Hi all,
after working through Wanderer's "Mapping for Dummies" (great work, btw.) I've started work on my first map, and as you can imagine, I've some stupid questions. :wink:
1. What is the maximum brush count a map should have? Currently my map has about 330 brushes, and until it's finished I think ther will be more than 1000 brushes. Is this still Ok?
2. Is it possible to set a "starting level", so when the map is loaded in the game, the player's view is set to level 2 instead of level 1 (background: the "ground level" where the dropship will be is level 2, while level 1 is the basement)?
3. Is it possible to "intersect" (i think it was the phrase in UnrealEd) brushes, what means to cut off one brush exactly at the edge of an other brush, no matter of the shape of the two brushes?
4. How can I play the map for testing? (very stupid question, i know. Sorry)
I've decided to make a map of a power plant (a conventional one, no nuclear as suggested in the wiki), maybe it is also helpful for your plot (attacking the infrastructure is a realistic strategy when attacking a planet, and what would we do without electricity?). As soon as the map is in a playable state, I'll set a download-link here, so maybe one of you "mapping geeks" :wink: can test it.
Thanks in advance for your help.
Tantalus