Wait... did I volunteer? Actually, why not?
Going at it from the POV of a UFOPedia animation, I can worry less about the more 'realistic' lighting style I plan to use. (Of course, I'll post samples for approval
). Essentially, you can't see stars unless the image is overexposed (
http://saturn.jpl.nasa.gov/multimedia/images/raw/casJPGFullS35/N00098077.jpg - some stars are barely visible, but the planet and moon are overexposed - and that's with what little sunlight gets out to Saturn!)
Sitters: I need a mask that basically determines which parts of the texture are self-illuminating or not, so if the carrier goes into shadow then these parts will still be lit up. I can try to extract it myself, but it's always best to use the source files if you have it.
As for the Carrier mission: I had always thought that the mission was using an antimatter-powered human/alien hybrid transport that tries to sneak onto the ship. Either that, or shoot it down with a squadron of antimatter-powered interception craft.
But antimatter-powered missiles are a good idea, too. Much cheaper, much higher payload, less chance of killing valuable pilots, etc...
In other news, I can't wait until Blender 2.46/2.50 comes out. I've been thinking of doing some dogfighting scenes, and the new particles patch would make that so much better.