Of course, I love the game, and I know that it´s not near complete yet, but still I´d like to get some thoughts out that I haven´t really gotten any answer to by reading this forum and the wiki. If you have any answers or updates to my points below please let me know
Launching interceptors: I hope this bug is fixed to next release. What is the deal? Do you HAVE to equip each interceptor with fuelpods? When clicking a harvester in the geoscope i get the frame where I can choose which interceptor to send, only a few options work, and most often the wrong aircraft is sent (i.e clicking a stiletto will send a firebird and so on). I found that the ONLY way to send muliple stilettos is to start each aircraft in the base, then manually send them to the alien ship in geoscope, then hopefully by clicking each stiletto the option of intercepting alien aircraft appears.
IR-goggles: Why doesnt the use-button work? Are you supposed to move them from the head to the hand and then click scan/use? This have worked in one scenario only yet, otherwise nothing. It was a big house in the night, when using the IR-goggles in the hand they found multiple aliens inside the house. Very frustrating that there is no "how-to" in this.
Base-overview: I really lack an overview of each base in terms of different employes, living space etc. Now it´s hours of clicking back and forth to get it right.
Also it should be a all-base-overview where you could easily transfer employes without having to click each one as it is now. As now, you have 2 not very good ways to move people around:
1) un-hire at base 1, hire at base 2 (a lot of clicking)
2) transfer from base 1 to base 2 (a lot of clicking + transfer delay)
These to options practically would do the same thing, but the delay differs. So if youre willing to do the extensive clicking in option 1 you can skip the delay. Wierd.
Human AI: This is sooo frustrating, in some scenarios they do everything to be in your way blocking coridors and so on. In one scenario they surrounded an alien on all sides and just stood there for ever, so stupid.
Research/production/buying: Still cant really grasp how it works, it bothers me that the research on a captured ufo is only avaliable in a base where the ufo is, this causes problems when you dont have a lab there and therefore the months go by... Same with production.. Either it should be able to work around independent on base, or it should be alerted somehow, like "E-mail: we should move xxx to a base with xxx to research/produce/dissmantle and...."' Why can one base buy/sell something that another cant? Isnt it the same source? Confusing.
Promotions: As many others, I´d like to see more of this
Training possibilities would be nice, to a certain extent. I´d like an "overall"-grading also, but I guess the "Mind"-represents this now?
We´ll, I guess thats all for now, this is some of the things I dont think works so good or should be added, but otherwise I think its great what you do and its a lot of fun playing!
/Johan - Sweden