Development > Artwork

pilots, helmets, suits and more

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Winter:

--- Quote from: "yeus" ---ok.. next version is here :) :

How do you like that one winter? It#s not finished yet, just wanted to know if it goes into the right direction....



And two more things:  
1. what is your vertex-count target for ufo: ai?

2. what texture resolutions do you guys use? (on the image I have a 1024x1024)
--- End quote ---


The suit design is more appropriate, although I'd like to see a nicer shape and much more texture detail. What is that metal cube around the midsection there? It looks . . . wrong. Too big and inflexible.

Lastly, the body is too thin, it needs more waist and hips, and the knees are much too low down.

Regards,
Winter

yeus:

--- Quote from: "Mattn" ---about the format: have a look here: http://ufoai.ninex.info/wiki/index.php/Modelling#Modelformat

can you maybe submit the previous body and head, too (as civilian model)
--- End quote ---


no problem...  only thing I want to know is:  Can the models in UFo:AI have more than one material?  i'm asking becuae I want to know whether u should better do the eyes/mouth/teeth as seperate meterials, or as UV-Textures

greetings, Tom

sitters:

--- Quote from: "yeus" ---
--- Quote from: "Mattn" ---about the format: have a look here: http://ufoai.ninex.info/wiki/index.php/Modelling#Modelformat

can you maybe submit the previous body and head, too (as civilian model)
--- End quote ---


no problem...  only thing I want to know is:  Can the models in UFo:AI have more than one material?  i'm asking becuae I want to know whether u should better do the eyes/mouth/teeth as seperate meterials, or as UV-Textures

greetings, Tom
--- End quote ---


MD2 format is one material/model.
Then you must make separate models for the total model, like head, arms body, legs etc.


Willem

yeus:
ok.. here's the *.blend file for the head including the uv-texture.

I'm not really expereinced using the md2 format but i reamoved any unnecessary stuff from the model.

here 's a picture of the head:




And here the URL for th download:

http://www.filefactory.com/file/8c81a6/


greetings, Tom

ohh yeah:  i forgot:  does the head actually needs hair?  or do you use the hair "randomly" on different heads?

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