Fantastic, love it, can't stop playing...well obviously I'm not playing right now but that's because I'm pretty much to the end of what's been finished in 2.2.1.
I'm a little worried about the status of the fire/re-recruit teleporting exploit. Did that get put on the list for 2.3, or is it still unaddressed? Because it should be an easy fix, just disable firing any personnel once they're recruited. PHALANX is supposed to be a hyper-secret organization, after all, composed of elite soldiers and select personnel from the rest of the world. There's no really legitimate in-game reason to fire anyone once you recruit them (They don't really let us out much). As it is, you only need eight soldiers, and only one base needs to be outfitted with a hospital (and team room, though I'm still not sure what that actually does). You can also fire everybody a minute before payday and then rehire them without any hard feelings. Somehow that seems wrong...well, at least unrealistic. It would also be good to have a transport mission for new purchases and hires, the way it was in the original game That would help emphasize the planning aspect of the game, but that would require more work than simply disabling terminations.
It's also a little weird that plasma weapons are so underpowered, particularly since the alien armors are better against plasma and particle beams than almost anything else. But that doesn't really bother me, I'd expect that the adapted version of an alien technology would be less powerful than it could be, and it isn't like I actually want my guys getting killed by the aliens. The first time a fighter shot down a Firebird with the loss of a whole team I was somewhat peeved. They couldn't even duck down into the dirt, which would seem a natural evasive tactic for a VTOL troop transport to use against an aerospace superiority fighter. But it looks like the next version will do away with interceptions which appear to involve missiles and beams fired at ranges of hundreds of miles. I hope that the base launched missiles stay pretty much the same, though. It's fun to play 'catch me if you can...oh by the way my secret base has air defenses' with the ufo's.
Anyway, I'm excited enough to be brimming with suggestions, but unsure of which will actually be helpful (if any).