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Author Topic: The Future is... yesterday?  (Read 27937 times)

Offline BTAxis

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Re: The Future is... yesterday?
« Reply #30 on: March 10, 2009, 08:07:59 pm »
The thing with oil rigs is that they're at sea. We don't have any missions out at sea, so it wouldn't make much sense to make a map like that (except for multiplayer, of course).

Offline Captain Bipto

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Re: The Future is... yesterday?
« Reply #31 on: March 10, 2009, 08:13:44 pm »
thats why I asked.

Would it be hard to code a mission at sea?


Offline BTAxis

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Re: The Future is... yesterday?
« Reply #32 on: March 10, 2009, 09:04:54 pm »
No, but we don't WANT missions at sea.

Offline Captain Bipto

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Re: The Future is... yesterday?
« Reply #33 on: March 10, 2009, 10:08:39 pm »
gotcha.

Offline coCoKNIght

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Re: The Future is... yesterday?
« Reply #34 on: March 10, 2009, 10:20:20 pm »
Why not? Doesn't have to be an UFO crashsite, only a normal alien activity mission. I can't see why such a mission can't be at the coast of the UK for instance...

Offline geever

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Re: The Future is... yesterday?
« Reply #35 on: March 10, 2009, 10:28:10 pm »
They were speaking about underwater missions, I think.

-geever

Offline coCoKNIght

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Re: The Future is... yesterday?
« Reply #36 on: March 10, 2009, 10:31:44 pm »
oil rigs are not underwater...

Offline BTAxis

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Re: The Future is... yesterday?
« Reply #37 on: March 10, 2009, 10:41:53 pm »
It's one thing to allow mision spawning at sea, it's another to make sure it's close to land. The extra complication isn't worth an occasional offshore map. Better to simply limit missions to land and be done with it.

Offline Captain Bipto

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Re: The Future is... yesterday?
« Reply #38 on: March 10, 2009, 11:11:35 pm »
one thing i'd like to do though would be more fully indoor missions (though I love the base missions where you can go outside!)

I am looking into arcologies, an alien terror squad crashing the opening ceremony for a new (the first?) arcology (sim city or shadowrun style) could be cool.

Offline BTAxis

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Re: The Future is... yesterday?
« Reply #39 on: March 10, 2009, 11:29:16 pm »
Personally, I'd like to see more open-area fights. As it stands, most maps favor close ranged or indirect fire weaponry because there's altogether too much cover around. I intend to one day finish a desert template that should go a long way to leveling the field.

Offline Captain Bipto

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Re: The Future is... yesterday?
« Reply #40 on: March 11, 2009, 10:27:33 am »
An arcology map would combine both long and short range combat (nothing new to the maps really) and i think that would be cool. Would an arcology (indoor parks plus corridor combat) have a place in the game?

Offline BTAxis

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Re: The Future is... yesterday?
« Reply #41 on: March 11, 2009, 10:40:03 am »
I don't see why not.

Offline vedrit

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Re: The Future is... yesterday?
« Reply #42 on: March 11, 2009, 09:37:21 pm »
What about shallow waters? I lost a UFO to the Great Salt Lake in Utah, USA, which, trust me, is not so deep as to prevent some sort of recovery. If the aliens drown, then the UFO can still be recovered (Im sure that it would still be sticking up out of the water, no matter how it entered)

And there were several older maps that gave long range weapons the advantage, like the dam map.
BTW: What happened to those maps?

Offline BTAxis

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Re: The Future is... yesterday?
« Reply #43 on: March 11, 2009, 10:42:45 pm »
We still have them.

Offline vedrit

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Re: The Future is... yesterday?
« Reply #44 on: March 11, 2009, 10:45:02 pm »
Why not use them? While, yes, they had their issues, they were good maps