Development > Artwork

pilots, helmets, suits and more

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Zenerka:
I like that model very much, especially boobs (excusez-moi) :)
Though Winter, as our main storydeveloper, is the right person to tell whether any design fits our requirements or not.

Mattn:
but we need the head seperated from the body - but that should be a big problem. really cool model - can we use the body even for new civilians? would add a little variation to the game. are they already animated? if not - we have max sourcefiles in our svn repository where you can copy the animation from. hope to see this in game ;-)

Winter:

--- Quote from: "yeus" ---ohh  men.. i'm such a chucklehead... i'm sorry for that..  just posting blind into the forum my modell ^^ i guess those models are more urgent, than another spaceship...

so..  i looked through my model-base And already found something that you need:  A female Pilot.

Is it OK this way? Just tell me, If you want to change anything on it.

,,

That Modell has an overall vertex count of about 1200 right now. Though it has big potential to reduce the vertexcount to about 300-400 or so..  without loosing too much detail. (I just didn't do it yet :) ).

ANd I forgot to ask:  do you have some standart textures for the pilots suit? otherwise i guess i'll have to make one on my own.

greetings, Tom
--- End quote ---


The flight helmet is great, and I do like the suit, but it looks nothing like a flight suit to me. A future flight suit would be made up of lots of tubes and inflatable pockets to keep blood from rushing into your extremities, and it would most likely be a military olive drab colour.

What I'd really like to see is a flight suit like I've described with the helmet you've got there. We could definitely use your current suit for a civilian, though.

Regards,
Winter

yeus:
ok.. next version is here :) :

How do you like that one winter? It#s not finished yet, just wanted to know if it goes into the right direction....



And two more things:  
1. what is your vertex-count target for ufo: ai?

2. what texture resolutions do you guys use? (on the image I have a 1024x1024)

Mattn:
about the format: have a look here: http://ufoai.ninex.info/wiki/index.php/Modelling#Modelformat

can you maybe submit the previous body and head, too (as civilian model)

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