Just tried that version.
Impressed! Even some defects like walk-thru-walls and mis-coordinated movement on some maps would not decrease the pleasure of playing.
Can't understand:
1. Why UFO launches missiles at direction which leads to my base, but it starts firing too early, launches from too far distance.
2. What happened with base? After removal of facility, some other become "interlaced" and blinking. I.e. the large UFO hangar overlays on laboratory and total storage space in base stats now is "-20K+"
3. Why the small UFO hangars does not appear in base stats? Only human hangars and large UFOh's.
4. What should do the "disassemble" button?
5. Why I've seen aliens... carrying and using human rocket launcher or frag grenades? Why ortnok carried human IR-googles in his palm?
6. Why now is required to shot armor-less alien at least twice with HE-rocket from distance of 2-5 meters?
7. Why plasma blade appeared as possible choice for arming missile defence?
8. (tactical) Why grenades-pack for grenade launcher disappeared after loading a weapon with another kind of grenades? The first grenades were fired only once and the pack was not empty!
It's good that transfer now done without using of military aircrafts. Also, random obstacles in base's basements are good.
I think, the description and pictures of base structures should be in UFOpedia: their entrance possibilities may influent on base planning (i.e. power station with its only door is placed to farthest corner of base entrance, next the command centre, then storages and barracks: all these buildings are unreachable from outside.
RF button with rocket launcher should be enabled: in real life the soldier can shoot his bazooka, suddenly seeng the enemy at safe range.
My strategy now is: I've founded a base near Panama and filled it with radars... Got GLOBAL coverage! No any UFO can hide from my super-radar site. Now I can dismantle radars on other bases.
About base defense. In "UFO:Apocalypse" there was a such thing as "security station" (seen its name only in Russian, so may mistake with English one). It was a block equipped with self-aiming launchers firing non-guided rockets or machine-guns. I thing something similar should be implemented.
Sorry for nightmareous English...