project-navigation
Personal tools

Author Topic: Win32 Development Binary Installer Links  (Read 464670 times)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #90 on: January 11, 2009, 03:58:01 pm »
@Destructavator and all others who want to build Windows installers: as per r21766, new files have been added to the radiant tree. These files are updated runtime files that radiant needs to function properly. The GTK+ installer has been removed from the SVN repository; radiant is meant to run out of the box from the UFO:AI installer now.

The runtime files are not part of the SVN radiant tree by default. You will have to add them manually. They are located in contrib/dlls/radiant_runtime.zip. Unpack this file into the radiant directory before attempting to run the installer script.

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #91 on: January 11, 2009, 08:35:58 pm »
Am i right?
Code: [Select]
c:\mingw\ufoai>7z x .\contrib\dlls\radiant_runtime.zip -y -o.\radiant
c:\mingw\ufoai>makensis.exe /P0 .\src\ports\windows\installer.nsi

May i ask, why? !offense
Why zip and not just adding into SVN  ???
overlook /size ...

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Win32 Development Binary Installer Links
« Reply #92 on: January 12, 2009, 06:52:58 pm »
because these files aren't interesting for macosx and linux users - and that many unneeded files would make the life of packagers a pain.

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #93 on: January 13, 2009, 08:59:34 pm »
r21810
incl w2k support
excl src and mapediting
Download over p2p edonkey (emule)

ed2k ufoai_2.3-dev_21810_win32.exe
ufoai_2.3-dev_21810_win32.exe.torrent
« Last Edit: January 21, 2009, 09:56:36 pm by Muton »

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Win32 Development Binary Installer Links
« Reply #94 on: January 14, 2009, 07:36:44 am »
incl. w2k support?

so without ipv6. not sure whether this works on xp - did you test that?

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Win32 Development Binary Installer Links
« Reply #96 on: January 14, 2009, 07:55:56 pm »

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #97 on: January 15, 2009, 07:41:50 pm »
Thats not quite correct
on XP you'll have v6 support and on W2k you can add it per "IPv6 Technology Preview for Windows 2000"

http://209.85.129.132/search?q=cache:F7HXTAWaP5MJ:groups.google.co.uk/group/comp.protocols.time.ntp/browse_thread/thread/a4827434501ca941+wspiapi.h+ipv6&hl=en&ct=clnk&cd=3
Quote
The getaddrinfo function was added to the Ws2_32.dll on Windows XP and
later. To execute an application that uses this function on earlier
versions of Windows (Windows 2000, Windows NT, and Windows Me/98/95),
then you need to include the Ws2tcpip.h and Wspiapi.h files. When the
Wspiapi.h include file is added, the getaddrinfo function is defined
to the WspiapiGetAddrInfo inline function in the Wspiapi.h file. At
runtime, the WspiapiGetAddrInfo function is implemented in such a way
that if the Ws2_32.dll or the Wship6.dll (the file containing
getaddrinfo in the IPv6 Technology Preview for Windows 2000) does not
include getaddrinfo, then a version of getaddrinfo is implemented
inline based on code in the Wspiapi.h
header file. This inline code
will be used on older Windows platforms that do not natively support
the getaddrinfo function.
The IPv6 protocol is supported on Windows 2000 when the IPv6
Technology Preview for Windows 2000 is installed.
Otherwise
getaddrinfo support on versions of Windows earlier than Windows XP is
limited to handling IPv4 name resolution.

http://www.microsoft.com/Downloads/details.aspx?FamilyID=27b1e6a6-bbdd-43c9-af57-dae19795a088&displaylang=en

http://209.85.129.132/search?q=cache:e1xBT2cnXVQJ:www.tunnelbroker.net/forums/index.php%3Ftopic%3D20.0%3Bwap2+IPv6+Technology+Preview+for+Windows+2000&hl=en&ct=clnk&cd=9
Quote
It is possible to install the IPv6 Technology Preview in Windows 2000 SP4.  The directions come from Microsoft, but I can no longer find the page that provided them on the MSDN web site (the original source).  Here is a copy:

To install the Microsoft IPv6 Technology Preview for Windows 2000 on a computer running Windows 2000 and Service Pack 4, do the following:

