUTOSTAND and move from the standing position.

I also see that I'm a little behind in my updated versions.

There is however, something corrupting the data file as I have to constantly reassign soldiers prior to missions.  I haven't nailed anything useful down yet, but I went from one mission to another and at the second mission, I had 4 of the same soldier and others were minus their weapons and/or armor.

Now to try the latest version.

Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #16 on: June 12, 2009, 02:34:25 pm »
Mattn

Perhaps I spoke too soon.  Using R24618, Tropical Map

Despite the AUTOSTAND feature, the soldier selected did not stand up, and consequently lost all unreserved TUs.  At that point, I selected to not reserve TUs for crouch and no reaction fire, attempting to move the soldier again.

Below are the last 30 lines from the event log after the Battlescape closed and went back to the Geoscape.



2009/06/12 08:19:42 - Tropical river:     476193 EV_ACTOR_MOVE
2009/06/12 08:19:42 - Tropical river:     476193 EV_ACTOR_STATS
2009/06/12 08:19:53 - Tropical river:     487093 EV_ACTOR_MOVE
2009/06/12 08:19:53 - Tropical river:     487093 EV_ACTOR_STATS
2009/06/12 08:20:05 - Tropical river:     499118 EV_ACTOR_STATECHANGE
2009/06/12 08:20:05 - Tropical river:     499118 EV_ACTOR_STATS
2009/06/12 08:20:13 - Tropical river:     507218 EV_ACTOR_MOVE
2009/06/12 08:20:13 - Tropical river:     507218 EV_ACTOR_STATS
2009/06/12 08:20:30 - Tropical river:     524476 EV_ACTOR_MOVE
2009/06/12 08:20:30 - Tropical river:     524476 EV_ACTOR_STATS
2009/06/12 08:20:47 - Tropical river:     541175 EV_ACTOR_MOVE
2009/06/12 08:20:47 - Tropical river:     541175 EV_ACTOR_STATS
2009/06/12 08:20:51 - Tropical river:     544573 EV_ACTOR_TURN
2009/06/12 08:20:51 - Tropical river:     544573 EV_ACTOR_STATS
2009/06/12 08:20:55 - Tropical river:     549436 EV_ACTOR_STATECHANGE
2009/06/12 08:20:55 - Tropical river:     549436 EV_ACTOR_STATS
2009/06/12 08:21:12 - Tropical river:     566507 EV_ACTOR_STATECHANGE
2009/06/12 08:21:12 - Tropical river:     566507 EV_ACTOR_STATS
2009/06/12 08:21:12 - Tropical river:     566507 EV_ACTOR_MOVE
2009/06/12 08:21:12 - Tropical river:     566507 EV_ACTOR_STATS
2009/06/12 08:21:12 - Tropical river:     566507 EV_ACTOR_STATECHANGE
2009/06/12 08:21:12 - Tropical river:     566507 EV_ACTOR_STATS
2009/06/12 08:21:58 - Tropical river:     612010 EV_ACTOR_STATECHANGE
2009/06/12 08:21:58 - Tropical river:     612010 EV_ACTOR_STATS
2009/06/12 08:21:59 - Tropical river:     612675 EV_ACTOR_STATECHANGE
2009/06/12 08:21:59 - Tropical river:     612675 EV_ACTOR_STATS
2009/06/12 08:22:00 - Tropical river:     614444 EV_ACTOR_STATECHANGE
2009/06/12 08:22:00 - Tropical river:     614444 EV_ACTOR_STATS
2009/06/12 08:22:12 - Tropical river:     626223 EV_ACTOR_MOVE
2009/06/12 08:22:12 - Tropical river:     626223 EV_ACTOR_STATS



Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #17 on: June 18, 2009, 05:53:50 pm »
OK.  I've managed to do a build of 24750 at home.  In the Battlescape, during the first turn, when U had a soldier fire at an alien, it exited back to the Geoscape.  Here is the ufoconsole entries:

number | entnum | type | inuse | invis | pnum | team | size |  HP | state | level | model/ptl
#    0 | #    1 |    2 |     1 |     0 |    0 |    1 |    1 |  96 |   516 |     0 | models/soldiers/femalelight/body.md2
#    1 | #    2 |    2 |     1 |     0 |    0 |    1 |    1 |  81 |   256 |     0 | models/soldiers/femalelight/body.md2
#    2 | #    3 |    2 |     1 |     0 |    0 |    1 |    1 |  90 |   516 |     0 | models/soldiers/malelight/body.md2
#    3 | #    4 |    2 |     1 |     0 |    0 |    1 |    1 |  91 |   256 |     0 | models/soldiers/malelight/body.md2
#    4 | #    5 |    2 |     1 |     0 |    0 |    1 |    1 |  98 |     4 |     0 | models/soldiers/femalelight/body.md2
#    5 | #    6 |    2 |     1 |     0 |    0 |    1 |    1 | 103 |   256 |     0 | models/soldiers/malelight/body.md2
#    6 | #    7 |    2 |     1 |     0 |    0 |    1 |    1 |  95 |   256 |     0 | models/soldiers/femalelight/body.md2
#    7 | #    8 |    2 |     1 |     0 |    0 |    1 |    1 |  91 |   256 |     0 | models/soldiers/femalelight/body.md2
#    8 | #   41 |    2 |     1 |     0 |    9 |    7 |    1 |   0 |     0 |     0 | models/aliens/taman/body01.md2
#    9 | #   64 |    2 |     1 |     0 |    9 |    7 |    1 |   0 |     0 |     0 | models/aliens/taman/body01.md2
#   10 | #   15 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   11 | #   28 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   12 | #   33 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   13 | #   37 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   14 | #   42 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   15 | #   44 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   16 | #   54 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   17 | #   56 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   18 | #   59 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   19 | #   66 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   20 | #   19 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *258
#   21 | #   20 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *259
#   22 | #   21 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *260
#   23 | #   22 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *261
#   24 | #   23 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *262
#   25 | #   24 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *263
#   26 | #   25 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *264
#   27 | #   26 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *265
********************
ERROR: LE_NotFoundError: Could not get LE with entnum 0 (C:\Development\New Folder\src\client\events\event\actor\e_event_actorshoot.c:127)

********************
Shutdown server: Server crashed.
==== ShutdownGame ====
music change to karlmacklin_geoscape (from PsymongO3)

Here is the events log:

2009/06/18 10:37:45 - +farm:     232599 EV_ACTOR_STATECHANGE
2009/06/18 10:37:45 - +farm:     232599 EV_ACTOR_STATS
2009/06/18 10:37:53 - +farm:     239957 EV_ACTOR_STATECHANGE
2009/06/18 10:37:53 - +farm:     239957 EV_ACTOR_STATS
2009/06/18 10:38:04 - +farm:     250673 EV_ACTOR_STATECHANGE
2009/06/18 10:38:04 - +farm:     250673 EV_ACTOR_STATS
2009/06/18 10:38:08 - +farm:     254974 EV_ACTOR_STATECHANGE
2009/06/18 10:38:08 - +farm:     254974 EV_ACTOR_STATS
2009/06/18 10:38:10 - +farm:     257503 EV_ACTOR_TURN
2009/06/18 10:38:10 - +farm:     257503 EV_ACTOR_STATS
2009/06/18 10:38:22 - +farm:     268711 EV_ACTOR_STATECHANGE
2009/06/18 10:38:22 - +farm:     268711 EV_ACTOR_STATS
2009/06/18 10:38:33 - +farm:     279850 EV_ACTOR_STATECHANGE
2009/06/18 10:38:33 - +farm:     279850 EV_ACTOR_STATS
2009/06/18 10:38:34 - +farm:     280836 EV_ACTOR_STATECHANGE
2009/06/18 10:38:34 - +farm:     280836 EV_ACTOR_STATS
2009/06/18 10:38:45 - +farm:     291986 EV_ACTOR_TURN
2009/06/18 10:38:45 - +farm:     291986 EV_ACTOR_START_SHOOT
2009/06/18 10:38:45 - +farm:     292274 EV_INV_AMMO
2009/06/18 10:38:45 - +farm:     292274 EV_ACTOR_SHOOT

