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Latest real-world weaponry

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Captain Bipto:
Geez, Okay okay there is cold plasma too but I doubt the PHALANX guys are going to just stand there and let the  alien spray them with it. However...cryo weapons are a pretty cool idea.

As far as the radiation goes, like I mentioned before, if you accelerate that plasma bolt away from you at high speeds...less exposure time.

NOW, as far as collateral damage goes (i.e. starting fires, irradiating the area...) I think the devs are entitled to a little artistic license and the ability to decide whether or not their plasma weapons also spew dangerous amounts of rads everytime they are fired.



odie:
WOW!

Wat a discussion on plasma. lol.

Okie, i agree that Fun > realism is impt. But i dun mind force-fields! :P

Captain Bipto:
BTW one current theory on making cool (pun intended) conductors for coil guns is to use plasma in tubes instead of wires.

I liked forcefields in the x-com clone done by Microsloth...you wanna talk about radiation problems though...some sci-fi settings have units emitting alpha-particles to form a field. However I think it has been mentioned before somewhere that fields and riot shields are not fitting in the setting.



DuKe2112:
The plasma guns in UFO:AI use a micro fusion reactor to generate a helium hydrogen plasma.  Which in itself is barely radioactive.
So all that the armor has to really protect from is the intense heat and some ceramics and polymers do a pretty good job of that.

The most radiation would come from the reactor, but there are several different reactions possible in this context and I'm pretty sure, with their advanced technology the aliens can adjust the reactor's settings to favor those reactions that produce the least excess radiation and the casing would protect the shooter from most if not all of that.

Frungy:
Latest real-world weaponary? Bah, where are the crossbows, swords and garottes? Let's get medieval on those aliens! :P

Okay, real question. Is there any stealth element? Sneaking up on the aliens seems nigh on impossible, and almost every time I've tried it I've been given a bracing hot-plasma enema as I ran for cover when the alien turned around to face me at the last minute.

If there is a stealth element then there could be a whole range of designated 'stealth' weapons. The game has knives, but I never get close enough to use them. The curving requirement of the material to make kerrblades (s.p.?) would make an almost ideal shape for a mono-molecular boomerang (anyone remember Mad Max 2, the kid with the steel boomerang?).

Just an idea. Normally I have three elements in my teams, snipers (for long-range engagements and to provide covering fire for the forward team to advance under), assault (for moving in close, despite the name this doesn't mean assault weapons, and is normally a mix of heavy and assault weapons), and finally scouts (for moving ahead of the assault element and identifying targets to be taken out by the snipers or assault team so I'm not walking into situations blind, but they also double as melee and silent kill specialists). On the 2.2.1 version I'm playing I've pretty much had to remove the scouting element or rename them something appropriate like "Deadmeat", because the aliens spot them every time and come around corners to find them, requiring me to advertise for replacement scouts as follows:
"Scout wanted - bring your own body bag.".

Okay, I'm drifting off topic. Real-world weaponary I'd like to see.. hmmm...
1. If/When Tanks are implemented you should be able to run people over, because there's nothing like a little vehicular alien-slaughter to brighten up your day ;). Hell you could even mount kerrblades on the exterior  of the tank (the UFO equivalent of a huge pair of bull's horns) and drive through the aliens at high speed... Wheeeee!! It slices, it dices, it goes through New York traffic like a dream! (disclaimer: if your dreams don't involve people screaming and running, and you slicing through other people's cars then this product may disappoint). This idea may be a little red-neck for some people, but personally I think its great. If this is implemented the tank also needs bumper stickers and a confederate flag ;).

2. Proper heavy weapons - The machine gun is all very nice, but where are the real heavy weapons? The type where the soldier has to crouch in order to put down the tripod and stabiliser, and has to carry a backpack of belt-fed rounds (no more reloading... or at least not for 4 or 5 seconds of continuous fire!).

3. Civilian pacifier - Okay, civilians have an irritating habit of clustering around my soldiers and getting in the way of my aim. Now every grunt knows that there is no lower life form than a civilian (except possibly an officer). I'd like a little something to 'persuade' civilians go away! I mean I do appreciate the meat-shield, but often it just blocks my reactive fire as aliens come around the corner. Possible a 'shove' or 'fist to the gut' option to get them to crouch out of my line of fire? I know the civilians are clustering around my men in the hopes of protection, but do they have to cluster near the business-end of my gun?

4. Entrenching Tool - A mono-molecular entrenching tool would be way cool. I mean imagine the joy of slicing through a wall to create a keyhole for firing! Also handy for self-defense, and for slicing off a chunk of that all-you-can eat salad bar (gotta get value for money!). Ooopps, just remembered that destructable terrain isn't possible. Darn. Still, good for that salad bar and for opening pesky cans.

Okay, this is getting a little silly, but I was so elated by the lack of flaming at my first post that I felt free to express my inner wombat. This is what happens when you're too nice to noobs ;)

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