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Author Topic: Price for selling alien equipement.  (Read 1848 times)

inquisiteur2

  • Guest
Price for selling alien equipement.
« on: May 07, 2007, 10:59:24 am »
In X-com Apocalypse (my favorite) items prices used to decrease while user was selling alien material (Which is logical).

We could tweak a little bit the code to decrease items prices by (Ex) 1% when an item is sold, and increase it by 0.5% when I item is bought, up to a fixed limit/level.

I think that would add more realism to the game.

Surrealistik

  • Guest
Price for selling alien equipement.
« Reply #1 on: May 08, 2007, 01:36:26 am »
Yes, I like the idea of dynamic prices, that respond at least semi-realistically to accumulation and distribution. The price of any given item should feature an inverse relationship of some sort with the size of its outstanding inventories.