BTW, when I do a build and run it from Codeblocks, in the Battlescape, the soldiers, aliens, civilians and firebird are all black shadows.  When I create an installation file and install it, everything is displayed correctly.  Anyone know why?  Not that it's a big thing...

Titan

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #18 on: June 18, 2009, 08:11:48 pm »
What's the most recent version that lacks this bug, as I constantly run into it.

Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #19 on: June 18, 2009, 10:19:12 pm »
I was using 24619, which I stopped since you couldn't kill the spiders without going back to Geoscape.  The Autostand feature was added to prevent the previous crashes from moving too far while crouched, i.e. more than 4 spaces (12 TUs).

Titan

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #20 on: June 19, 2009, 03:22:56 pm »
I was running the most recent multilevel, and I ran into that crash several times. So I installed over it the previous multilevel (Doesn't sound that good in hindsight) and now I get the same problem, but for no apparent reason.

I would play the most recent full build, but that doesn't have the fixed new maps, but I got bored out of my mind playing the same old maps in 2.2.1.

odie

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #21 on: June 19, 2009, 03:23:17 pm »
AnotherGuy,

I got a new 24761 revision compiled with complete maps revision up. U may wanna try it out! :D

Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #22 on: June 19, 2009, 05:16:00 pm »
24761!  Yea!  Downloading...

Titan

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #23 on: June 19, 2009, 05:44:53 pm »
Is nakido always so slow? My connection grabs stuff from Mediafire at 700kbs+, but this won't go above 60.

Offline Another Guy

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Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #24 on: June 19, 2009, 05:45:37 pm »
Downloading  :D

Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #25 on: June 19, 2009, 06:33:52 pm »
It's slow for me too.

Titan

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #26 on: June 19, 2009, 06:35:31 pm »
Meh, no point in bothering them to mirror it. 'snot like I'm a beta tester or anything.

Offline Sepelio

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Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #27 on: June 19, 2009, 07:57:50 pm »
Mediafire is a far better host, trying to download the previous build from Nakido I had a speed of <50kb/s and repeated timeouts. Nakido is infact the single worst host I have ever seen. Ever. I think its the case that Odie has problems using the other hosts though.

Nightranger

  • Guest
Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #28 on: June 21, 2009, 03:28:48 pm »
Okay.  Now with build 24761, I'm in the Battlescape and there are 3 aliens visible.  The sniper shoots one who remains standing, but the display for visible aliens decreases from 3 to 2.  The alien that was shot is still standing and registers a 99% chance to hit on the next shot.  Once the shot is taken, we are back in Geoscape.

ufoconsole log:

