General > Discussion
Civilians... those little buggers.
Thrashard96:
true.
ManicMiner:
Just a thought:
1. When a terror mission raid begins, generate a random value of, say, 30 citizens (+ random modifier according to map size).
Drop one for every 1 hour that passes between the notification of the terror raid, and the arrival of the dropship. At the end of the mission, reimburse one citizen for each hour the dropship was in the air (after all, it's not like the grunts can teleport to the mission site so in-flight deaths shouldn't be held against them).
So you get something like this after the mission
N civilians saved
X civilians killed by aliens
Y civilians killed by friendly fire
Z civilians killed before we responded
Success of mission = N / (X*Y*Z) * (modifier based on nation's happiness rating)
It wouldn't involve AI changes but would incentivise you to respond as fast as possible to terror missions.
Hertzila:
--- Quote from: ManicMiner on October 12, 2010, 10:21:09 pm ---So you get something like this after the mission
N civilians saved
X civilians killed by aliens
Y civilians killed by friendly fire
Z civilians killed before we responded
Success of mission = N / (X*Y*Z) * (modifier based on nation's happiness rating)
--- End quote ---
While that could work as a new way to calculate how much a nation's happiness (and in which way) changes, I'd think those values should be weighted, like:
N / (0.5X+2Y+Z)note1
Otherwise it would mean that a civvie killed by PHALANX weights just as much as a kill by aliens in the different supranation's support for PHALANX.
note1 = You might have wanted to multiply them on purpose but, in that case, in the event that the player didn't shoot a single civilian (quite normal) you'd had divided by zero, which would not have worked.
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