project-navigation
Personal tools

Author Topic: Proposal: Cancel move while moving  (Read 2906 times)

Offline jmanson

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Proposal: Cancel move while moving
« on: September 23, 2007, 05:40:15 am »
If you accidentally click in the wrong position, and a soldier goes running off a long distance where you don't want him to, you should be able to cancel the movement.

Offline clint

  • Rookie
  • ***
  • Posts: 11
    • View Profile
Re: Proposal: Cancel move while moving
« Reply #1 on: September 23, 2007, 07:47:22 am »
I'm agree with jmanson. I think about two ways:
Soldier is going somewhere you don't want and
1. You click at other place - soldier is changing it's path
2. You click (somewhere or at stop button) and soldier stops
add this please
I think everyone has got this situation at least one time that soldier is going somewhere we don't want.

Offline Mattn

  • Administrator
  • PHALANX Commander
  • *****
  • Posts: 4831
  • https://github.com/mgerhardy/vengi
    • View Profile
    • Vengi Voxel Tools
Re: Proposal: Cancel move while moving
« Reply #2 on: September 23, 2007, 10:43:48 am »
that is not possible with the current netcode

activate the confirm action feature

Offline jmanson

  • Cannon Fodder
  • **
  • Posts: 8
    • View Profile
Re: Proposal: Cancel move while moving
« Reply #3 on: September 23, 2007, 08:56:45 pm »
Will the netcode allow for the feature to be implemented in single player if not in multiplayer? I do not think that confirming every action is a solution. Constant confirmations will be tedious, and the player will get in the habit of always immediately confirming everything, including mistaken actions, I suspect.

HaJo

  • Guest
Re: Proposal: Cancel move while moving
« Reply #4 on: September 24, 2007, 02:10:12 am »
Constant confirmations will be tedious, and the player will get in the habit of always immediately confirming everything, including mistaken actions
I don't think so - have you tried to play with confirmations switched on ?
Seeing the path the soldier will walk, and the line-of-fire (including obstructions)
is quite useful.