Here are screenshots of the Blender files as they are.
Again, these are old, and they were not originally created for UFO: AI, and if they are adapted into something for this game the high-poly crappy head will be taken out, among other changes.
Notice the hands have fingers, unlike the "mittens" the current models have, which allows for animations for pressing buttons and other stuff, and the polycount actually isn't real high once the head is taken out.
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