1. Save the file tpipv6-001205.exe from the download page to a local folder (for example, C:\IPv6TP).
2. From the local folder (C:\IPv6TP), run Tpipv6-001205.exe and extract the files to the same location.
3. From the local folder (C:\IPv6TP), run Setup.exe -x and extract the files to a subfolder of the current folder (for example, C:\IPv6TP\files).
4. From the folder containing the extracted files (C:\IPv6TP\files), open the file Hotfix.inf in a text editor.
5. In the [Version] section of the Hotfix.inf file, change the line NTServicePackVersion=256 to NTServicePackVersion=1024 (768 for SP3), and then save changes.
6. From the folder containing the extracted files (C:\IPv6TP\files), run Hotfix.exe.
7. Restart the computer when prompted.
8. After the computer is restarted, continue installing the Microsoft IPv6 Technology Preview for Windows 2000 starting at step 3 of the "Installing the IPv6 Technology Preview for Windows 2000" section of either the Introduction to the Microsoft IPv6 Technology Preview for Windows 2000 or the Readme.htm file in the folder containing Setup.exe (C:\IPv6TP).
« Last Edit: January 15, 2009, 07:53:38 pm by Muton »

Offline Destructavator

  • Combination Multiple Specialty Developer
  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 1908
  • Creater of Scorchcrafter, knows the zarakites...
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #98 on: January 17, 2009, 03:37:54 pm »
I've got very little time right now, thought I'd just pop in and give the next link:

http://www.destructavator.com/public/UFOai_2_3Dev_r21848_m21848.zip

Later...


Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #100 on: January 17, 2009, 06:00:04 pm »
You really insist on making things difficult, don't you?

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #101 on: January 19, 2009, 08:41:45 pm »
a new differential update

ed2k://|file|ufoai_2.3-dev_21889_diff_win32.exe|72817804|A0921239D1C050A1384239FCF7D73BD6|h=2BURAMEY3LS55SFYGOWE3CGM4OS2PORU|/|sources,zelli.homedns.org:4664|/

Quote
You really insist on making things difficult, don't you?

Realy difficult to install that update the same way as the whole game?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #102 on: January 19, 2009, 08:53:46 pm »
Releasing patches is a bad idea. It created the need for extra downloads for people who want to install the latest version from scratch and it's confusing, especially when you release more than one patch. Also, it's a bad idea to distribute files through ED2K. It requires third party software, and it's one of the worst systems for the job.

I'm on SVN so I'm not dependent on others posting installers, but if I was I'd definitely pass up yours.

Offline Muton

  • Sergeant
  • *****
  • Posts: 496
    • View Profile
Re: Win32 Development Binary Installer Links
« Reply #103 on: January 21, 2009, 08:18:36 pm »
I'm not doing this for you
I'm doing this for people who are unable to download <600MB every time to stay up2date
For people without a flat broadband connection

The patch will update the lastest Destructavator build too UFOai_2_3Dev_r21848_m21848.zip

ed2k ufoai_2.3-dev_21941_diff_win32.exe
ufoai_2.3-dev_21941_diff_win32.exe.torrent
4shared
Rapidshare
« Last Edit: January 21, 2009, 09:58:00 pm by Muton »

odie

  • Guest
Re: Win32 Development Binary Installer Links
« Reply #104 on: January 22, 2009, 08:53:43 am »
I'm not doing this for you
I'm doing this for people who are unable to download <600MB every time to stay up2date
For people without a flat broadband connection

*snip*


Well Muton, perhaps u have not tried to catch up on SVN issues yet?

I agree with BTAxis that patching is a bad idea.... why?
Because there is something like a patch system already in place - its called SVN.

Its not like your usual patching download like in clients for online MMORPGs or the such.
You will require safe (EDs btw is not, its coupled with tons of spywares and is a big chance u catch one) and free SVN updating..... TortiseSVN is one good one if you have not known about it. Read about it here if u have not learn how to use yet.

What it requires however is a learning curve, and u will need basics such as CODEBLOCKS and Compiling for Windows Guide and perhaps NSIStoo.

Pls dun raise this un-helpful suggestions again. The coders and developers have tons of much more impt things to do - such as coding the 2.3 version and getting the next version out.

Perhaps a more constructive thing is to check THIS out to see how we can help em.....

PS: I also run a 56k modem from home.... so i get my friends to get the update, burn a disk and give me first time. If i need to urgently get a patch, i will then go to work, and update from there, thumb it to flash drive and bring home. Thats how much effort i try to put in to help the team to beta test....... and no, i am not a coder, developer, nor part of the team. I am just well.... one of their frenzied beta testers. lol.

PS2: On the differential part, if u were to be doing regular SVN updates, u will realize that the updates are probably much much smaller. Only noticeably bigger when someone has updated a new map or the such. :) Check it out pls.
« Last Edit: January 22, 2009, 08:59:34 am by odie »