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2.3 Don't Flame

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homunculus:

--- Quote from: Captain Bipto on March 11, 2009, 10:37:50 am ---[...]be more vocal in the forum and share any ideas you have.[...]
--- End quote ---
yeah, why are we naming skills 'accuracy' and 'explosives' (as if the grenades would explode better) instead of basing them on the types of actions you make, which would give us 'snipe', 'burst', 'recoil', and 'throw' skills.
any means any, right?

i wonder how many contributors are at least somewhat dedicated and how many are like me.
you know, maybe play ufo:ai when bored of some other game, then maybe read this forum if bored of playing, and when bored of the forum, then maybe make some minor contribution.

maybe a poll would be nice.
might give a pretty good idea about how far the next release might be.

odie:

--- Quote from: homunculus on March 23, 2009, 06:35:43 am ---yeah, why are we naming skills 'accuracy' and 'explosives' (as if the grenades would explode better) instead of basing them on the types of actions you make, which would give us 'snipe', 'burst', 'recoil', and 'throw' skills.
any means any, right?

--- End quote ---
Woooooo..... I guess the terminologies are military in nature and i thnk most are good.
Generally, there are 2 types of stats i believe - Attributes and Skills.

If u r a RPG player (Role Playing Gamer), you will pick this up immediately.
Attributes are like - Strength, Dexterity, Constitution, Intelligence, Wisdom and Charisma.
(Which i thnk maybe we should model after....)

As for skills - these refer to the things they are good (or bad) at....
Eg, Magic, Swordsmanship, Blunt weapons, etc.....

For UFOAI context, these are under the skills category including - Sniper, Assault, Explosives, etc.
These are simply proficiencies of weaponary which can be and definately will be affected by the soldier's intelligence (Think complex weaponary), dexterity (think nimbleness in assaulting in FIBUA), and even strength (think of it this way, a poor 45kg skinny dude trying to manage a complex Rocket launcher which easily weigh 20kg.).

Maybe this could clear up something as to why the stats are as such?
FYI, the stats for ATTRIBUTES do not increase as quickly as would skills.....
Since ATTRIBUTES are quite there already and only increases over a VERY long time.
Whilst SKILLS, well, dont we all get real proficient in firing an M16 after just 1 week of constant practise.


--- Quote from: homunculus on March 23, 2009, 06:35:43 am ---i wonder how many contributors are at least somewhat dedicated and how many are like me.
you know, maybe play ufo:ai when bored of some other game, then maybe read this forum if bored of playing, and when bored of the forum, then maybe make some minor contribution.

maybe a poll would be nice.
might give a pretty good idea about how far the next release might be.

--- End quote ---

Haha, that i dunnoe. :P I cant even say i am uber dedicated (as i do get sidetracked by real work in life and occasional interesting programs like open sourced stuff). :P But u do see many folks like myself ard. Haha. So I guess everyone here are generally pilgrims of UFOAI? :P

BTAxis:
There has been any amount of discussion on the naming of the skills, and everyone wanted something else. That leads to conclude that any naming convention is as good as any other, and that means the current one is preferred (because it doesn't involve renaming everywhere).

homunculus:
uhh, lol, btw if you (@odie) notice the 'any' that was highlighted red in the quote in my previous post, the skills suggestion (although i like it myself) was given as an example of a retarded suggestion.
continuing the same style as about the stats and rpg-s i should also helpfully mention that in order to see it red, you need a color monitor and some appropriate settings and confs ; )

why i posted it at all was because the idea of posting any suggestions is not so bad in itself imho.
a list of what kind of suggestions are actually wanted might be suboptimal, though.
i read somewhere in the forum about making a list of suggestions that are _not_ wanted, i think this sounds like a nice idea.

as for "lazy" contributors, i hope the numbers compensate for that (actually, assuming the contributors have a rl, they rather need to be lazy to contribute).
but it would be reassuring to know that there are at least 10 people that are somewhat reliable.

Captain Bipto:
wait, is someone making fun of me?

Anyhow, i'll freely admit that I only play this game when I want to.

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