Development > Artwork
pilots, helmets, suits and more
yeus:
well.. not finished yet. But because my goal is to make this ship for "UFO: AI", I thought I'll post step by step on this forum to get some feedback from the developers, what they want etc...
right now i think it would rather fit into the human-fleet, but I let you do the decision....
my first question to the delevopers would be: to make that ship "fit" either into the alien-design, or the human-fleet, would you rather like to have more "sharp edges" or a rather "organic" look?
ohh.. and yeah: i'm pretty good in this stuff, and fast.. so if you have some "small" models, you need to have.. (like buckets, forks, windows, tires, bags, streetlamps, every different kind of person etc...) just post in this thread and soon after that i'll post the relevant files on this forum.
Winter:
Your model doesn't look very much like our established alien style, nor does it look very human. I don't know what we could do with it.
Of course, the big questions for any prospective UFO:AI modeller are:
Can you UV & texture?
Can you work to low polycounts?
Can you work to a pre-established art style and, by extension, to the specifications of an art director (me)?
Regards,
Winter
yeus:
--- Quote from: "Winter" ---Your model doesn't look very much like our established alien style, nor does it look very human. I don't know what we could do with it.
Of course, the big questions for any prospective UFO:AI modeller are:
Can you UV & texture?
Can you work to low polycounts?
Can you work to a pre-established art style and, by extension, to the specifications of an art director (me)?
Regards,
Winter
--- End quote ---
3x yepp.. that's exaactly, why I post the ship at such an early stage :).
greetings, Tom
Zenerka:
--- Quote from: "yeus" ---ohh.. and yeah: i'm pretty good in this stuff, and fast.. so if you have some "small" models, you need to have.. (like buckets, forks, windows, tires, bags, streetlamps, every different kind of person etc...) just post in this thread and soon after that i'll post the relevant files on this forum.
--- End quote ---
Please take a look at sticky topic in "Artwork" with title "These models we need"
yeus:
--- Quote from: "Zenerka" ---
--- Quote from: "yeus" ---ohh.. and yeah: i'm pretty good in this stuff, and fast.. so if you have some "small" models, you need to have.. (like buckets, forks, windows, tires, bags, streetlamps, every different kind of person etc...) just post in this thread and soon after that i'll post the relevant files on this forum.
--- End quote ---
Please take a look at sticky topic in "Artwork" with title "These models we need"
--- End quote ---
ohh men.. i'm such a chucklehead... i'm sorry for that.. just posting blind into the forum my modell ^^ i guess those models are more urgent, than another spaceship...
so.. i looked through my model-base And already found something that you need: A female Pilot.
Is it OK this way? Just tell me, If you want to change anything on it.
,,
That Modell has an overall vertex count of about 1200 right now. Though it has big potential to reduce the vertexcount to about 300-400 or so.. without loosing too much detail. (I just didn't do it yet :) ).
ANd I forgot to ask: do you have some standart textures for the pilots suit? otherwise i guess i'll have to make one on my own.
greetings, Tom
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