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Author Topic: ufoai-2.3-dev-win32-24468 bugs  (Read 4127 times)

Offline crazydog

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ufoai-2.3-dev-win32-24468 bugs
« on: May 20, 2009, 11:47:35 am »
version is ufoai-2.3-dev-win32-24468
xp pro xp3 3gb ram quad 6600 gforce 8800 gts
latest updates and drivers

New game.
Africa map
Bug.jpg is new to me.....
move1 and move2 show the door problem that i report in other games in this map.
invalid enter is the wrong place some soldiers enter in ufos not only in this map - place is where cursor is
Because of bug.jpg my ufoconsole don't have any info (stop a beginning of map), so i don't attach it.
If asked i provide it.

[attachment deleted by admin]
« Last Edit: May 20, 2009, 11:59:18 am by crazydog »

Ildamos

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Re: ufoai-2.3-dev-win32-24468 bugs
« Reply #1 on: May 21, 2009, 02:32:56 pm »
Good to hear that after two or so days, I havent heard of any more bugs with this build. Im DLing this at home while I'm working. Im giving it a spin when I get back.

bboycire

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Re: ufoai-2.3-dev-win32-24468 bugs
« Reply #2 on: May 21, 2009, 07:34:48 pm »
the error i mentioned in the previous build is still around, and i have the screen of the error

What happened was that when I tried to pick up a clip/energy cell for the plasma pistol, the clip does not get removed from the ground, so I can try to add it to my inventory again, and the game quits on error.

There are 2 lines of errors, and I'm using XP SP3 (I think? maybe SP2)

edit: this problem also affect when there are 2 clips stacked together (with "x2"), and if you try to pick up the 2nd clip, the game crashes as well

[attachment deleted by admin]
« Last Edit: May 21, 2009, 07:50:42 pm by bboycire »

Offline geever

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Re: ufoai-2.3-dev-win32-24468 bugs
« Reply #3 on: May 22, 2009, 02:39:57 am »
heh, old bugs come back! Did someone merged back some ancient code? This is not the first bug at which I feel dejavu... Smith is near. :)

-geever

Ildamos

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Re: ufoai-2.3-dev-win32-24468 bugs
« Reply #4 on: May 22, 2009, 07:14:03 am »
Quote
I feel dejavu... Smith is near.

No. They changed something in the Matrix.  :D

Hey, this is nice! The aliens are finally shooting back and I don't think the BMUScotty bug is present anymore! Still I only got to turn 5 before I had to turn in for the night. Will play more this night...

odie

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Re: ufoai-2.3-dev-win32-24468 bugs
« Reply #5 on: May 22, 2009, 10:33:33 am »
heh, old bugs come back! Did someone merged back some ancient code? This is not the first bug at which I feel dejavu... Smith is near. :)

-geever

No. They changed something in the Matrix.  :D

Hmmm..... We need Mr Anderson!!! Heeeeeeeeeeeelp!



No. They changed something in the Matrix.  :D

Hey, this is nice! The aliens are finally shooting back and I don't think the BMUScotty bug is present anymore! Still I only got to turn 5 before I had to turn in for the night. Will play more this night...

Okie, jokes aside. Tat is good! So far, i also did not encounter Enterprise (from Star Trek) beaming my folks into photons....... which is good. But i still got the random crash to desktop issue.....

Maybe i will just tweak the soldier's stats and do an accelerated quick startup to my point so tat i can get into fury of battle quick. :P