General > Discussion
2.3 Don't Flame
odie:
--- Quote from: geever on March 12, 2009, 08:00:13 am ---You can read the story here And even download a - not yet ready - patch.
-geever
--- End quote ---
Haha, how nice. how nice!
I am glad its committed. I have compiled this and uploaded into filefront le. :) See the sticky. :P
Now i will start a new game (again.... for the hmmmm i thnk 14th or was it 15th time in 3 months lol.... i tracked). Hehe.
geever:
That patch is already committed to trunk. Stairs workin', but experienced some regressions again :S.
-geever
odie:
--- Quote from: geever on March 21, 2009, 08:02:37 pm ---That patch is already committed to trunk. Stairs workin', but experienced some regressions again :S.
-geever
--- End quote ---
Ooooo, i got my first mission last nite. And i noticed that the stairs have some 'wierd' behaviours...... wat kind of regressions are we supposed to be looking out for??
Looks like i need to spend more time on this. Lol. :P
geever:
RMA. Some tiles are not accessible again even if they're flat. I suppose it's an old bug been reintroduced. :(
-geever
odie:
--- Quote from: geever on March 22, 2009, 02:26:29 pm ---RMA. Some tiles are not accessible again even if they're flat. I suppose it's an old bug been reintroduced. :(
-geever
--- End quote ---
Ah, that sounds unfamiliar..... I am not aniwhere into the map engines..... But i did noticed last nite at one of the mission, that THAT tile for going up seemed wierd.
I leave u folks to meddle that whilst i still check the other areas i am familiar with. :P I will keep my eyes peeled and glued to that stairs development! Gosh, i am sure this has been ABX*@#&*(## for the developers. *chill*.
*offers a cool cup of nice fruppucino to each team member*
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