I certainly think we should limit UGV deployment somehow. Another idea would be to limit UGV capacity for each aircraft to maybe 1 or 2 (or even 0), with additional "UGV Pods" that can be fitted on weapon hardpoints. Small UGVs on small hardpoints, small or medium UGVs on medium hardpoints, etc. etc.
Regards,
Winter
I like the idea of UGVs being mounted in hard points, or latched onto the hull for transit then covered over for aerodynamics. The VTOL goes into a hover, whatever covers the UGV is release, the UGV is dropped before the VTOL lands to deploy troops. Basically turning UGV into a shock troop to secure a landing zone. (,and not having another building to cram into a base.)
If you want to use remote controlled UGV, just pick a reason at random, and stick with it. It's fiction, make a fictional technical hurdle why the aliens will not let you use 1,000 UGV in a single mission. In real life the military has a whole bag of tricks keep stuff like that from happening, but it's fiction and the aliens are well ahead of us. No joke,After four years of electronic theory , and almost completing with my Crisco Certified Network Professional classes(WIP), (which says less about Cisco, and more about the extra-curricular research you have to do to sift though that class.) Pick a angle, and I'm reasonably sure that I could come up with a reason to both defend and defeat it.
However, I suggest something else:
AI controlled, like blood spiders?, you could turn around and say there is a sophisticated enough AI to get the job done, but still has a steep learning curve and requires input from the squad. So much so that if you had more then two or three a mission that the humans ,even with a full squad, would be nothing more then glorified tech support. Basically, you have to have <x> squad members per UGV. With remote access for the AI's support not working for whatever reason. That or you could say that each UGV requires <x> live units have a glorified RC remote in their backpack for the UGV to be under your control, and work properly.
It would also allow you the freedom to research upgrades, or a creative license add or remove from it's abilities. "A human could do that! Yes, but it's not directly human controlled."