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Author Topic: UFO:Extraterrestrials.  (Read 22624 times)

Offline Another Guy

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Re: UFO:Extraterrestrials.
« Reply #15 on: June 20, 2009, 10:12:05 pm »
Looks like myself. lol

odie

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Re: UFO:Extraterrestrials.
« Reply #16 on: June 22, 2009, 06:58:54 am »
Looks like myself. lol

U referring to playing multiple games too?

Offline Another Guy

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Re: UFO:Extraterrestrials.
« Reply #17 on: June 22, 2009, 08:01:05 pm »
Lol, plus a couple of games here and there...... I am too unfocused.
Yep. Multiple games and stuff and very unfocused. :P

odie

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Re: UFO:Extraterrestrials.
« Reply #18 on: June 23, 2009, 08:34:24 am »
Yep. Multiple games and stuff and very unfocused. :P

Haha, i am very focused alrite. Just tat i am multi-gaming-tasking. lol.

I always split my time well..... this time for this game, that for UFOAI, that for updates on news, this on forum and slp and work and frds, volunteer job. Yupz. I timed myself well.... just that i have a bit of tasks on hand. Lol. And some are of lower priority. :P


Van de Fanel

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Re: UFO:Extraterrestrials.
« Reply #19 on: June 25, 2009, 01:53:56 pm »
ATM I'm testing UFO:ET too.
First: get the last Patch to get rid of some bugs, wich could crash the game: http://www.ufo-scene.com/download.php?view.94

Second: get Bman's Ease of Use Mod in Actual Version 4.07 ! http://www.ufo-scene.com/plugins/forum/forum_viewtopic.php?8467

Here's the website of Ufo-Scene. They got many mods in their download-section: http://www.ufo-scene.com/news.php

I'll test it during weekend  :)

Offline Kildor

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Re: UFO:Extraterrestrials.
« Reply #20 on: June 25, 2009, 03:15:30 pm »
There is a big and excellent mod by Grey Fiend, http://www.ufogr.com/index.html
He have worked on UFOAI, but now all his spare time is granted to GF-UniMod.

Van de Fanel

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Re: UFO:Extraterrestrials.
« Reply #21 on: July 06, 2009, 02:23:04 pm »
Well...I played it a bit.
Without mods it realy sux.
For example: Your Soliders do not die, even if they got no armor, hurt, unconscious and after that hit by a grenade...

With Bmans Ease of use mod the "feeling" is much better...it still isnt X-Com, but now I have fun while playing it.
But there's one thing, I still dont like: Your soliders can only be "stored" in your first base...all other bases can only contain defence-buildings and hangars for interceptors...

Maybe the GF-UniMod is even better...didnt test it yet...

Offline Kildor

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Re: UFO:Extraterrestrials.
« Reply #22 on: July 06, 2009, 03:47:23 pm »
GF-mod contains BMan`s modes, also it contains some other mods and some more changes and additions to vanilla game.

Offline Winter

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Re: UFO:Extraterrestrials.
« Reply #23 on: July 08, 2009, 12:54:51 am »
I decided to try UFO:E, with the mods that are supposed to make it playable. It's still blisteringly awful to play, with the ghastly interface being only one of many incompetent design decisions. Am I missing something?

Regards,
Winter

Offline Kildor

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Re: UFO:Extraterrestrials.
« Reply #24 on: July 08, 2009, 03:26:00 am »
Winter, I don`t know. I cant play to UFO:ET, with or without mods, even with help of Gray Fiend (author of GF-unimod). But there are meny peoples who can`t play in our game but play to UFOET with big pleasure..

odie

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Re: UFO:Extraterrestrials.
« Reply #25 on: July 08, 2009, 05:16:53 am »
I decided to try UFO:E, with the mods that are supposed to make it playable. It's still blisteringly awful to play, with the ghastly interface being only one of many incompetent design decisions. Am I missing something?

Regards,
Winter

Winter, I don`t know. I cant play to UFO:ET, with or without mods, even with help of Gray Fiend (author of GF-unimod). But there are meny peoples who can`t play in our game but play to UFOET with big pleasure..

Well Winter and Kildor,

I guess it could be slightly boiled down to Winter being very interface and gameplay oriented (hence UFO:ET was bad there) and for others (who liked UFOAI or UFO:ET) a preference of 4x-squad realtime / turn-based (plus AI, plot and other factors)?

Let UFO:ET rest..... we r here becos we love UFOAI. :D