Retracing for model *1 in   0.0s
Retracing for model *2 in   0.0s
Retracing for model *3 in   0.0s
Retracing for model *4 in   0.0s
Retracing for model *5 in   0.0s
Retracing for model *6 in   0.0s
Retracing for model *7 in   0.0s
Retracing for model *8 in   0.0s
model "models/aliens/taman/body01.md2" doesn't have animation "death0"
R_AnimChange: No such animation: death0 (model: models/aliens/taman/body01.md2)
model "models/aliens/taman/body01.md2" doesn't have animation "dead0"
number | entnum | type | inuse | invis | pnum | team | size |  HP | state | level | model/ptl
#    0 | #    1 |    2 |     1 |     0 |    0 |    1 |    1 |  90 |   256 |     0 | models/soldiers/malelight/body.md2
#    1 | #    2 |    2 |     1 |     0 |    0 |    1 |    1 | 108 |   256 |     0 | models/soldiers/malelight/body.md2
#    2 | #    3 |    2 |     1 |     0 |    0 |    1 |    1 | 115 |     4 |     0 | models/soldiers/malelight/body.md2
#    3 | #    4 |    2 |     1 |     0 |    0 |    1 |    1 | 107 |   256 |     0 | models/soldiers/malelight/body.md2
#    4 | #    5 |    2 |     1 |     0 |    0 |    1 |    1 | 102 |   256 |     0 | models/soldiers/malelight/body.md2
#    5 | #    6 |    2 |     1 |     0 |    0 |    1 |    1 |  77 |   256 |     0 | models/soldiers/femalelight/body.md2
#    6 | #    7 |    2 |     1 |     0 |    0 |    1 |    1 |  86 |   256 |     0 | models/soldiers/malelight/body.md2
#    7 | #    8 |    2 |     1 |     0 |    0 |    1 |    1 |  62 |   256 |     0 | models/soldiers/malelight/body.md2
#    8 | #   19 |    2 |     1 |     0 |    9 |    7 |    1 |   0 |     0 |     0 | models/aliens/taman/body01.md2
#    9 | #   45 |    2 |     1 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   10 | #   52 |    2 |     1 |     0 |    9 |    7 |    1 |   0 |     0 |     0 | models/aliens/taman/body01.md2
#   11 | #   54 |    2 |     1 |     0 |    8 |    0 |    1 |   0 |     0 |     0 | models/civilians/female/body03.md2
#   12 | #   55 |    2 |     1 |     0 |    9 |    7 |    1 |   0 | 5134180 |     0 | models/aliens/taman/body01.md2
#   13 | #   24 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   14 | #   39 |   14 |     1 |     1 |    9 |    7 |    1 |   0 |     0 |     0 | no mdl
#   15 | #   40 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   16 | #   41 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   17 | #   51 |   14 |     1 |     1 |    8 |    0 |    1 |   0 |     0 |     0 | no mdl
#   18 | #   25 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *258
#   19 | #   26 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   254 | *259
#   20 | #   27 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *260
#   21 | #   28 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *261
#   22 | #   29 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *262
#   23 | #   30 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *263
#   24 | #   31 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *264
#   25 | #   32 |    4 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |   252 | *265
#   26 | #   78 |    3 |     1 |     0 |    0 |    0 |    1 |   0 |     0 |     0 | models/weapons/plaspistol/plaspistol.md2
********************
ERROR: LE_NotFoundError: Could not get LE with entnum 0 (C:\SVN Update\src\client\events\event\actor\e_event_actorshoot.c:127)

********************
Shutdown server: Server crashed.


events log:

2009/06/21 09:19:07 - Tropical UFO:     356190 EV_ACTOR_TURN
2009/06/21 09:19:07 - Tropical UFO:     356190 EV_ACTOR_START_SHOOT
2009/06/21 09:19:07 - Tropical UFO:     356456 EV_INV_AMMO
2009/06/21 09:19:07 - Tropical UFO:     356456 EV_ACTOR_SHOOT
2009/06/21 09:19:07 - Tropical UFO:     356456 EV_ACTOR_DIE
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ENT_APPEAR
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_INV_ADD
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:07 - Tropical UFO:     356877 EV_ACTOR_STATS
2009/06/21 09:19:33 - Tropical UFO:     381965 EV_ACTOR_TURN
2009/06/21 09:19:33 - Tropical UFO:     381965 EV_ACTOR_START_SHOOT
2009/06/21 09:19:33 - Tropical UFO:     382264 EV_INV_AMMO
2009/06/21 09:19:33 - Tropical UFO:     382264 EV_ACTOR_SHOOT

Offline geever

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Re: Bug: After 2-3 Turns in Battelmode, Geo Mode activates
« Reply #29 on: June 21, 2009, 07:59:23 pm »
This LE issue should be fixed in r24784.

-geever