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Latest real-world weaponry

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Captain Bipto:
Unless the devs are planning on allowing stealthy raids into alien bases there is not point for these 'stealth' weapons.

BTAxis:
UFO:AI isn't, and won't be about stealth. That said, I do have plans to develop a system that allows actors to be hidden in shadows and generally be hard to spot. This isn't meant for sneaking up, it's more for firing from a hidden location.

Captain Bipto:
So a system where one actor may not always see another actor due to cover, lighting etc?


EDIT: Or would it be more for allowing a dude a higher chance of getting his rxn fire off before the target can do anything?


BTAxis:
No, mainly lighting and visibility. There's a proposal.

Captain Bipto:
Thanks for the link, I see what you meant. The system with the 10 rays. Having IR goggles would help increase the soldiers base detection ability which would help counter the stealth bonus given to a partially obscured target?

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