General > Discussion
Civilians... those little buggers.
Mustang:
I can agree with the hysterical aspects of civies running wild, but even animals will attempt to run to safe areas. Most civilians would run to the drop ship once they saw it because it would represent their only safe area, even if it meant exposing themselves to worse danger than than hiding. Once inside they would start to calm down and think better and maybe react a little better. The AI in the game doesn't take any of that into account, (nor do I think it should bother with that kind of detail) so a civilian could wander inside my drop ship and then wander right back out into open territory and get killed.
Having some way to stun them and carry them back might be cool too. ;)
Anyway, the developers do seem to be listening on this topic and I did follow their suggestion to remove this limit from the game making it a non issue. I remember in XCOM always having good scores even when there were high civilian deaths and that never seemed right. I could see increasing the penalties for them here to take this into account. Losing more than saving could also carry additional penalties. It's just the game over aspect of a few casualties that seems to need rethinking.
BTAxis:
About that, version 2.2.1, which will mainly be a bugfix release, will have the civilian death limit removed. Instead you will lose if you make too many nations unhappy, which happens if you let too many civilians die.
EuchreJack:
Mustang said:
--- Quote ---Most civilians would run to the drop ship once they saw it because it would represent their only safe area, even if it meant exposing themselves to worse danger than than hiding.
--- End quote ---
However, Phalanx is a covert operation, so it's unlikely that most civilians would recognize the drop ship as a safe area. In fact, the dropship of Phalanx might be mistaken by less knowledgable civilians as belonging to the alien invaders (but this is unlikely since the Phalanx dropship started life as a civilian transport). I guess in some cases, the civilians might see the dropship as human in origin, and hope that they can hitch a ride out to the battlezone. Also, while I like the idea of subduing hysterical humans and putting them in a safe place, the idea of taking them away in the dropship is unsound. After all, wouldn't the dropship be taking the maximum number of soldiers into combat? I'm certain most players don't take less than 8 soldiers on a mission unless they have no choice (which is common considering the shortage of soldiers). Still, it would be cool if a battle could be resolved by just fleeing with the civilians instead of fighting to the death. ;D
eleazar:
--- Quote from: BTAxis on January 24, 2008, 05:11:17 pm ---About that, version 2.2.1, which will mainly be a bugfix release, will have the civilian death limit removed. Instead you will lose if you make too many nations unhappy, which happens if you let too many civilians die.
--- End quote ---
Makes sense.
TumbleWeed:
Stun the civilians.
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