project-navigation
Personal tools

Author Topic: Need a modeler?  (Read 160302 times)

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #75 on: June 07, 2008, 11:43:31 am »
if the texture name is xaw5.jpg (which is the name we are using in the svn) the skin path should be .xaw5

Note the dot at the first position - and without extension.

Skin path? Where is that specified? I've only seen the model path entry.

Speaking of which, before exporting from 3DMax to md2, is there something else I need to do? Maybe apply a vertex paint modifier? Add a node with a specific name? I checked hte wiki but couldn't find any instructions...

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #76 on: June 07, 2008, 01:36:04 pm »
Needler gun, version 2:



Sketch of another armor set:



[attachment deleted by admin]
« Last Edit: June 17, 2008, 08:26:55 pm by Mattn »

Offline Falion

  • Rookie
  • ***
  • Posts: 70
    • View Profile
Re: Need a modeler?
« Reply #77 on: June 07, 2008, 08:58:45 pm »
Trashman, I'm pretty much staying out of this...since I have not one iota of skill in helping to get this game more polished. So my 2 cents are hardly relevant, but I have one question.

Is the armor your sketching here, for the next armor up...the "powered armor", that as of yet is not in the game, or just a remake of the existing in-game armor that someone said ( Winter? ) needs remodeling?


Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #78 on: June 07, 2008, 09:03:18 pm »
We do have a powered armour. Not an upgraded version of it though.

Offline Falion

  • Rookie
  • ***
  • Posts: 70
    • View Profile
Re: Need a modeler?
« Reply #79 on: June 07, 2008, 09:11:49 pm »
Oh sorry BT, I've only played 2.2.1 and never saw any...so I was unaware of that...sorry for the ignorance on my part.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #80 on: June 07, 2008, 09:29:43 pm »
I'm pretty much sketching various armors... both sketches aren't really powered*...more like medium and heavy armor..or light and medium (depends if you count the starting Combat Armor as light or not)

Believe me, If I was sketching a full powered armor, you'd know...cause it would probably resemble the terminator armor from WH40K. ;D



*by powered I mean armor that fully covers whole body, makes a sealed unit and uses servos to increase combat performance.
By that logic even the FFW armor concept for 2020 wouldn't quite fit into that category (uses a muscle-mimicing fabric, not servos..it only has mechanichal enhancements on legs)

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #81 on: June 07, 2008, 11:12:15 pm »
Our powered armour isn't in 2.2.1. I don't think it's even really in 2.3 yet. Animation issues, I believe.

Offline Falion

  • Rookie
  • ***
  • Posts: 70
    • View Profile
Re: Need a modeler?
« Reply #82 on: June 08, 2008, 12:57:19 am »
If anyone here has ever played Riddick Escape from Butchers Bay...there are 2 enclosed powered armors that are just awesome. Not sure if either of these or anything similar to them would even fit here but...

And yes TM, fully enclosed powered armor is what I was referencing...like you just wrote about :) Anyhow was just curious...be very nice when / if such is implemented at some point. Sounds like there are some issues though, since BT just said so...back to forum lurking.  ;D
« Last Edit: June 08, 2008, 01:01:54 am by Falion »

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #83 on: June 08, 2008, 01:08:01 am »
Needler gun, version 2:


I thought I'd posted this earlier, but apparently it got swallowed by the forum. Anyway!

I'm happy with this version, the shape looks much nastier and more credible. The only things I'd add are optional, those being a sniper scope projecting out from the side and a small bipod to support the gun and protect the magazine when lying prone.

Looking forward to seeing what you do with the texture!

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #84 on: June 08, 2008, 01:41:10 am »
A sniper scope and a bipod..OK.

Hm...not really getting any inspiration with the texture...And base color you want it to be?

Plasma guns are bluish, particle cannons are green..maybe purple? Pink? Red?



EDIT:

Oh yeah, someone help me out with getting the guns 100% working. Texture is still missing (shows up red)..and how is the fire point (muzzle) defined?

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Need a modeler?
« Reply #85 on: June 08, 2008, 10:17:54 am »
Quote
..and how is the fire point (muzzle) defined?

currently this is a cvar is the same for every weapon. the cvar is: sv_shot_origin

we should change this someday to be in the weapon definition

Offline Winter

  • Captain
  • *****
  • Posts: 829
    • View Profile
    • Street of Eyes: The Writing of Ryan A. Span
Re: Need a modeler?
« Reply #86 on: June 08, 2008, 12:09:03 pm »
A sniper scope and a bipod..OK.

Hm...not really getting any inspiration with the texture...And base color you want it to be?

Plasma guns are bluish, particle cannons are green..maybe purple? Pink? Red?

A reddish colour scheme sounds good to me, as long as the overall texture stays in keeping with the general alien aesthetic.

Regards,
Winter

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #87 on: June 08, 2008, 12:42:40 pm »
currently this is a cvar is the same for every weapon. the cvar is: sv_shot_origin

we should change this someday to be in the weapon definition


ERm... can you elaborate on that?

How do I fix the texture problem and how do I set up the weapon muzzle?

Offline BTAxis

  • Administrator
  • PHALANX Commander
  • *******
  • Posts: 2607
    • View Profile
Re: Need a modeler?
« Reply #88 on: June 08, 2008, 12:57:59 pm »
You don't set up the muzzle. That's what mattn meant when he said it should be moved to the weapon definition. Right now, you shouldn't bother with it. It may not look absolutely perfect ingame, but that's something to be dealt with later.

Offline TrashMan

  • Captain
  • *****
  • Posts: 833
    • View Profile
Re: Need a modeler?
« Reply #89 on: June 08, 2008, 01:02:00 pm »
Ok...what about the texture problem?