project-navigation
Personal tools

Author Topic: Hyperion  (Read 53255 times)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #60 on: December 21, 2008, 02:11:51 pm »
As far as I'm concerned, no further work is needed. Excellent job.

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #61 on: December 21, 2008, 06:32:24 pm »

OK here the link,

Two models one with the wings folded and one without.

maps : color,baked,bump,normal

http://www.md2.sitters-electronics.nl/models/chaiser.rar

Willem

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #62 on: December 21, 2008, 08:07:20 pm »
Thank you sitters, we have committed your model to trunk.

Can you also create a low-poly version for use on the geoscape? It should be a lot smaller than the normal model. You can use our other geoscape models for reference.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Hyperion
« Reply #63 on: December 21, 2008, 08:41:43 pm »
thanks willem, the model is really cool.

i would also beg you to rescale it a little bit - see the attached screenshot

[attachment deleted by admin]

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #64 on: December 21, 2008, 09:54:24 pm »
thanks willem, the model is really cool.

i would also beg you to rescale it a little bit - see the attached screenshot

Please always give me the units it must be, width and high.
C4D works in meters, and a human model is by me 58 meter, so one unit for you is 32 meter for me.

I don't play the game, so i don't know how big an model must be.

Willem


Offline Chriswriter90

  • Squad Leader
  • ****
  • Posts: 102
  • Zilla Response Unit
    • View Profile
Re: Hyperion
« Reply #65 on: December 22, 2008, 03:49:49 am »
Here how the final version is going to look, if you like it i finisch all the stuff.
I add some detail, but not to much.
Holy Hell, that looks awesome.

Pardon me, but that picture just took me by such surprise that I didn't have anything else to say.
« Last Edit: December 22, 2008, 03:51:54 am by Chriswriter90 »

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #66 on: December 22, 2008, 04:49:17 pm »
Thank you sitters, we have committed your model to trunk.

Can you also create a low-poly version for use on the geoscape? It should be a lot smaller than the normal model. You can use our other geoscape models for reference.


Yea I make a low poly version, can you give me the scale of the original ( mattn ask for rescaling ) and for the geoscape ?
I can finish it, and goon with the next.

Willem

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Hyperion
« Reply #67 on: December 22, 2008, 05:24:19 pm »
sorry, i can't tell you anything about it :(

i always import an existing md2 file and scale the other appropriately. if you could provide a low poly version (very low poly) i can scale them myself if you e.g. can't import md2 files, but only export them.


Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Hyperion
« Reply #68 on: December 22, 2008, 05:51:48 pm »
you know the size of a human, make the cockpit big enough that one fits inside.

The Dragon is 22m the saracen 27m So somethin around 800 units (25m) should be about right.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #69 on: December 22, 2008, 05:59:32 pm »
Please don't make it wider than the Saracen, though, or we'll have issues with the hangars.

Offline DuKe2112

  • Squad Leader
  • ****
  • Posts: 102
    • View Profile
Re: Hyperion
« Reply #70 on: December 22, 2008, 06:27:36 pm »
hmm, the saracen is only 10m, the dragon 12m though.

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Hyperion
« Reply #71 on: December 22, 2008, 06:31:48 pm »
Even with folded wings?

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #72 on: December 23, 2008, 05:41:04 pm »

OK, here I have an low poly version 387 triangles, cant make it smaller.
Same UV map, but also include the texture.

http://www.md2.sitters-electronics.nl/models/STARCHAISER_SMALL.rar


For scaling you best download the free program "Misfit model 3D" you can easy scale md2 formats
with this program.

I can only export MD2 from C4D, then I have a lot of work to do all the models again
( with landing gear, without, folded and not folded ).

Willem



Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Hyperion
« Reply #73 on: December 23, 2008, 08:11:38 pm »
thanks - i will rescale them

Offline sitters

  • Squad Leader
  • ****
  • Posts: 291
    • View Profile
Re: Hyperion
« Reply #74 on: December 25, 2008, 06:23:39 pm »

Other aircraft

Just an aircraft that can fly pure on engine power ( 5 antimatter engines ), so don't have wings.
It also have a small pod that can be dropped from the middle.

There is no description for the raptor so I make some models.
If you like some changes, like to hear it.
If you don't like it at all, it go's to the trashcan.



Willem