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Offline Tantalus

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« Reply #15 on: August 11, 2007, 12:06:20 pm »
Hi,


back again, sorry for the long time being offline.
I've addad some more details to the map and made some minor improvements (at least I think they are improvements :wink: )
The new versions of the map can be downloaded from here:

http://www.tantalus11.de/misc/ufoai/power01test_1.map

http://www.tantalus11.de/misc/ufoai/power01test_1.bsp  

If anyone has suggestions or criticisms, they are all welcome.

Tantalus

Offline Mattn

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« Reply #16 on: August 11, 2007, 12:21:13 pm »
hi, i've already commited your map to our svn - powerplant01d. But i'm not sure about the license - do you release the map under the GPL like all the other maps?

Offline Mattn

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« Reply #17 on: August 11, 2007, 12:27:28 pm »
i will fix some things and commit a new version to our svn - please use that version for further improvement

some notes: the aliignment of the actorclip brushes is often wrong - it should  be aligned to an actor square (hit 6 to see the size of an actor grid)

edit
May i ask what your changes were? because i already fixed a lot of bugs in the current svn version - it's easier to integrate the new features in the already existing version as fixing them all again


you can download the already fixed verrsion here:
http://ufoai.svn.sourceforge.net/viewvc/*checkout*/ufoai/ufoai/trunk/base/maps/powerplant01d.map

Offline Tantalus

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« Reply #18 on: August 11, 2007, 01:38:50 pm »
Hi,

the map is under GPL, of course. Is there anything I have to do to avoid license problems?

Sorry because of the wrong actorclips, didn't know that they have to be aligned to the 32-unit-grid. I'll keep this in mind for the future.

Concerning the changes: I've added 2 cars (models) in front of the main building, added some fire extinguishers in level 2 and 3, a small table, a plant pot and a laptop (model) in the office on level 3, a hedge in front of the administration building on level 2, the plants and trees on level 2 and some more info_civilian_starts. Is that the info you need?

By the way: May I ask what bugs you had to fix? Maybe I can avoid them in future maps (already have some ideas... :wink: )

Tantalus

Offline Mattn

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« Reply #19 on: August 11, 2007, 02:49:37 pm »
i've already added some of the cars and trees to the map in our svn repository - not sure whether i hit them all.

as i said, please use the map from our repo for further modifcations.

the bugs i fixed were mostly alignment bugs, of stepon and actorclip brushes.

also some levelflags for some misc_models were not set (afair)

other ideas.. great :-D share them with us - maybe we can help

btw. we need your full name for the license stuff

Offline Tantalus

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« Reply #20 on: August 11, 2007, 04:45:28 pm »
Hi,

I've just downloaded the current map, will use this one for further work.
Do the stepons have to be aligned to the actor sqares, too? If yes, I'll place them correctlyin the future, I promise  :oops:

Me full name is Stefan Gratz, btw. (never thougt that my name would ever appear in the list of developers of a computer game :D )

My other idea is spinning around a street crossing (again inspired by a real location). Maybe it could be used as map for a crash site?

Tantalus

Offline Mattn

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« Reply #21 on: August 11, 2007, 05:25:35 pm »
yes, stepon and actorclip brushes must be aligned.

Offline Tantalus

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« Reply #22 on: August 11, 2007, 05:33:30 pm »
Quote from: "Mattn"
yes, stepon and actorclip brushes must be aligned.


Ok, I'll pay attention to this.
Btw: what happened to the dropship in the svn-version of the map? The actorclips and nodraws are there, but the model itself is missing.

[Edit:] inserted dropship again. [/Edit]

Offline Mattn

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« Reply #23 on: August 11, 2007, 05:56:32 pm »
you should use the latest beta installer for mapping - because some of the models have different names now - please don't change the model in the map

Offline Tantalus

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« Reply #24 on: August 11, 2007, 06:03:34 pm »
Oh, ok. Will do that. Where cam I get the latest installer from?

[Edit:] I think I found it, just downloading ... [/Edit]

Offline Mattn

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« Reply #25 on: August 11, 2007, 06:55:33 pm »

Offline Tantalus

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« Reply #26 on: August 11, 2007, 10:44:26 pm »
Ok, I've integrated my changes into the svn-version of the map, you can download it from here:


http://www.tantalus11.de/misc/ufoai/powerplant01d.map

http://www.tantalus11.de/misc/ufoai/powerplant01d.bsp

At the moment, I can unfortunately not test the map, as the 2.2-dev won't start on my computer.

Tantalus

Offline Mattn

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« Reply #27 on: August 12, 2007, 09:13:14 am »
i've commited the new version with some minor corrections (some cliiping brushes weren't aligned and some textures weren't rotated)

so please use the latest svn version again for further modifications

i will publish new binaries for you today to use the latest beta version

Offline Tantalus

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« Reply #28 on: August 12, 2007, 11:24:42 am »
Quote from: "Mattn"

so please use the latest svn version again for further modifications


Ok, will do this.

wotwot

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Re: Mapping-Noob Questions
« Reply #29 on: March 05, 2008, 09:10:35 pm »
I have trouble with func_breakable, actually getting sound to play and particle to appear when a brush is destroyed.. I have searched the forum and wiki and tried those parameters without success. Could someone tell me  parameters to get "glassbreak"-sound and particle to appear, please? Any help appreciated.