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Author Topic: Model for geoscape for corrupter  (Read 9363 times)

Offline kracken

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Model for geoscape for corrupter
« on: December 18, 2008, 06:57:03 pm »
Hi all,

At the moment, we can't incorporate Corrupter UFO in game because the model we have has too many vertices (it has more than 4096 vertices).

Could someone work on the model we already have to reduce the number of vertices?

Here is the source file (well, I think it's the good one as I can't open .obj file):
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/geoscape/ufo_corrupter.obj?view=log

Thank you

Offline sitters

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Re: Model for geoscape for corrupter
« Reply #1 on: December 18, 2008, 07:34:02 pm »
Hi all,

At the moment, we can't incorporate Corrupter UFO in game because the model we have has too many vertices (it has more than 4096 vertices).

Could someone work on the model we already have to reduce the number of vertices?

Here is the source file (well, I think it's the good one as I can't open .obj file):
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/data_source/models/geoscape/ufo_corrupter.obj?view=log

Thank you

It's now 2700 poly's

Here the link :

http://www.md2.sitters-electronics.nl/models/ufo_corrupter.rar

If you want have it converted to MD2 let me know.

Willem

Edit : I put the md2 also in the file, look if you can use it.

There are a lot of double panels in the model it can be an problem with the engine ( does not know what render first ). , is it made with brushes ?

Willem


« Last Edit: December 18, 2008, 07:49:50 pm by sitters »

Offline BTAxis

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Re: Model for geoscape for corrupter
« Reply #2 on: December 18, 2008, 08:26:10 pm »
It probably was. I think the Corrupter was originally converted to a model from a map template. The same will probably happen with the Bomber.

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #3 on: December 18, 2008, 08:57:25 pm »
maybe it would be better to redo the model but keep the shape as is?

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #4 on: December 18, 2008, 10:14:43 pm »
haven't the uv map changed too? or can we still use the old texture?

Offline kracken

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Re: Model for geoscape for corrupter
« Reply #5 on: December 18, 2008, 10:28:02 pm »
It's now 2700 poly's

Thank you a lot sitter :)
Unfortunately,  I didn't manage to use the model with the texture we have:
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/geoscape/ufo_corrupter.tga?view=log

(and this texture doesn't look finished btw).

Maybe you can improve / remake it, as mattn suggested?

Offline sitters

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Re: Model for geoscape for corrupter
« Reply #6 on: December 18, 2008, 11:12:36 pm »
Thank you a lot sitter :)
Unfortunately,  I didn't manage to use the model with the texture we have:
http://ufo.svn.sourceforge.net/viewvc/ufoai/ufoai/trunk/base/models/geoscape/ufo_corrupter.tga?view=log

(and this texture doesn't look finished btw).

Maybe you can improve / remake it, as mattn suggested?

I download the texture and the model looks like this in my md2 viewer
The UV map is still OK.

I don't know if you override the Dir structure in the model where to find the texture, if not I make the model without Dir structure and with only the texture name

But I can also make an new model if you like, but must know more information about the interieur, because you can walk in the model.


Willem


[attachment deleted by admin]
« Last Edit: January 17, 2009, 06:22:18 pm by Mattn »

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #7 on: December 18, 2008, 11:29:09 pm »
the interior is not needed at all for the md2 model

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #8 on: January 06, 2009, 09:47:46 pm »
sitters - are you still planning to create a new model for this?

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #9 on: January 06, 2009, 09:49:57 pm »
btw. the uploaded model is really correct? ;)

the skinpath is some binary chars - so maybe the internal offsets are broken?

Offline sitters

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Re: Model for geoscape for corrupter
« Reply #10 on: January 09, 2009, 07:06:44 am »
btw. the uploaded model is really correct? ;)

the skinpath is some binary chars - so maybe the internal offsets are broken?

No the model is not correct, lot of double triangles.
I make a new model for it, but first I finish the raptor.

Can take some time, very busy in real life now.

Willem

Offline sitters

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Re: Model for geoscape for corrupter
« Reply #11 on: January 17, 2009, 11:28:20 am »
I have here a simple model for the corrupter.
It's only 780 triangles, if you can use it I texture it.

Willem

[attachment deleted by admin]
« Last Edit: January 17, 2009, 06:21:15 pm by Mattn »

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #12 on: January 17, 2009, 02:17:40 pm »
very nice sitters - please texture it

Offline sitters

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Re: Model for geoscape for corrupter
« Reply #13 on: January 17, 2009, 06:13:15 pm »
very nice sitters - please texture it

OK, here the textured one, 720 poly's

Only detail on the above side, same like the example I have.

The link :

http://www.md2.sitters-electronics.nl/models/corrupter.rar

Willem



[attachment deleted by admin]
« Last Edit: January 17, 2009, 06:21:43 pm by Mattn »

Offline Mattn

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Re: Model for geoscape for corrupter
« Reply #14 on: January 17, 2009, 06:16:36 pm »
thank you very much willem